Jump to content

[1.8] Don't know how to convert <blockstatedata> back into data...


61352151511

Recommended Posts

Trying to make a block that will have connected textures in 1.8, I took a look at the glass panes models, block state data, and code. When trying to launch I get

 

net.minecraftforge.fml.common.LoaderException: java.lang.IllegalArgumentException: Don't know how to convert unnamed:connected_polished_granite[down=true,east=true,north=true,south=true,up=true,west=true] back into data...

 

I do have a blockstate file for connected_polished_granite in assets/unnamed/blockstates

 

 

{

    "variants": {

        "down=true,east=true,north=true,south=true,up=true,west=true": { "model": "c_p_g_udnesw"},

        "down=false,east=false,north=false,south=false,up=false,west=false": { "model": "c_p_g"}

    }

}

 

 

 

I do have model files for it as well. No idea why I'm getting the error if anyone knows, please let me know.

Link to comment
Share on other sites

[spoiler=BlockConnected]

package com.zalthonethree.unnamed.block;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.properties.IProperty;

import net.minecraft.block.properties.PropertyBool;

import net.minecraft.block.state.BlockState;

import net.minecraft.block.state.IBlockState;

import net.minecraft.util.BlockPos;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.IBlockAccess;

 

import com.zalthonethree.unnamed.Reference;

import com.zalthonethree.unnamed.client.CreativeTab;

 

public class BlockConnected extends Block {

protected BlockConnected(Material materialIn) { super(materialIn); }

 

public static final PropertyBool UP = PropertyBool.create("up");

public static final PropertyBool DOWN = PropertyBool.create("down");

public static final PropertyBool NORTH = PropertyBool.create("north");

public static final PropertyBool EAST = PropertyBool.create("east");

public static final PropertyBool SOUTH = PropertyBool.create("south");

public static final PropertyBool WEST = PropertyBool.create("west");

 

public BlockConnected() {

this(Material.rock);

this.setDefaultState(this.blockState.getBaseState()

.withProperty(UP, false)

.withProperty(DOWN, false)

.withProperty(NORTH, false)

.withProperty(EAST, false)

.withProperty(SOUTH, false)

.withProperty(WEST, false)

);

this.setCreativeTab(CreativeTab.unNamed);

}

 

public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {

return state.withProperty(UP, true)

.withProperty(DOWN, true)

.withProperty(NORTH, true)

.withProperty(EAST, true)

.withProperty(SOUTH, true)

.withProperty(WEST, true);

}

 

private boolean canTextureConnect(IBlockAccess worldIn, BlockPos origin, EnumFacing side) {

BlockPos off = origin.offset(side);

Block block = worldIn.getBlockState(off).getBlock();

return block == this;

}

 

protected BlockState createBlockState() {

return new BlockState(this, new IProperty[] {UP, DOWN, NORTH, EAST, WEST, SOUTH});

}

 

@Override public String getUnlocalizedName() {

return String.format("tile.%s%s", Reference.RESOURCE_PREFIX, getUnwrappedUnlocalizedName(super.getUnlocalizedName()));

}

 

protected String getUnwrappedUnlocalizedName(String unlocalizedName) {

return unlocalizedName.substring(unlocalizedName.indexOf(".") + 1);

}

}

 

 

[spoiler=BlockConnectedPolishedGranite]

public class BlockConnectedPolishedGranite extends BlockConnected {

public BlockConnectedPolishedGranite() {

super();

this.setUnlocalizedName("connected_polished_granite");

}

}

 

 

Link to comment
Share on other sites

You don't have the convert-from-meta-to-state or the convert-from-state-to-meta functions. Vanilla isn't magic.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Ok that fixed that however now the textures don't work. For now I only have a texture for a block connected to nothing, here's the code

 

[spoiler=BlockConnected]

package com.zalthonethree.unnamed.block;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.block.properties.IProperty;

import net.minecraft.block.properties.PropertyBool;

import net.minecraft.block.state.BlockState;

import net.minecraft.block.state.IBlockState;

import net.minecraft.util.BlockPos;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.IBlockAccess;

 

import com.zalthonethree.unnamed.Reference;

import com.zalthonethree.unnamed.client.CreativeTab;

 

public class BlockConnected extends Block {

protected BlockConnected(Material materialIn) { super(materialIn); }

 

public static final PropertyBool UP = PropertyBool.create("up");

public static final PropertyBool DOWN = PropertyBool.create("down");

public static final PropertyBool NORTH = PropertyBool.create("north");

public static final PropertyBool EAST = PropertyBool.create("east");

public static final PropertyBool SOUTH = PropertyBool.create("south");

public static final PropertyBool WEST = PropertyBool.create("west");

 

public BlockConnected() {

this(Material.rock);

this.setDefaultState(this.blockState.getBaseState()

.withProperty(UP, false)

.withProperty(DOWN, false)

.withProperty(NORTH, false)

.withProperty(EAST, false)

.withProperty(SOUTH, false)

.withProperty(WEST, false)

);

this.setCreativeTab(CreativeTab.unNamed);

}

 

public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {

return state.withProperty(UP, canTextureConnect(worldIn, pos, EnumFacing.UP))

.withProperty(DOWN, canTextureConnect(worldIn, pos, EnumFacing.DOWN))

.withProperty(NORTH, canTextureConnect(worldIn, pos, EnumFacing.NORTH))

.withProperty(EAST, canTextureConnect(worldIn, pos, EnumFacing.EAST))

.withProperty(SOUTH, canTextureConnect(worldIn, pos, EnumFacing.SOUTH))

.withProperty(WEST, canTextureConnect(worldIn, pos, EnumFacing.WEST));

}

 

public int getMetaFromState(IBlockState state) { return 0; }

public IBlockState getStateFromMeta(int meta) { return this.getDefaultState(); }

 

private boolean canTextureConnect(IBlockAccess worldIn, BlockPos origin, EnumFacing side) {

BlockPos off = origin.offset(side);

Block block = worldIn.getBlockState(off).getBlock();

return block == this;

}

 

protected BlockState createBlockState() {

return new BlockState(this, new IProperty[] {UP, DOWN, NORTH, EAST, WEST, SOUTH});

}

 

@Override public String getUnlocalizedName() {

return String.format("tile.%s%s", Reference.RESOURCE_PREFIX, getUnwrappedUnlocalizedName(super.getUnlocalizedName()));

}

 

protected String getUnwrappedUnlocalizedName(String unlocalizedName) {

return unlocalizedName.substring(unlocalizedName.indexOf(".") + 1);

}

}

 

 

[spoiler=BlockConnectedPolishedGranite]

package com.zalthonethree.unnamed.block;

 

public class BlockConnectedPolishedGranite extends BlockConnected {

public BlockConnectedPolishedGranite() {

super();

this.setUnlocalizedName("connected_polished_granite");

}

}

 

 

[spoiler=assets/unnamed/blockstates/connected_polished_granite.json]

{

    "variants": {

        "down=true,east=true,north=true,south=true,up=true,west=true": { "model": "c_p_g_udnesw"},

        "down=false,east=false,north=false,south=false,up=false,west=false": { "model": "c_p_g"}

    }

}

 

 

[spoiler=c_p_g]

{

    "parent": "block/cube_all",

    "textures": {

        "all": "unnamed:blocks/c_p_g"

    }

}

 

 

and the texture does exist in assets/unnamed/textures/blocks/c_p_g

 

Edit: Fixed by putting modid:model instead of just model

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.