Jump to content

Recommended Posts

Posted

Hey,

 

I have created a custom player inventory, with one extra slot. When I try to get the ItemStack in that slot, it always returns null, even if I do something like

setInventorySlotContents(0, new ItemStack(Blocks.dirt));

before a System.out.println(getStackInSlot(0))

 

I have tried the following ways of getting the itemstack:

 

ExtendedPlayer extendedPlayer = new ExtendedPlayer(getPlayer());
ItemStack holsterSlot = extendedPlayer.inventory.getStackInSlot(0);

 

InventoryCustomPlayer inventory = new InventoryCustomPlayer();
ItemStack holsterSlow = inventory.getStackInSlot(0);

 

but nothing seems to work, it always prints null.

 

I have tried checking the slot on the Client Side, and also sending a packet to the server side, and checking it there. Nothing seems to work.

 

Is this the correct way to get an ItemStack in a custom player inventory slot?

 

Thanks for your time,

 

-TheRealMcrafter

Posted

I never said there was an error, it is just always null, even though I can see the item in the slot, and if I put the System.out... statement in InventoryCustomPlayer#getStackInSlot, and I open up my custom inventory GUI, it prints out the correct item.

Posted

 

 

 

public class ExtendedPlayer implements IExtendedEntityProperties{

public final static String EXT_PROP_NAME = "ExtendedPlayer";
private final EntityPlayer player;	
public final InventoryCustomPlayer inventory = new InventoryCustomPlayer();


public ExtendedPlayer(EntityPlayer player){
	this.player = player;
}

public static final void register(EntityPlayer player){
	player.registerExtendedProperties(ExtendedPlayer.EXT_PROP_NAME, new ExtendedPlayer(player));
}

public static final ExtendedPlayer get(EntityPlayer player){
	return (ExtendedPlayer) player.getExtendedProperties(EXT_PROP_NAME);
}

// Save any custom data that needs saving here
@Override
public void saveNBTData(NBTTagCompound compound){
	NBTTagCompound properties = new NBTTagCompound();

	this.inventory.writeToNBT(properties);

	compound.setTag(EXT_PROP_NAME, properties);
}

@Override
public void loadNBTData(NBTTagCompound compound){
	NBTTagCompound properties = (NBTTagCompound) compound.getTag(EXT_PROP_NAME);

	this.inventory.readFromNBT(properties);

	System.err.println("Loading Player's NBT: " + this.inventory.getStackInSlot(0) != null ? this.inventory.getStackInSlot(0) : "");
}
@Override
public void init(Entity entity, World world){
}
}

 

 

Posted

The problem looks to be that you are always creating 'new' instances of your extended player and inventory, when what you really want is the one that should already exist:

ExtendedPlayer props = ExtendedPlayer.get(player);
props.inventory.setStackInSlot(0, new ItemStack(Items.stick));
System.out.println("Stack in slot 0: " + props.inventory.getStackInSlot(0));

Posted

The problem looks to be that you are always creating 'new' instances of your extended player and inventory, when what you really want is the one that should already exist:

ExtendedPlayer props = ExtendedPlayer.get(player);
props.inventory.setStackInSlot(0, new ItemStack(Items.stick));
System.out.println("Stack in slot 0: " + props.inventory.getStackInSlot(0));

 

Oh! That makes sense! So where could I put that instance for the extended player then?

Posted

I'm using it in a custom class, that is called when the server gets a packet from my key handler. I can't believe i missed a solution as simple as that, although I've been at this for a long time now so I probably cant see straight  :o

Posted

Welp, that didn't seem to work either.

 

I'm doing this:

 

 
private final static ExtendedPlayer extendedPlayer = new ExtendedPlayer(Minecraft.getMinecraft().thePlayer);

    public static boolean tryToHolster(EntityPlayer player){
   		ItemStack stack = player.inventory.getCurrentItem();
	ItemStack holsterSlot = extendedPlayer.inventory.getStackInSlot(0);


	System.err.println(holsterSlot);
	System.err.println(extendedPlayer.inventory.getStackInSlot(0));

	if (stack != null){
		if (stack.getItem() == CitiesMod.M1911){
			if (holsterSlot != null){
				System.err.println("Reached!");
			}
		} else if (stack.getItem() == CitiesMod.Glock21){
			if (holsterSlot != null){
				System.err.println("Reached!");

			}
		}
	}
    	
    	return false;
    }

Posted

Oh dear lord...

 

1. DO NOT use 'static' fields to store the player, extended properties, or anything else - clearly you don't know what it's for.

 

2. DO NOT use Minecraft.getMinecraft().thePlayer - that is CLIENT side only player.

 

3. You are still using a 'new ExtendedPlayer' - NEVER do that - the player already has an ExtendedPlayer instance created by Forge, which is why you use the ExtendedPlayer.get(player) method to retrieve it (which is just a wrapper for player.getExtendedProperties("YourProperties")).

Posted

Oh dear lord...

 

1. DO NOT use 'static' fields to store the player, extended properties, or anything else - clearly you don't know what it's for.

 

2. DO NOT use Minecraft.getMinecraft().thePlayer - that is CLIENT side only player.

 

3. You are still using a 'new ExtendedPlayer' - NEVER do that - the player already has an ExtendedPlayer instance created by Forge, which is why you use the ExtendedPlayer.get(player) method to retrieve it (which is just a wrapper for player.getExtendedProperties("YourProperties")).

 

I know, I know! I've just been trying everything possible to get this to work. (Even doing things I know I shouldnt)  :'(

 

And THATS what I needed, I forgot I had that .get(player) method. Thanks for all your help!

 

Edit: Seriously, thank you so much coolAlias. Your tutorials and explanations are amazing and you dont get enough credit for what you do for the forge community :)

 

-TheRealMcrafter

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.