Jump to content

Recommended Posts

Posted

I want to basically do if theres a stone block and theres a empty y place above it then generate custom block. I also want this to be in default world gen. So basically | if y<62 && Blocks.stone + y+1's block = airblock above it the custom block can spawn. Please find a way I could do this. Thanks!

~ExtendedHorizons

Posted
if(world.getBlock(x, y, z) == Blocks.stone && world.getBlock(x, y+1, z) == Blocks.air)

?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You would need a custom WorldGenMinable, or you do it instead of the WorldGenMinable you have inside addOreSpawn

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You would need a custom WorldGenMinable, or you do it instead of the WorldGenMinable you have inside addOreSpawn

Like this? http://pastebin.com/YuA53cHC And in main: private CrystalManager crystalManager = new CrystalManager(); Then GameRegistry.registerWorldGenerator(crystalManager, 0); . And when I tried this It didnt work in Default world which is what im wanting it to do

~ExtendedHorizons

Posted

You would need a custom WorldGenMinable, or you do it instead of the WorldGenMinable you have inside addOreSpawn

Like this? http://pastebin.com/YuA53cHC And in main: private CrystalManager crystalManager = new CrystalManager(); Then GameRegistry.registerWorldGenerator(crystalManager, 0); . And when I tried this It didnt work in Default world which is what im wanting it to do

 

No, this bit:

 

                    (new WorldGenMinable(CrystalMod.Aqua_SmallCrystal,
                        maxVeinSize)).generate(world, random,
                        posX, posY, posZ);

 

There's a reason I said "WorldGenMinable" not "IWorldGenerator."  WorldGenMinable only replaces stone and has no rules regarding stone/air boundaries.

 

Also what diesieben07 said.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.