Raolan Posted January 24, 2015 Share Posted January 24, 2015 Context: armor materials that use onArmorTick to cause various effects when the whole set is equipped. What performance difference if any would there be between having your normal ItemModArmor class with the one onArmorTick testing every instance of ItemModArmor, versus having your normal ItemModArmor class but then with unique classes to each armor material that have their own onArmorTick. Or another way to put it is: is onArmorTick called ONLY if the corresponding armor material is equipped? Because otherwise it'd be a case of n different calls each with x boolean comparisons versus 1 call containing n*x boolean comparisons x = (test null + test equipped) * each item slot Quote Link to comment Share on other sites More sharing options...
Draco18s Posted January 24, 2015 Share Posted January 24, 2015 The function's called in the parent class anyway. Overriding it isn't going to harm cpu usage, just check for the material and do nothing if its the wrong material. It'll cost like 6 bytecode instructions, which in the grand scheme of things, is nothing. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
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