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[1.7.10] Replacing vanilla classes


RedEnergy

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To put it simply:

 

Find the method involved, insert an INVOKE call to a class you control, and handle it there.

For example, here is where I'm inserting a call inside EntityAnimal#func_146082_f and handling it here, so I can interrupt animals going into love mode only when the player feeds them (I have an AI task that causes it to happen at random intervals as well and I don't want to cancel those).  The inserted call only fires off an event, which is handled elsewhere.

 

ASM is a right pain and will likely drive you insane, but sometimes its the only way to do what you need.

Oh, and this class may be helpful.  shieldbug1 originally wrote it.  I've modified it a bit to help figure out what stuff is and does; line 255 should be commented prior to releasing due to unintelligent detection of programmer errors (that is: if looking for an overloaded function, it will spit out output even if a valid method is located, but it did help me find typos).

 

Note: repository is out of date and is not 100% functional, but should provide at least a baseline for good ASM.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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