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[1.7.10] On landing on Block flying back in the sky don't work


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Posted

I want to add a method to the block, so if you fall on it without sneaking you fly back in the sky.

it shows no errors, but don't work.

	public void onLanded(World worldIn, Entity entityIn)
    {
        if (entityIn.isSneaking())
        {
        	entityIn.motionY = 0.0D;
        }
        else if (entityIn.motionY < 0.0D)
        {
            entityIn.motionY = -entityIn.motionY;
        }
    }

Posted

Is that function overriding a function from somewhere else?  If so, where's your @Override annotation?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

And thus, your problem truly begins.

 

The thing is: there is a critical hook missing (onLanded in the block class) which is not easy to emulate with 1.7.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

And thus, your problem truly begins.

 

The thing is: there is a critical hook missing (onLanded in the block class) which is not easy to emulate with 1.7.

is it not possible to just add the method to block class?

 

Posted

Sure, you can add it. Except nobody will give a shit. Methods don't get called by magic.

that's how it's defined in 1.8:

    public void onLanded(World worldIn, Entity entityIn)
    {
        entityIn.motionY = 0.0D;
    }

Posted

Look at where onLanded is called in 1.8. Try to emulate that behavior in 1.7.

yeah i will try, could you say me how to add something to original source code? like new methods?

 

Posted

You don't. Especially not with your level of knowledge.

i got it, but now i need to know why the block can't be moved by a piston

 

What material is it?  Does it have a TileEntity?

 

Both of these are very important questions you should have already asked yourself.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You don't. Especially not with your level of knowledge.

i got it, but now i need to know why the block can't be moved by a piston

 

What material is it?  Does it have a TileEntity?

 

Both of these are very important questions you should have already asked yourself.

it has tileentity because it has a special model

Posted

And you started a whole thread for that, good jorb.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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