anion155 Posted February 4, 2015 Posted February 4, 2015 I have core mod that adds invoke of my method to registerIcon in TextureMap, but as I understand it, OptiFine replace this whole file with his implementation. How can I sure that my mod will be loaded after OptiFine. Quote
LexManos Posted February 4, 2015 Posted February 4, 2015 What are you coremodding.... Forge has a event to register custom textures... Quote I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
anion155 Posted February 4, 2015 Author Posted February 4, 2015 Can you say more about this event? Start from the name, 'cause I can't find it Quote
anion155 Posted February 4, 2015 Author Posted February 4, 2015 it's for all textures. But I need for every single separated. I write registerIcon not registerIcons. Quote
anion155 Posted February 5, 2015 Author Posted February 5, 2015 Ok, I want to do version of Custom Item Textures from MCPatcher compatible with OptiFine and MultiMC. And I need information about every Item's texture associated with this Item. And as way to get it I choose to place method invoke in registerIcon method of TextureMap (the method that every Item use in they are registerIcons method). As I understand TextureStitchEvent emit before and after all textures registered. PS. can't find way to make OptiFine and MultiMC work with MCPatcher at the start moment. If someone have a proper way feel free to msg me . But I continue mod, 'cause I like process. Quote
anion155 Posted February 5, 2015 Author Posted February 5, 2015 Here look at this page: https://bitbucket.org/prupe/mcpatcher/wiki/Custom_Item_Textures Custom Item Textures is for changing item texture looking at damage, stackSize or NBT. And I want to implement this. TextureAtlasSprite class has no information about Item. So I need to add another textures not replacing them. PS. I just found that OptiFine has realization of this "thing" but in Config class hard disabled... Quote
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