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Load mod after OptiFine


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Ok, I want to do version of Custom Item Textures from MCPatcher compatible with OptiFine and MultiMC. And I need information about every Item's texture associated with this Item. And as way to get it I choose to place method invoke in registerIcon method of TextureMap (the method that every Item use in they are registerIcons method).


As I understand TextureStitchEvent emit before and after all textures registered.


PS. can't find way to make OptiFine and MultiMC work with MCPatcher at the start moment. If someone have a proper way feel free to msg me :). But I continue mod, 'cause I like process.

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Here look at this page: https://bitbucket.org/prupe/mcpatcher/wiki/Custom_Item_Textures


Custom Item Textures is for changing item texture looking at damage, stackSize or NBT. And I want to implement this.


TextureAtlasSprite class has no information about Item. So I need to add another textures not replacing them.


PS. I just found that OptiFine has realization of this "thing" but in Config class hard disabled...

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