Jump to content

blocks in recipies.


firstarchon

Recommended Posts

I'm trying to add a recipe that uses obsidian but I can't seem to figure out how to do that.

this is what I have

package com.FirstArchon.RedStoneium.init;

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.ShapedOreRecipe;
import net.minecraftforge.oredict.ShapelessOreRecipe;

public class Recipies

{
public static void init()
{
	GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.RedDiamondGem), "ror ", "rdr", "ror ", 'r', "dustRedstone", 'd', "gemDiamond", 'o', new ItemBlock(Block.obsidian)));

	//GameRegistry.addRecipe(new ShapelessOreRecipe());

}
}

my main problem is I'm not really sure how tell it what o is when o is a block in item form. I did a few Google searches and it didn't turn up anything particularly helpful. could someone explain what I'm doing wrong?

Link to comment
Share on other sites

This is an example from one of my crafting recipes. Declare the item/block first

 

ItemStack purpleIngot = new ItemStack(ModItems.purpleIngot);
ItemStack stick = new ItemStack(Items.stick);

GameRegistry.addRecipe(new ItemStack(ModItems.purpleAxe), "xx ", "xy ", " y ",
                'x', purpleIngot, 'y', stick);

 

Update:

 

Getting obsidian for a recipe.

Should be functional for your recipe.

 

ItemStack obsidian = new ItemStack(Blocks.obsidian);
ItemStack redDiamondGem = new ItemStack(ModItems.RedDiamondGem);
ItemStack redStoneDust = new ItemStack(Items.redstone);

GameRegistry.addRecipe(new ItemStack((ModItems.RedDiamondGem), "ror", "rdr", "ror",
'r', redStoneDust, 'd', redDiamondGem, 'o', obsidian));

Link to comment
Share on other sites

That is all not needed.

The last example you gave is equivalent to this:

 

GameRegistry.addRecipe(new ItemStack(ModItems.RedDiamondGem),
        "ror",
        "rdr",
        "ror",
        'r', Items.redstone, 'd', ModItems.RedDiamondGem, 'o', Blocks.obsidian));

 

I realize that, I just do it that way so when I want to use those Items in other recipes, I have them available.

Link to comment
Share on other sites

as I understand it Blocks.obsidian is the block(like the block when it is placed in the world) and I need the way to refer to the itemblock obsidian (the item in your inventory)

 

Item stacks (and thus recipes) already do the conversion.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

how would I change a recipe to create multiple outputs (like a diamond block into 9 diamonds?)

 

Okay, let me explain every bit of this to you.

 

GameRegistry.addRecipe(new ItemStack(ITEM, QUANTITY, META-DATA), "123", "456", "789", '1', ITEM/BLOCK, etc...);

ITEM = The item OR block you wish to add.

QUANTITY = Amount of that item OR block.

META-DATA = Meta-data of the item and or block

"123", "456", "789" = Corresponding on the crafting grid. 1 = left, 2 = mid, 3 = right. Each seperate one is a new line. Ex 456 is in the middle and 789 is on the bottom.

'1', ITEM/BLOCK = You need one of these for every (different) character in the recipe. The second part is the item or block it stands for.

 

Ex:

GameRegistry.addRecipe(new ItemStack(Items.stick, 3), "121", "131", "121", '1', Blocks.wood, '2', Items.diamond, '3', Items.carrot);

This will make a recipe for 3 stick by using wood, diamonds, and carrots. Just place them in the order shown.

 

The recipe to make this is now:

TOP: Wood, Diamond, Wood

MIDDLE: Wood, Carrot, Wood

BOTTOM: Wood, Diamond, Wood

Link to comment
Share on other sites

how would I change a recipe to create multiple outputs (like a diamond block into 9 diamonds?)

 

Okay, let me explain every bit of this to you.

 

GameRegistry.addRecipe(new ItemStack(ITEM, QUANTITY, META-DATA), "123", "456", "789", '1', ITEM/BLOCK, etc...);

ITEM = The item OR block you wish to add.

QUANTITY = Amount of that item OR block.

META-DATA = Meta-data of the item and or block

"123", "456", "789" = Corresponding on the crafting grid. 1 = left, 2 = mid, 3 = right. Each seperate one is a new line. Ex 456 is in the middle and 789 is on the bottom.

'1', ITEM/BLOCK = You need one of these for every (different) character in the recipe. The second part is the item or block it stands for.

 

Ex:

GameRegistry.addRecipe(new ItemStack(Items.stick, 3), "121", "131", "121", '1', Blocks.wood, '2', Items.diamond, '3', Items.carrot);

This will make a recipe for 3 stick by using wood, diamonds, and carrots. Just place them in the order shown.

 

The recipe to make this is now:

TOP: Wood, Diamond, Wood

MIDDLE: Wood, Carrot, Wood

BOTTOM: Wood, Diamond, Wood

 

You told him how to do it a bit better than me.smiley.gif

All though I was trying to refrain from doing that and having him research it himself. I mean theres tons of tutorials for this.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.