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Worldgen and world.rand


Bedrock_Miner

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I don't think so.

You won't get "chunk errors" as those are done via perlin noise (a deterministic function).  But chunk generation order would influence the result (i.e. the same world see if you travel east, then west will be different than a world in which you travel west, then east, for anything that uses that random value).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Ok, so this means that a world IS different if I use those methods, at least if you travel around a bit, right?

 

It will be in small ways, the most noticeable would be anything you're doing with the random.  Vanilla is almost entirely deterministic at this point, but the exact positions of flowers, tall grass, etc. might change.  You'd have to see what actually references world.rand to get more info.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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