Posted February 19, 201510 yr In my container, if I pick something up, it's like I hit ctrl+q [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
February 19, 201510 yr Post your container code. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
February 19, 201510 yr Author @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { chestContents[slot] = itemstack; if(itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } } [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
February 19, 201510 yr I think full container code and inventory code would be needed... I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
February 19, 201510 yr Author Whoops! package keegan.dlstuff.container; import keegan.dlstuff.tileentity.TileEntityGravityManipulater; import net.minecraft.entity.player.*; import net.minecraft.inventory.*; import net.minecraft.item.ItemStack; public class ContainerGravity extends Container { private TileEntityGravityManipulater tile; private EntityPlayer player; public ContainerGravity(InventoryPlayer inv, TileEntityGravityManipulater tile) { this.tile = tile; this.player = inv.player; this.bindPlayerInventory(inv); this.addSlotToContainer(new Slot(tile, 0, 202, 202)); } protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 1 + j * 10, 132 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 1 + i * 10, 192)); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = (Slot) inventorySlots.get(slot); //null checks and checks if the item can be stacked (maxStackSize > 1) if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); //merges the item into player inventory since its in the tileEntity if (slot < 9) { if (!this.mergeItemStack(stackInSlot, 0, 35, true)) { return null; } } //places it into the tileEntity is possible since its in the player inventory else if (!this.mergeItemStack(stackInSlot, 0, 9, false)) { return null; } if (stackInSlot.stackSize == 0) { slotObject.putStack(null); } else { slotObject.onSlotChanged(); } if (stackInSlot.stackSize == stack.stackSize) { return null; } slotObject.onPickupFromSlot(player, stackInSlot); } return stack; } @Override public boolean canInteractWith(EntityPlayer p_75145_1_) { return true; } } [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
February 19, 201510 yr Hmm then it would be related with your tileentity inventory. So your inventory code would be needed, pls. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
February 19, 201510 yr Show your Gui class. It is probably caused by the fact that the xSize and ySize are not big enough. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 19, 201510 yr Author Tile Entity package keegan.dlstuff.tileentity; import keegan.dlstuff.DLStuff; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.*; import net.minecraft.tileentity.TileEntity; public class TileEntityGravityManipulater extends TileEntity implements IInventory { private int gravityModifier; private int warpTime; private ItemStack[] chestContents = new ItemStack[1]; public TileEntityGravityManipulater() { gravityModifier = -5; warpTime = 0; } @Override public void writeToNBT(NBTTagCompound tagCompound) { super.writeToNBT(tagCompound); tagCompound.setInteger("gravityManipulater", gravityModifier); tagCompound.setInteger("warpTime", warpTime); NBTTagList itemList = new NBTTagList(); for (int i = 0; i < this.chestContents.length; i++) { ItemStack stack = this.chestContents[i]; if (stack != null) { NBTTagCompound tag = new NBTTagCompound(); tag.setByte("Slot", (byte) i); stack.writeToNBT(tag); itemList.appendTag(tag); } } tagCompound.setTag("Inventory", itemList); } @Override public void readFromNBT(NBTTagCompound tagCompound) { super.readFromNBT(tagCompound); gravityModifier = tagCompound.getInteger("gravityModifier"); warpTime = tagCompound.getInteger("warpTime"); NBTTagList tagList = tagCompound.getTagList("Inventory", 10); for (int i = 0; i < tagList.tagCount(); i++) { NBTTagCompound tag = tagList.getCompoundTagAt(i); byte slot = tag.getByte("Slot"); if (slot >= 0 && slot < this.chestContents.length) this.chestContents[slot] = ItemStack.loadItemStackFromNBT(tag); } } @Override public void updateEntity() { if(getStackInSlot(0) != null && getStackInSlot(0).isItemEqual(new ItemStack(DLStuff.itemWarpDriveBattery)) && warpTime == 0) { decrStackSize(0, 1); warpTime = 36000; } if(warpTime > 0) { for(int i = 0; i < worldObj.playerEntities.size(); i++) { EntityPlayer player = (EntityPlayer) worldObj.playerEntities.get(i); if(!player.capabilities.isFlying && Math.abs(player.posX - xCoord) <= 25 && Math.abs(player.posY - yCoord) <= 26 && Math.abs(player.posZ - zCoord) <= 25) player.addVelocity(0, getGravityModifier(), 0); } warpTime -= 1; if(warpTime == 0) { worldObj.spawnEntityInWorld(new EntityItem(worldObj, xCoord, yCoord+1, zCoord, new ItemStack(DLStuff.itemEmptyWarpDriveBattery))); } } } public int getGravityModifier() { return gravityModifier; } public void setGravityModifier(int gravityModifier) { System.out.println("Changing gravity " + gravityModifier); this.gravityModifier = 0 - gravityModifier; } @Override public int getSizeInventory() { return chestContents.length; } @Override public ItemStack getStackInSlot(int slot) { return chestContents[slot]; } @Override public ItemStack decrStackSize(int slot, int amt) { // TODO Auto-generated method stub ItemStack stack = getStackInSlot(slot); if (stack != null) { if (stack.stackSize <= amt) { setInventorySlotContents(slot, null); } else { stack = stack.splitStack(amt); if (stack.stackSize == 0) { setInventorySlotContents(slot, null); } } } return stack; } @Override public ItemStack getStackInSlotOnClosing(int slot) { // TODO Auto-generated method stub ItemStack stack = getStackInSlot(slot); if (stack != null) { setInventorySlotContents(slot, null); } return stack; } @Override public void setInventorySlotContents(int slot, ItemStack itemstack) { chestContents[slot] = itemstack; if(itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } } @Override public int getInventoryStackLimit() { // TODO Auto-generated method stub return 1; } @Override public boolean isUseableByPlayer(EntityPlayer entityplayer) { // TODO Auto-generated method stub return true; } @Override public boolean isItemValidForSlot(int slot, ItemStack itemstack) { if(slot == 0 && (itemstack.isItemEqual(new ItemStack(DLStuff.itemWarpDriveBattery)) || itemstack.isItemEqual(new ItemStack(DLStuff.itemEmptyWarpDriveBattery)))) return true; return false; } @Override public String getInventoryName() { // TODO Auto-generated method stub return "Gravity"; } @Override public void closeInventory() { // TODO Auto-generated method stub } @Override public boolean hasCustomInventoryName() { // TODO Auto-generated method stub return false; } @Override public void openInventory() { // TODO Auto-generated method stub } } Gui package keegan.dlstuff.client.gui; import keegan.dlstuff.DLStuff; import keegan.dlstuff.container.ContainerGravity; import keegan.dlstuff.network.PacketGravity; import keegan.dlstuff.tileentity.TileEntityGravityManipulater; import net.minecraft.client.gui.GuiTextField; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.*; import net.minecraft.util.ResourceLocation; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; public class GuiGravityManipulater extends GuiContainer { private TileEntityGravityManipulater tile; private EntityPlayer player; private ResourceLocation Tex = new ResourceLocation("dlstuff:textures/gui/gravity.png"); private GuiTextField gravityModifierInput; private String gravityModifier; public GuiGravityManipulater(TileEntityGravityManipulater tile, InventoryPlayer inv) { super(new ContainerGravity(inv, tile)); this.tile = tile; gravityModifier = ""; } @Override public void initGui() { super.initGui(); this.gravityModifierInput = new GuiTextField(this.fontRendererObj, 200, 160, 80, 10); this.gravityModifierInput.setText(this.gravityModifier); } @Override public void mouseClicked(int mouseX, int mouseY, int par3) { super.mouseClicked(mouseX, mouseY, par3); this.gravityModifierInput.mouseClicked(mouseX, mouseY, par3); } @Override protected void keyTyped(char par1, int par2) { super.keyTyped(par1, par2); // Checks to see if were dealing with the console if (this.gravityModifierInput.isFocused()) { this.gravityModifierInput.textboxKeyTyped(par1, par2); // Gets cmd this.gravityModifier = this.gravityModifierInput.getText(); } if (par2 == 28) { this.gravityModifier = this.gravityModifierInput.getText(); DLStuff.packetPipeline.sendToServer(new PacketGravity(tile.xCoord, tile.yCoord, tile.zCoord, Integer.parseInt(gravityModifier))); this.gravityModifierInput.setText(gravityModifier = ""); } // Closes Screen if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.getKeyCode() && !this.gravityModifierInput.isFocused()) { this.mc.thePlayer.closeScreen(); } } @Override public void updateScreen() { this.gravityModifierInput.updateCursorCounter(); } @Override public void onGuiClosed() { Keyboard.enableRepeatEvents(false); } @Override public void drawScreen(int par1, int par2, float par3) { super.drawScreen(par1, par2, par3); this.gravityModifierInput.drawTextBox(); } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(Tex); int x = (this.width - 256) / 2; int y = (this.height - 256) / 2; this.drawTexturedModalRect(x, y, 0, 0, 256, 256); } } [shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]
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