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[1.7.10+] EntityMounted and EntityDismounted events.


Geforce

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Hello everyone,

 

What do you think about adding EntityMounted and EntityDismounted events? They would contain entityMounting and entityMounted objects, and if it's canceled, the entity would not be mounted/dismounted. It may not see too much use, but it could be useful at times. For example, in my mod, I call player.setInvisible(true) when I mount a specific entity, and player.setInvisible(false) when he dismounts it. Instead of having to override the methods in EntityLivingBase, those two events could be used. Feedback?

 

Thanks for reading!

~Geforce

 

 

Potato's have skin. I have skin. Therefore, i am a potato.

 

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