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Give player item when clicking block? 1.7.10-10.13.2


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I'm new to making mods. I've been following the tutorial from Orange Tutorial. Now I want to make one of my blocks to spit out an item (I'll make it later, let's have it be a Diamond Sword for now) when I right-click it with another item I'm calling rumanID. This is what I have so far.



package projectenim.blocks;

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import projectenim.lib.Constants;
import projectenim.tileentities.TileEntityRumanBlock;

public class RumanBlock extends Block implements ITileEntityProvider {

private String name = "rumanBlock";

public RumanBlock() {

	this.setBlockName(Constants.MODID + "_" + name);
	GameRegistry.registerBlock(this, name);


    public TileEntity createNewTileEntity(World world, int meta) {

        return new TileEntityRumanBlock();

    public boolean hasTileEntity(int metadata) {

        return true;
    public void updateEntity() {



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Is there a problem with it? Or, do you just want us to do the work for you?

Oh, I probably shoulda mentioned that in the first place. :P I don't know what kinda code I need to use.


Override onBlockActivated in your Block. Check if the player is holding your Item, if so, spawn a new EntityItem.

How would I do that? Could you give me some code, and let me know what everything does in that code?

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How would I do that? Could you give me some code, and let me know what everything does in that code?

Exactly as I described. Which part do you have trouble with?

The code itself. I don't know what commands do what. I'm currently digging through the Forge code, and I can't find out how to test if the player right-clicks my block, or how to test what item is in the players hand.

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