NovaViper Posted January 24, 2015 Share Posted January 24, 2015 Hey, I noticed the latest 1.8 forge has a bug in it with the bow events. The forge 11.14.0.1281 build doesn't have this bug but builds after this contain this bug. The bug is that when the I charge up a custom bow I made, the textures doesn't work but in the 11.14.0.1281 build, it does work. I extended the custom bow's class to the vanilla code and did nothing else to it but but in a code like this so my textures can work: http://pastebin.com/642ySU7s I placed a debugger line so I can see what variables I am getting as I either hold the bow or charge it up. From the latest build, I get this: http://pastebin.com/GEen92qq But with the 11.14.0.1281 build I get this: http://pastebin.com/M03F2KmT See how the numbers are different? Not sure why but it's some kind of internal bug within the code since the 11.14.0.1281 build. If these are needed, here are the client logs from both builds: Latest Build: http://pastebin.com/MZFJYn7P 11.14.0.1281 Build: http://pastebin.com/jsmh0cnG Quote Main Developer and Owner of Zero Quest Visit the Wiki for more information If I helped anyone, please give me a applaud and a thank you! Link to comment Share on other sites More sharing options...
LexManos Posted January 24, 2015 Share Posted January 24, 2015 https://github.com/MinecraftForge/MinecraftForge/commit/64bf7bb3bef588d414561b638a945e8653df6dc5 Yes this was actually a bug FIX, the value passed in is meant to be the 'usageRemaing' and I was passing in the current usage. Sorry for the issue, but this is the fix. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
NovaViper Posted January 24, 2015 Author Share Posted January 24, 2015 Ah, so now how I do I modify my code to adjust to this fix? Quote Main Developer and Owner of Zero Quest Visit the Wiki for more information If I helped anyone, please give me a applaud and a thank you! Link to comment Share on other sites More sharing options...
LexManos Posted January 24, 2015 Share Posted January 24, 2015 yes, stupid i know, but hey better to get it in early in 1.8 and not have to suffer through it for the rest of the version. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
NovaViper Posted January 24, 2015 Author Share Posted January 24, 2015 Yeah, thats true. But not my textures don't work with the latest. How do I fix it now? Quote Main Developer and Owner of Zero Quest Visit the Wiki for more information If I helped anyone, please give me a applaud and a thank you! Link to comment Share on other sites More sharing options...
LexManos Posted January 24, 2015 Share Posted January 24, 2015 invert your numbers. Basically instead of counting 0-X it counts X-0 like vanilla bow's textures do. Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon Link to comment Share on other sites More sharing options...
NovaViper Posted January 24, 2015 Author Share Posted January 24, 2015 Thanks! I fixed it, I had to do something like this: http://pastebin.com/agm3kUfL Quote Main Developer and Owner of Zero Quest Visit the Wiki for more information If I helped anyone, please give me a applaud and a thank you! Link to comment Share on other sites More sharing options...
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