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Posted

Technically you aren't rotating the block.  You're just displaying the "front" icon on a different side.  It's all in the getIcon function (look at the Furnace or the Dispenser).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I actually need to rotate the block its a special model

 

In that case:

 

GL11.gl_rotatef([angle in degrees], 0, 1, 0);

 

Angle is going to be some amount of 90 degree increments, pull from block metadata and multiply.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ok I need some help heres my rotation setup now and it rotates weird

 

AngleVentPipe2.class

@Override
public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemStack) {
	if(entity == null){
		return;
	}
	TileEntityAngleVentPipe2Block tile = (TileEntityAngleVentPipe2Block) world.getTileEntity(x,y,z);
	tile.direction = MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360 / 4));
}

 

TileEntityVentPipe2Block.class

public int direction;

 

TileEntityVentPipe2Renderer.class

 @Override
    public void renderTileEntityAt(TileEntity entity, double x, double y, double z, float scale) {
            GL11.glPushMatrix();
            GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

            ResourceLocation textures = (new ResourceLocation(RefStrings.MODID + ":textures/blocks/angleVentPipe2.png")); 

            Minecraft.getMinecraft().renderEngine.bindTexture(textures);

            GL11.glPushMatrix();
            GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
            
            //Custom Rotate
            TileEntityAngleVentPipe2Block tile = (TileEntityAngleVentPipe2Block) entity;
            int direction = tile.direction;
            GL11.glRotatef(direction * 90 - 270, 0.0F, 1.0F, 0.0F);
            
            this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
            GL11.glPopMatrix();
            GL11.glPopMatrix();
    }

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