Jump to content

Recommended Posts

Posted

For some reason.. I'm getting all kinds of errors from the servers, saying this

 

[22:53:21] [server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:709) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:364) ~[DedicatedServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:598) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_25]
Caused by: java.lang.NoSuchMethodError: common.zeroquest.entity.EntityForisZertum.spawnParticle()V
at common.zeroquest.entity.EntityForisZertum.onLivingUpdate(EntityForisZertum.java:295) ~[EntityForisZertum.class:?]
at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:1627) ~[EntityLivingBase.class:?]
at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:229) ~[EntityLiving.class:?]
at common.zeroquest.entity.EntityForisZertum.onUpdate(EntityForisZertum.java:365) ~[EntityForisZertum.class:?]
at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:1865) ~[World.class:?]
at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:732) ~[WorldServer.class:?]
at net.minecraft.world.World.updateEntity(World.java:1835) ~[World.class:?]
at net.minecraft.world.World.updateEntities(World.java:1664) ~[World.class:?]
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:571) ~[WorldServer.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:703) ~[MinecraftServer.class:?]
... 4 more
[22:53:21] [server thread/ERROR]: This crash report has been saved to: C:\Users\NovaPC\Desktop\ModStuff\Code1.8\eclipse\.\crash-reports\crash-2015-01-24_22.53.21-server.txt

 

And yes, I have made my methods switch from server to client but it still doesn't work. Here is part of the entity file of where the problems occurs:

 

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
@Override
    public void onLivingUpdate()
    {
        super.onLivingUpdate();
        spawnParticle();
        
    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            if(Constants.DEF_GRASSSTEP == true){
            	int x = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            	int y = MathHelper.floor_double(this.posY) - 1 ;
            	int z = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);
            	BlockPos pos = new BlockPos(x, y, z);
            	IBlockState state = this.worldObj.getBlockState(pos);
            	boolean isAnyDirt = state.getBlock() == Blocks.dirt;
            	boolean isRegularDirt = isAnyDirt && state.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT;
            
            	if (isAnyDirt && isRegularDirt){ //TODO
            		this.worldObj.setBlockState(pos, footprint.getDefaultState());
            	}
            }
        }    
        
    	if (isServer() && this.isWet && !this.isShaking && !this.hasPath() && this.onGround)
        {
            this.isShaking = true;
            this.timeWolfIsShaking = 0.0F;
            this.prevTimeWolfIsShaking = 0.0F;
            this.worldObj.setEntityState(this, (byte);
        }

        if (isServer() && this.getAttackTarget() == null && this.isAngry())
        {
            this.setAngry(false);
        }
        
        if(Constants.DEF_HEALING == true && !this.isChild() && this.getHealth() <=10 && this.isTamed())
        {
       		this.addPotionEffect(new PotionEffect(10, 200));
        }
        
        if (this.getAttackTarget() == null && isTamed() && 15 > 0) {
            List list1 = worldObj.getEntitiesWithinAABB(EntityCreeper.class, AxisAlignedBB.fromBounds(posX, posY, posZ, posX + 1.0D, posY + 1.0D, posZ + 1.0D).expand(sniffRange(), 4D, sniffRange()));

            if (!list1.isEmpty() && !isSitting() && this.getHealth() > 1 && !this.isChild()) {
                canSeeCreeper = true;
            }
            else {
                canSeeCreeper = false;
            }
        }
    }

@SideOnly(Side.CLIENT)
public void spawnParticle(){
	double d0 = this.rand.nextGaussian() * 0.04D; //TODO
	double d1 = this.rand.nextGaussian() * 0.04D;
	double d2 = this.rand.nextGaussian() * 0.04D;
	if(isClient()){
	EntityForisDustFX var20 = new EntityForisDustFX(this.worldObj, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 0.5D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d0, d1, d2);
        
	for (int i = 0; i < 7; ++i)
        {
        		FMLClientHandler.instance().getClient().effectRenderer.addEffect(var20);
        }
	}
}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

Since you've put the @SideOnly annotation on the method, it is not included as part of the class on the server. It will crash if you try to call it. Try replacing your particle code with this:

 

public void onLivingUpdate()
    {
        super.onLivingUpdate();
        if(FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) spawnParticle();
        
    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            if(Constants.DEF_GRASSSTEP == true){
            	int x = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            	int y = MathHelper.floor_double(this.posY) - 1 ;
            	int z = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);
            	BlockPos pos = new BlockPos(x, y, z);
            	IBlockState state = this.worldObj.getBlockState(pos);
            	boolean isAnyDirt = state.getBlock() == Blocks.dirt;
            	boolean isRegularDirt = isAnyDirt && state.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT;
            
            	if (isAnyDirt && isRegularDirt){ //TODO
            		this.worldObj.setBlockState(pos, footprint.getDefaultState());
            	}
            }
        }    
        
    	if (isServer() && this.isWet && !this.isShaking && !this.hasPath() && this.onGround)
        {
            this.isShaking = true;
            this.timeWolfIsShaking = 0.0F;
            this.prevTimeWolfIsShaking = 0.0F;
            this.worldObj.setEntityState(this, (byte);
        }

        if (isServer() && this.getAttackTarget() == null && this.isAngry())
        {
            this.setAngry(false);
        }
        
        if(Constants.DEF_HEALING == true && !this.isChild() && this.getHealth() <=10 && this.isTamed())
        {
       		this.addPotionEffect(new PotionEffect(10, 200));
        }
        
        if (this.getAttackTarget() == null && isTamed() && 15 > 0) {
            List list1 = worldObj.getEntitiesWithinAABB(EntityCreeper.class, AxisAlignedBB.fromBounds(posX, posY, posZ, posX + 1.0D, posY + 1.0D, posZ + 1.0D).expand(sniffRange(), 4D, sniffRange()));

            if (!list1.isEmpty() && !isSitting() && this.getHealth() > 1 && !this.isChild()) {
                canSeeCreeper = true;
            }
            else {
                canSeeCreeper = false;
            }
        }
    }

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

Posted
	@Override
    public void onLivingUpdate() //this function is both client and server
    {
        super.onLivingUpdate();
        spawnParticle(); //this function is @SideOnly(Side.CLIENT)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You shouldn't use FMLCommonHandler to get the effective side when you have a World object available - if (worldObj.isRemote) is a much cheaper operation.

 

Whenever you have a method, class or field that operates on the client side only, you can only access it on the client side; i.e. any time you want to access it, nest your code in a side check:

if (worldObj.isRemote) { // yay, you're on the client
   spawnParticles(); // or other client-only code
}

Posted

Since you've put the @SideOnly annotation on the method, it is not included as part of the class on the server. It will crash if you try to call it. Try replacing your particle code with this:

 

public void onLivingUpdate()
    {
        super.onLivingUpdate();
        if(FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT) spawnParticle();
        
    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            if(Constants.DEF_GRASSSTEP == true){
            	int x = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            	int y = MathHelper.floor_double(this.posY) - 1 ;
            	int z = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);
            	BlockPos pos = new BlockPos(x, y, z);
            	IBlockState state = this.worldObj.getBlockState(pos);
            	boolean isAnyDirt = state.getBlock() == Blocks.dirt;
            	boolean isRegularDirt = isAnyDirt && state.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT;
            
            	if (isAnyDirt && isRegularDirt){ //TODO
            		this.worldObj.setBlockState(pos, footprint.getDefaultState());
            	}
            }
        }    
        
    	if (isServer() && this.isWet && !this.isShaking && !this.hasPath() && this.onGround)
        {
            this.isShaking = true;
            this.timeWolfIsShaking = 0.0F;
            this.prevTimeWolfIsShaking = 0.0F;
            this.worldObj.setEntityState(this, (byte);
        }

        if (isServer() && this.getAttackTarget() == null && this.isAngry())
        {
            this.setAngry(false);
        }
        
        if(Constants.DEF_HEALING == true && !this.isChild() && this.getHealth() <=10 && this.isTamed())
        {
       		this.addPotionEffect(new PotionEffect(10, 200));
        }
        
        if (this.getAttackTarget() == null && isTamed() && 15 > 0) {
            List list1 = worldObj.getEntitiesWithinAABB(EntityCreeper.class, AxisAlignedBB.fromBounds(posX, posY, posZ, posX + 1.0D, posY + 1.0D, posZ + 1.0D).expand(sniffRange(), 4D, sniffRange()));

            if (!list1.isEmpty() && !isSitting() && this.getHealth() > 1 && !this.isChild()) {
                canSeeCreeper = true;
            }
            else {
                canSeeCreeper = false;
            }
        }
    }

 

I tried your method but it still doesn't work

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

None of these methods are working. Is it even possible to make custom particles spawn constantly as long as the entity lives?

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

When I move it over, it says the random is not public. Also it asks for to be static but with the random variables, it says it can't be static

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Posted

@coolAlias: That alone will not work. It will still crash on a server.

A much better alternative to @SideOnly is @SidedProxy.

Are you sure? Because I've done just that in some of my mods and they play on servers just fine.

 

I understand that some things must be routed through the ClientProxy (the IMessageHandler getPlayer for example) because of the way classes load, but it seems such an inefficient solution.

 

Imagine that you have 20 entities and each one has a spawnParticles method, and within each the implementation is radically different. Do you create a special 'spawnParticles' method for each one in your ClientProxy? Do you create one method, but have chained if/elses checking if (entity instanceof EntityOne) spawnParticlesOne ? That would just be absurd.

 

Perhaps you could make an interface, ISpawnParticles, and cast your entity to that from the ClientProxy method which then calls the entity's class method, but it sounds like you are saying that would still crash since the actual implementation is within the entity class?

 

What a convoluted solution to what should be a simple problem, in my opinion. Granted, things don't always work the way we'd like, but this particular design decision (if it was a decision at all or just plain necessity) boggles my mind.

Posted

Hey now I have another problem releating to the client loading on the server side with a projectile entity. Here is it's class

 

public class EntityIceball extends EntityThrowable
{
    private static final String __OBFID = "CL_00001722";

    public EntityIceball(World p_i1773_1_)
    {
        super(p_i1773_1_);
    }

    public EntityIceball(World p_i1774_1_, EntityLivingBase p_i1774_2_)
    {
        super(p_i1774_1_, p_i1774_2_);
    }

    public EntityIceball(World p_i1775_1_, double p_i1775_2_, double p_i1775_4_, double p_i1775_6_)
    {
        super(p_i1775_1_, p_i1775_2_, p_i1775_4_, p_i1775_6_);
    }
    
    @Override
    public void onUpdate()
    {
    	EntityIceDustFX var20 = new EntityIceDustFX(this.worldObj, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
    	FMLClientHandler.instance().getClient().effectRenderer.addEffect(var20);
        
        super.onUpdate();
    }

    /**
     * Called when this EntityThrowable hits a block or entity.
     */
    protected void onImpact(MovingObjectPosition movingObject)
    {   
        if (movingObject.entityHit != null)
        {
            byte b0 = 0;

            if (movingObject.entityHit instanceof EntityBlaze)
            {
                b0 = 3;
            }

            movingObject.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), (float)b0);
        }else{
        	
            BlockPos blockpos =  movingObject.getBlockPos().offset(movingObject.sideHit);

        	if (this.worldObj.isAirBlock(blockpos))
        	{
        		this.worldObj.setBlockState(blockpos, Blocks.ice.getDefaultState());
        	}
        }

        for (int i = 0; i < 8; ++i)
        {
            this.worldObj.spawnParticle(EnumParticleTypes.SNOWBALL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        }

        for (int i = 0; i < 8; ++i)
        {
            this.worldObj.spawnParticle(EnumParticleTypes.SNOWBALL, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        }

        if (!this.worldObj.isRemote)
        {   	
            	this.setDead();
        }
    }
}

Main Developer and Owner of Zero Quest

Visit the Wiki for more information

If I helped anyone, please give me a applaud and a thank you!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
    • Okay, but does the modpack works with 1.12 or just with 1.12.2, because I need the Forge client specifically for Minecraft 1.12, not 1.12.2
    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.