Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I just made a block with transparent textures. It renders fine and work. But now i want a smaller cube inside this like it's shown in the 1.8 with the Slime Block. I don't know how to do this, please help. :-\

1.7.10 most likely using a TESR. But since 1.8 is already out I wouldn't do it, because all the texture and model stuff will change.

 

(TESR= tile entity spezial renderer)

Here could be your advertisement!

There is a method that specifies the bounds of the box. By changing that (just like cake does?) you'll be able to make the block appear to take up less space.

You need:

1- A model with the two cubes, one inside the other.

2- A texture file that includes the textture for both boxes-

3- A Tile Entity Special Renderer.

4- Your own rendering method (preferrably in the model itself), in wich you will first render the inside box, then call a blending function, and render the second, bigger cube.

 

Example:

smallBox.render(f5);            
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bigBox.render(f5)
GL11.glDisable(GL11.GL_BLEND);

 

Blending enables alpha transparency, so by rendering the outer box second you already rendered the small inside and the second will be semi transparent.

 

 

  • Author

Sessional, nidico100 wants their block to look like the slime block. What he/she wants would not involve using custom bounding box.

yeah i want a block which looks like the slime block

  • Author

You need:

1- A model with the two cubes, one inside the other.

2- A texture file that includes the textture for both boxes-

3- A Tile Entity Special Renderer.

4- Your own rendering method (preferrably in the model itself), in wich you will first render the inside box, then call a blending function, and render the second, bigger cube.

 

Example:

smallBox.render(f5);            
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
bigBox.render(f5)
GL11.glDisable(GL11.GL_BLEND);

 

Blending enables alpha transparency, so by rendering the outer box second you already rendered the small inside and the second will be semi transparent.

I just have the model as .json, but can i use this? How u mean with both Textures? I wanted to use the same for both. And thanks :) But could u explain the code a it?

 

  • Author

So I tested it, but i have some Problems :/

width=800 height=4490x0JoTz.png?1 [/img]

 

MainMod file:

 

package net.bplaced.nidico100.Downgrade;

 

import net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy;

import net.minecraft.block.material.Material;

import net.minecraft.init.Blocks;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@Mod(modid="DowngradeModID", name="DowngradeMod", version="1.1.0")

public class DowngradeMod {

 

 

@Instance(value="DowngradeModID")

public static DowngradeMod instance;

 

@SidedProxy(clientSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModClientProxy", serverSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy")

public static DowngradeModProxy proxy;

 

//BLOCKS

public static Block blockSlime;

 

//CREATIVE TABS

public CreativeTabs tabDowngradeMod = new CreativeTabs("tabDowngradeMod"){

@Override

@SideOnly(Side.CLIENT)

public Item getTabIconItem(){

return new ItemStack(blockDiorite).getItem();

}

};

 

@EventHandler

public void preInit(FMLPreInitializationEvent event){

//BLOCKS

blockSlime = new BlockSlime(Material.clay).setCreativeTab(tabDowngradeMod).setBlockName("blockSlime");

GameRegistry.registerBlock(blockSlime, "blockSlime");

 

//RENDERERS

proxy.registerRenderThings();

 

}

 

@EventHandler

public void load(FMLInitializationEvent event){

loadRecipes();

}

 

@EventHandler

public void postInit(FMLPostInitializationEvent event){

}

 

private void loadRecipes(){

 

//CRAFTING-RECIPES

GameRegistry.addShapedRecipe(new ItemStack(blockSlime, 1), "XXX", "XXX", "XXX", Character.valueOf('X'), Items.slime_ball);

 

GameRegistry.addShapelessRecipe(new ItemStack(Items.slime_ball, 9), blockSlime);

 

}

 

}

 

 

BlockSlimeModel.java

 

package net.bplaced.nidico100.Downgrade;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class BlockSlimeModel extends ModelBase {

 

public ModelRenderer innen;

    public ModelRenderer aussen;

 

    public BlockSlimeModel() {

        this.textureWidth = 16;

        this.textureHeight = 16;

        this.innen = new ModelRenderer(this, 0, 0);

        this.innen.mirror = true;

        this.innen.setRotationPoint(3.0F, 3.0F, 3.0F);

        this.innen.addBox(0.0F, 0.0F, 0.0F, 10, 10, 10, 0.0F);

        this.aussen = new ModelRenderer(this, 0, 0);

        this.aussen.setRotationPoint(0.0F, 0.0F, 0.0F);

        this.aussen.addBox(0.0F, 0.0F, 0.0F, 16, 16, 16, 0.0F);

    }

 

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {

        this.innen.render(f5);

        this.aussen.render(f5);

    }

   

    public void renderModel(float f){

        this.innen.render(f);

        this.aussen.render(f);

    }

   

    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {

        modelRenderer.rotateAngleX = x;

        modelRenderer.rotateAngleY = y;

        modelRenderer.rotateAngleZ = z;

    }

}

 

 

 

 

BlockSlime.java

 

package net.bplaced.nidico100.Downgrade;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import net.bplaced.nidico100.Downgrade.DowngradeMod;

import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;;

 

 

public class BlockSlime extends BlockContainer {

 

public BlockSlime(Material material) {

super(material);

 

this.setHardness(0F);

this.setResistance(0F);

}

 

@Override

    public int getRenderBlockPass() {

            return 1;

}

@Override

public int getRenderType() {

return -1;

}

@Override

public boolean isOpaqueCube() {

return false;

}

@Override

public boolean renderAsNormalBlock() {

return false;

}

 

@Override

public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {

return new TileEntityBlockSlime();

}

 

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister iconRegister) {

this.blockIcon = iconRegister.registerIcon("slime");

}

 

}

 

 

ClientProxy:

 

package net.bplaced.nidico100.Downgrade.Proxis;

 

import net.bplaced.nidico100.Downgrade.DowngradeMod;

import net.bplaced.nidico100.Downgrade.ItemRenderBlockSlime;

import net.bplaced.nidico100.Downgrade.RenderBlockSlime;

import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.item.Item;

import net.minecraftforge.client.MinecraftForgeClient;

import cpw.mods.fml.client.registry.ClientRegistry;

 

public class DowngradeModClientProxy extends DowngradeModProxy {

 

public void registerRenderThings() {

//SLIMEBLOCK

TileEntitySpecialRenderer render = new RenderBlockSlime();

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockSlime.class, render);

MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(DowngradeMod.blockSlime), new ItemRenderBlockSlime(render, new TileEntityBlockSlime()));

}

 

public void registerTileEntitySpecialRenderer(){

 

}

 

public void registerRenderers(){

 

}

 

}

 

 

 

Normal Proxy:

 

package net.bplaced.nidico100.Downgrade.Proxis;

 

public class DowngradeModProxy {

 

public void registerRenderThings() {

 

}

 

public void registerTileEntitySpecialRenderer(){

 

}

 

public void registerRenderers(){

 

}

 

}

 

 

 

RenderBlockSlime.java

 

package net.bplaced.nidico100.Downgrade;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

 

public class RenderBlockSlime extends TileEntitySpecialRenderer {

 

private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png");

 

private BlockSlimeModel model;

 

public RenderBlockSlime(){

this.model = new BlockSlimeModel();

}

 

@Override

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {

GL11.glPushMatrix();

GL11.glTranslatef((float)x+0.5F, (float)y+1.5F, (float)z+0.5F);

GL11.glRotatef(180, 0F, 0F, 1F);

 

this.bindTexture(texture);

 

GL11.glPushMatrix();

this.model.renderModel(0.0625F);

GL11.glPopMatrix();

GL11.glPopMatrix();

}

 

}

 

 

 

 

ItemRenderBlockSlime

 

package net.bplaced.nidico100.Downgrade;

 

import org.lwjgl.opengl.GL11;

 

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.item.ItemStack;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.client.IItemRenderer;

 

public class ItemRenderBlockSlime implements IItemRenderer{

 

TileEntitySpecialRenderer render;

private TileEntity entity;

 

public ItemRenderBlockSlime(TileEntitySpecialRenderer render, TileEntity entity){

this.entity = entity;

this.render = render;

}

 

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

return true;

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

return true;

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

if (type == IItemRenderer.ItemRenderType.ENTITY)

GL11.glTranslatef(-0.5F, 0.0F, -0.5F);

this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F);

 

}

 

}

 

 

 

pls help me

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.