Posted January 23, 201510 yr I'm starting work on an RPG mod where users have classes and races to choose from. These classes and races will of course modify the game and what not. I think ultimately, it would be nice to create a parent class "rpgClass" and "Race" and override events based on the class and race of each individual player (such as when a player dies or attacks another EntityLiving), but I'm not sure if I can override the events multiple times. Any suggestions for design would be HIGHLY appreciated.
January 23, 201510 yr but I'm not sure if I can override the events multiple times Sure you can. Only the last one in the stack matters if you don't call super. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 23, 201510 yr Hi Look at vanilla Entity subclasses. They all do this. http://greyminecraftcoder.blogspot.com.au/2013/10/the-most-important-minecraft-classes_9.html (diagram at bottom) -TGG
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