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blocks in recipies.


firstarchon

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I'm trying to add a recipe that uses obsidian but I can't seem to figure out how to do that.

this is what I have

package com.FirstArchon.RedStoneium.init;

import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.ShapedOreRecipe;
import net.minecraftforge.oredict.ShapelessOreRecipe;

public class Recipies

{
public static void init()
{
	GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.RedDiamondGem), "ror ", "rdr", "ror ", 'r', "dustRedstone", 'd', "gemDiamond", 'o', new ItemBlock(Block.obsidian)));

	//GameRegistry.addRecipe(new ShapelessOreRecipe());

}
}

my main problem is I'm not really sure how tell it what o is when o is a block in item form. I did a few Google searches and it didn't turn up anything particularly helpful. could someone explain what I'm doing wrong?

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This is an example from one of my crafting recipes. Declare the item/block first

 

ItemStack purpleIngot = new ItemStack(ModItems.purpleIngot);
ItemStack stick = new ItemStack(Items.stick);

GameRegistry.addRecipe(new ItemStack(ModItems.purpleAxe), "xx ", "xy ", " y ",
                'x', purpleIngot, 'y', stick);

 

Update:

 

Getting obsidian for a recipe.

Should be functional for your recipe.

 

ItemStack obsidian = new ItemStack(Blocks.obsidian);
ItemStack redDiamondGem = new ItemStack(ModItems.RedDiamondGem);
ItemStack redStoneDust = new ItemStack(Items.redstone);

GameRegistry.addRecipe(new ItemStack((ModItems.RedDiamondGem), "ror", "rdr", "ror",
'r', redStoneDust, 'd', redDiamondGem, 'o', obsidian));

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That is all not needed.

The last example you gave is equivalent to this:

 

GameRegistry.addRecipe(new ItemStack(ModItems.RedDiamondGem),
        "ror",
        "rdr",
        "ror",
        'r', Items.redstone, 'd', ModItems.RedDiamondGem, 'o', Blocks.obsidian));

 

I realize that, I just do it that way so when I want to use those Items in other recipes, I have them available.

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as I understand it Blocks.obsidian is the block(like the block when it is placed in the world) and I need the way to refer to the itemblock obsidian (the item in your inventory)

 

Item stacks (and thus recipes) already do the conversion.

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how would I change a recipe to create multiple outputs (like a diamond block into 9 diamonds?)

 

Okay, let me explain every bit of this to you.

 

GameRegistry.addRecipe(new ItemStack(ITEM, QUANTITY, META-DATA), "123", "456", "789", '1', ITEM/BLOCK, etc...);

ITEM = The item OR block you wish to add.

QUANTITY = Amount of that item OR block.

META-DATA = Meta-data of the item and or block

"123", "456", "789" = Corresponding on the crafting grid. 1 = left, 2 = mid, 3 = right. Each seperate one is a new line. Ex 456 is in the middle and 789 is on the bottom.

'1', ITEM/BLOCK = You need one of these for every (different) character in the recipe. The second part is the item or block it stands for.

 

Ex:

GameRegistry.addRecipe(new ItemStack(Items.stick, 3), "121", "131", "121", '1', Blocks.wood, '2', Items.diamond, '3', Items.carrot);

This will make a recipe for 3 stick by using wood, diamonds, and carrots. Just place them in the order shown.

 

The recipe to make this is now:

TOP: Wood, Diamond, Wood

MIDDLE: Wood, Carrot, Wood

BOTTOM: Wood, Diamond, Wood

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how would I change a recipe to create multiple outputs (like a diamond block into 9 diamonds?)

 

Okay, let me explain every bit of this to you.

 

GameRegistry.addRecipe(new ItemStack(ITEM, QUANTITY, META-DATA), "123", "456", "789", '1', ITEM/BLOCK, etc...);

ITEM = The item OR block you wish to add.

QUANTITY = Amount of that item OR block.

META-DATA = Meta-data of the item and or block

"123", "456", "789" = Corresponding on the crafting grid. 1 = left, 2 = mid, 3 = right. Each seperate one is a new line. Ex 456 is in the middle and 789 is on the bottom.

'1', ITEM/BLOCK = You need one of these for every (different) character in the recipe. The second part is the item or block it stands for.

 

Ex:

GameRegistry.addRecipe(new ItemStack(Items.stick, 3), "121", "131", "121", '1', Blocks.wood, '2', Items.diamond, '3', Items.carrot);

This will make a recipe for 3 stick by using wood, diamonds, and carrots. Just place them in the order shown.

 

The recipe to make this is now:

TOP: Wood, Diamond, Wood

MIDDLE: Wood, Carrot, Wood

BOTTOM: Wood, Diamond, Wood

 

You told him how to do it a bit better than me.smiley.gif

All though I was trying to refrain from doing that and having him research it himself. I mean theres tons of tutorials for this.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

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