Posted February 1, 201510 yr Where can I get the directory of the save file for the current world the player is playing on. I want to save my own custom data file there. Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!
February 1, 201510 yr Author I tried (DimensionManager.getCurrentSaveRootDirectory(), but it is saying, "DimensionManager cannot be resolved". Also, the reason I want to save the data in my own data system is because the current implementation of saving data to the world data would be a bit complex to use for my mod, so it would be easier for me to use my own data saving system, I harvested it from another game I made, non minecraft related, and all I needed was a directory to save the file to. Sorry if my answer was a bit difficult to understand, its hard to explain and English is not my first language. Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!
February 1, 201510 yr Sometimes Eclipse can't find the class. Do DimensionManager d; and it should allow you to import just fine. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 2, 201510 yr Not to forget, the saved game is different on an integrated server than on the dedicated server. I used this in 1.7.10. It's probably similar in 1.8. In my proxy classes: DedicatedServer:: /** * Obtains the folder that world save backups should be stored in. * For Integrated Server, this is the saves folder * For Dedicated Server, a new 'backupsaves' folder is created in the same folder that contains the world save directory * * @return the folder where backup saves should be created */ @Override public Path getOrCreateSaveBackupsFolder() throws IOException { Path universeFolder = FMLServerHandler.instance().getSavesDirectory().toPath(); Path backupsFolder = universeFolder.resolve(SpeedyToolsOptions.nameForSavesBackupFolder()); if (!Files.exists(backupsFolder)) { Files.createDirectory(backupsFolder); } return backupsFolder; } IntegratedServer (ClientProxy):: /** * Obtains the folder that world save backups should be stored in. * For Integrated Server, this is the saves folder * For Dedicated Server, a new 'backupsaves' folder is created in the same folder that contains the world save directory * * @return the folder where backup saves should be created */ @Override public Path getOrCreateSaveBackupsFolder() throws IOException { return new File(Minecraft.getMinecraft().mcDataDir, "saves").toPath(); } -TGG
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