Posted January 24, 201510 yr I have a block, that have TileEntity. When I "re-log" to the world, all my Blocks-with-tileEntity are rotated to 0(South) Can you help me with fixing it? Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 24, 201510 yr Likely you need these two functions: @Override public void readFromNBT(NBTTagCompound tc) { super.readFromNBT(tc); //load your variables } @Override public void writeToNBT(NBTTagCompound tc) { super.writeToNBT(tc); //save your variables } Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 24, 201510 yr Author Oh, sorry. I forgot to place my code inside of my post. Here is it: package com.ec.tileentity; import java.util.Random; import com.ec.blocks.MyBlocks; import com.ec.lib.MainLib; import net.minecraft.block.Block; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityExcavator extends TileEntity{ public int direction = 0; public boolean active = false; @Override public void writeToNBT(NBTTagCompound tag) { super.writeToNBT(tag); tag.setInteger("direction", direction); tag.setBoolean("active", active); } @Override public void readFromNBT(NBTTagCompound tag) { super.readFromNBT(tag); this.direction = tag.getInteger("direction"); this.active = tag.getBoolean("active"); } @Override public void updateEntity() { int[] BTD = new int[3]; switch(this.direction) { case 0: //South BTD[0] = xCoord; BTD[1] = yCoord; BTD[2] = zCoord + 1; break; case 1: //West BTD[0] = xCoord - 1; BTD[1] = yCoord; BTD[2] = zCoord; break; case 2: //North BTD[0] = xCoord; BTD[1] = yCoord; BTD[2] = zCoord - 1; break; case 3: //East BTD[0] = xCoord + 1; BTD[1] = yCoord; BTD[2] = zCoord; break; } if(!worldObj.isRemote) { float[] floatLocation = MainLib.centerBlock(xCoord, yCoord, zCoord); double x = (double) floatLocation[0]; double y = (double) floatLocation[1] + 1; double z = (double) floatLocation[2]; Block destroyedBlock = worldObj.getBlock(BTD[0], BTD[1], BTD[2]); if(worldObj.getBlockPowerInput(xCoord, yCoord, zCoord) > 0) { if(destroyedBlock != Blocks.air) { worldObj.setBlockToAir(BTD[0], BTD[1], BTD[2]); worldObj.spawnEntityInWorld(new EntityItem(worldObj, x, y + 1, z, new ItemStack(Item.getItemFromBlock(destroyedBlock)))); } } } } } And, how can I notify this block of neighbour change (Make this block update or update its texture)? Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 25, 201510 yr Oh, sorry. I forgot to place my code inside of my post. Here is it: package com.ec.tileentity; import java.util.Random; import com.ec.blocks.MyBlocks; import com.ec.lib.MainLib; import net.minecraft.block.Block; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityExcavator extends TileEntity{ public int direction = 0; public boolean active = false; @Override public void writeToNBT(NBTTagCompound tag) { super.writeToNBT(tag); tag.setInteger("direction", direction); tag.setBoolean("active", active); } @Override public void readFromNBT(NBTTagCompound tag) { super.readFromNBT(tag); this.direction = tag.getInteger("direction"); this.active = tag.getBoolean("active"); } @Override public void updateEntity() { int[] BTD = new int[3]; switch(this.direction) { case 0: //South BTD[0] = xCoord; BTD[1] = yCoord; BTD[2] = zCoord + 1; break; case 1: //West BTD[0] = xCoord - 1; BTD[1] = yCoord; BTD[2] = zCoord; break; case 2: //North BTD[0] = xCoord; BTD[1] = yCoord; BTD[2] = zCoord - 1; break; case 3: //East BTD[0] = xCoord + 1; BTD[1] = yCoord; BTD[2] = zCoord; break; } if(!worldObj.isRemote) { float[] floatLocation = MainLib.centerBlock(xCoord, yCoord, zCoord); double x = (double) floatLocation[0]; double y = (double) floatLocation[1] + 1; double z = (double) floatLocation[2]; Block destroyedBlock = worldObj.getBlock(BTD[0], BTD[1], BTD[2]); if(worldObj.getBlockPowerInput(xCoord, yCoord, zCoord) > 0) { if(destroyedBlock != Blocks.air) { worldObj.setBlockToAir(BTD[0], BTD[1], BTD[2]); worldObj.spawnEntityInWorld(new EntityItem(worldObj, x, y + 1, z, new ItemStack(Item.getItemFromBlock(destroyedBlock)))); } } } } } And, how can I notify this block of neighbour change (Make this block update or update its texture)? You need these two functions in your class: public Packet getDescriptionPacket() { NBTTagCompound tag = new NBTTagCompound(); writeToNBT(tag); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 1, tag); } public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) { readFromNBT(packet.func_148857_g()); } This will send data updates to the client when the chunk with the TE is loaded. It will work on singleplayer and multiplayer. Romejanic Creator of Witch Hats, Explosive Chickens and Battlefield!
January 25, 201510 yr Author I explain, why I think they are not saved. But I am not sure, because of this: 1. I place one block (from my mod:excavator) and when I placed it, it created tileentity and writes to it a INT direction. Then, is writed in code: every tick check if is powered by redstone. If true, set BOOLEAN active to true. This boolean is used only for texture. This block will check every tick, if behind it is any block, if true, then drops it on this(machine) block. 2. I leave(exit from) the world and again join (play) the world. 3. I looked at the blocks. All are rotated to the default direction-South(0). When I place a block next to it's back texture side, and power it with redstone, nothing happens, but when I place a block at side, where back texture side was rototated before, it destroy the block and drop it. And about the block update. I made this block react to redstone-when I turn the power ON, the block must change it's texture. But nothing happens while I place or destroy block next to it. I wanted when is redstone on, update or notify block. Sorry, if you find any mistakes, I am writing from mobile now and the keyboard is too small. Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 25, 201510 yr Author But, to what class? To my TileEntity class or my block's class? Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 25, 201510 yr TileEntity class. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 25, 201510 yr Author OK, it worked. And... Can you explainme, what does this packet? Or how this packet work? It worked, but I don't understand it. Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 25, 201510 yr On the server side, the getDescriptionPacket method is called, and that method returns a S35PacketUpdateTileEntity containing and NBTTagCompound containing the data you have written to it. Then it sends the packet to the client side and it calls the onDataPacket with the packet returned from the getDescriptionPacket , in which you read all the data from the NBTTagCompound in the packet. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 25, 201510 yr Author Well, I understood. Sorry, I am going off topic... Do you know about good tutorial for leanring TileEntities, that implement IInventory? I never made them, but I want to learn how-to them. Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 25, 201510 yr http://www.minecraftforge.net/wiki/Containers_and_GUIs I would start by reading this and the vanilla furnace code. But maybe you should wait untill there are tuts for 1.8, I am just updating my own mod and got 45 errors in my gui and guihandler. Here could be your advertisement!
January 25, 201510 yr Author But this tutorial you recommend for me is outdated. Sorry, if you find mistaches in my posts. I am not EN. And when I post anything on Modder support, it means, I can't help myself and I need your help. And when you decide to delete my topic, just PM me with the reason, please.
January 25, 201510 yr 1.7? Should be pretty similar. Just follow the tutorial and should an error turn up compare your code with the furnace code. Thats how I created some of my first Machines. Here could be your advertisement!
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