Posted March 10, 201510 yr I am making a mod with custom structures. I have it all setup but the structures are not generating, i have no errors and i can't figure out what the problem is. Any help appreciated. Main Class package dinoboychris.BestModEver; import generation.Generator; import items.ItemRuby; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import entities.Duncan.Duncan; import entities.Duncan.EntityDuncan; import entities.Duncan.RenderDuncan; import entities.Duncan.SpawnDuncan; @Mod(modid = "bme", name = "Best Mod Ever", version = "1.0") public class BestModEver { @Instance public static BestModEver modInstance; //Items public static Item Ruby; //Blocks //Armor //Tools //Armor Materials //Tool Materials @EventHandler public void preInit(FMLPreInitializationEvent event){ //Generation GameRegistry.registerWorldGenerator(new Generator(), 0); //Entities SpawnDuncan.BestModEver(); //Items Ruby = new ItemRuby().setUnlocalizedName("Ruby").setTextureName("bme:ruby").setCreativeTab(tabBestModEveritems); //Items GameRegistry.registerItem(Ruby, Ruby.getUnlocalizedName().substring(5)); //Entities RenderingRegistry.registerEntityRenderingHandler(EntityDuncan.class, new RenderDuncan(new Duncan(), 0)); } @EventHandler public void Init(FMLInitializationEvent event){ } @EventHandler public void postInit(FMLPostInitializationEvent event){ } public static CreativeTabs tabBestModEveritems = new CreativeTabs("tabBestModEveritems"){ @Override public Item getTabIconItem(){ return new ItemStack(Ruby).getItem(); } }; } Generation class package generation; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class Generator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch (world.provider.dimensionId){ case -1: generateNether(world, random, chunkX, chunkZ); break; case 0: generateOverworld(world, random, chunkX, chunkZ); break; case 1: generateEnd(world, random, chunkX, chunkZ); break; } } public void generateNether(World world, Random random, int x, int z){ } public void generateOverworld(World world, Random rand, int x, int z){ int Xcoord1 = x + rand.nextInt(16); int Ycoord1 = rand.nextInt(60); int Zcoord1 = z + rand.nextInt(16); (new SpawnHouse()).generate(world, rand, Xcoord1, Ycoord1, Zcoord1); } public void generateEnd(World world, Random random, int x, int z){ } public void generateOre(Block block, World world, Random random, int chunkX, int chunkZ, int minVienSize, int maxVienSize, int chance, int minY, int maxY, Block generateIn){ int vienSize = minVienSize + random.nextInt(maxVienSize - minVienSize); int heightRange = maxY - minY; WorldGenMinable gen = new WorldGenMinable(block, vienSize, generateIn); for (int i = 0; i < chance; i++) { int xRand = chunkX * 16 + random.nextInt(16); int yRand = random.nextInt(heightRange) + minY; int zRand = chunkZ * 16 + random.nextInt(16); gen.generate(world, random, xRand, yRand, zRand); } } } Structure class package generation; import java.util.Random; import cpw.mods.fml.common.IWorldGenerator; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenerator; public class SpawnHouse extends WorldGenerator implements IWorldGenerator { protected Block[] getValidSpawnBlocks() { return new Block[] { Blocks.dirt, Blocks.grass, Blocks.stone, }; } public boolean locationIsValidSpawn(World world, int i, int j, int k){ int distanceToAir = 0; Block check = world.getBlock(i, j, k); while (check != Blocks.air){ if (distanceToAir > 3){ return false; } distanceToAir++; check = world.getBlock(i, j + distanceToAir, k); } j += distanceToAir - 1; Block block = world.getBlock(i, j, k); Block blockAbove = world.getBlock(i, j+1, k); Block blockBelow = world.getBlock(i, j-1, k); for (Block x : getValidSpawnBlocks()){ if (blockAbove != Blocks.air){ return false; } if (block == x){ return true; }else if (block == Blocks.snow && blockBelow == x){ return true; } } return false; } public SpawnHouse() { } public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { } public void setBlock(World world, int x, int y, int z, Block stonebrick, int metadata) { Block b1 = world.getBlock(x, y, z); if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z)) { world.setBlock(x, y, z, stonebrick, metadata, 2); } } public boolean generate(World world, Random rand, int i, int j, int k) { //check that each corner is one of the valid spawn blocks if(!locationIsValidSpawn(world, i, j, k) || !locationIsValidSpawn(world, i + 18, j, k) || !locationIsValidSpawn(world, i + 18, j, k + 27) || !locationIsValidSpawn(world, i, j, k + 27)) { return false; } k = k - 10; i = i - 10; this.setBlock(world, i + 0, j + 0, k + 8, Blocks.log, 0); this.setBlock(world, i + 0, j + 0, k + 9, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 10, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 11, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 12, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 13, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 14, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 15, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 16, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 17, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 18, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 19, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 20, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 21, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 22, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 25, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 26, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 0, k + 27, Blocks.log, 0); this.setBlock(world, i + 0, j + 1, k + 8, Blocks.log, 0); this.setBlock(world, i + 0, j + 1, k + 9, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 11, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 12, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 13, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 15, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 17, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 19, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 21, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 22, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 1, k + 26, Blocks.stonebrick, 0); this.setBlock(world, i + 0, j + 1, k + 27, Blocks.log, 0); this.setBlock(world, i + 0, j + 2, k + 8, Blocks.log, 0); this.setBlock(world, i + 0, j + 2, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 11, Blocks.glass, 0); this.setBlock(world, i + 0, j + 2, k + 12, Blocks.glass, 0); this.setBlock(world, i + 0, j + 2, k + 13, Blocks.glass, 0); this.setBlock(world, i + 0, j + 2, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 2, k + 27, Blocks.log, 0); this.setBlock(world, i + 0, j + 3, k + 8, Blocks.log, 0); this.setBlock(world, i + 0, j + 3, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 11, Blocks.glass, 0); this.setBlock(world, i + 0, j + 3, k + 12, Blocks.glass, 0); this.setBlock(world, i + 0, j + 3, k + 13, Blocks.glass, 0); this.setBlock(world, i + 0, j + 3, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 3, k + 27, Blocks.log, 0); this.setBlock(world, i + 0, j + 4, k + 8, Blocks.log, 0); this.setBlock(world, i + 0, j + 4, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 11, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 12, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 13, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 4, k + 27, Blocks.log, 0); this.setBlock(world, i + 0, j + 5, k + 8, Blocks.log, 0); this.setBlock(world, i + 0, j + 5, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 11, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 12, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 13, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 0, j + 5, k + 27, Blocks.log, 0); this.setBlock(world, i + 0, j + 6, k + 8, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 9, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 10, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 11, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 12, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 13, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 14, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 15, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 16, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 17, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 18, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 19, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 20, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 21, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 22, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 23, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 24, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 25, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 26, Blocks.brick_stairs, 0); this.setBlock(world, i + 0, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 1, j + 0, k + 2, Blocks.fence, 0); this.setBlock(world, i + 1, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 1, j + 0, k + 20, Blocks.chest, 5); this.setBlock(world, i + 1, j + 0, k + 21, Blocks.chest, 5); this.setBlock(world, i + 1, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 1, j + 1, k + 2, Blocks.fence, 0); this.setBlock(world, i + 1, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 1, k + 20, Blocks.chest, 5); this.setBlock(world, i + 1, j + 1, k + 21, Blocks.chest, 5); this.setBlock(world, i + 1, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 1, j + 2, k + 2, Blocks.fence, 0); this.setBlock(world, i + 1, j + 2, k + 3, Blocks.stone_slab, 12); this.setBlock(world, i + 1, j + 2, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 1, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 2, k + 20, Blocks.chest, 5); this.setBlock(world, i + 1, j + 2, k + 21, Blocks.chest, 5); this.setBlock(world, i + 1, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 3, k + 2, Blocks.stone_slab, 4); this.setBlock(world, i + 1, j + 3, k + 5, Blocks.stone_slab, 4); this.setBlock(world, i + 1, j + 3, k + 6, Blocks.stone_slab, 4); this.setBlock(world, i + 1, j + 3, k + 7, Blocks.stone_slab, 12); this.setBlock(world, i + 1, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 1, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 1, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 1, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 1, j + 7, k + 10, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 11, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 12, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 13, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 14, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 15, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 16, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 17, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 18, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 19, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 20, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 21, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 22, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 23, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 24, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 25, Blocks.brick_stairs, 0); this.setBlock(world, i + 1, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 2, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 2, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 2, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 2, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 3, k + 2, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 3, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 3, k + 4, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 3, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 3, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 4, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 2, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 2, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 2, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 2, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 2, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 2, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 2, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 0, k + 8, Blocks.air, 12); this.setBlock(world, i + 3, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 3, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 3, j + 2, k + 8, Blocks.stone, 5); this.setBlock(world, i + 3, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 3, k + 2, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 3, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 3, k + 4, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 3, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 3, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 4, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 3, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 3, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 3, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 3, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 3, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 3, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 3, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 4, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 4, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 4, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 3, k + 2, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 3, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 3, k + 4, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 3, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 3, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 4, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 4, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 4, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 4, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 4, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 4, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 4, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 4, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 0, k + 2, Blocks.fence, 0); this.setBlock(world, i + 5, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 5, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 5, j + 1, k + 2, Blocks.fence, 0); this.setBlock(world, i + 5, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 5, j + 2, k + 2, Blocks.fence, 0); this.setBlock(world, i + 5, j + 2, k + 3, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 2, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 3, k + 2, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 3, k + 5, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 3, k + 6, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 3, k + 7, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 5, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 5, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 5, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 5, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 5, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 5, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 5, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 6, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 6, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 6, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 6, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 6, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 6, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 6, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 6, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 6, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 6, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 7, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 7, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 7, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 7, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 7, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 7, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 7, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 7, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 7, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 7, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 0, k + 1, Blocks.fence, 0); this.setBlock(world, i + 8, j + 0, k + 7, Blocks.chest, 2); this.setBlock(world, i + 8, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 8, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 8, j + 1, k + 1, Blocks.fence, 0); this.setBlock(world, i + 8, j + 1, k + 7, Blocks.air, 12); this.setBlock(world, i + 8, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 8, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 2, k + 1, Blocks.fence, 0); this.setBlock(world, i + 8, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 5, k + 19, Blocks.fence, 0); this.setBlock(world, i + 8, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 8, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 8, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 8, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 8, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 8, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 8, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 8, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 0, k + 7, Blocks.chest, 2); this.setBlock(world, i + 9, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 9, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 9, j + 1, k + 7, Blocks.air, 12); this.setBlock(world, i + 9, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 9, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 5, k + 18, Blocks.fence, 0); this.setBlock(world, i + 9, j + 5, k + 19, Blocks.fence, 0); this.setBlock(world, i + 9, j + 5, k + 20, Blocks.fence, 0); this.setBlock(world, i + 9, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 9, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 9, j + 6, k + 19, Blocks.fence, 0); this.setBlock(world, i + 9, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 9, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 9, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 9, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 9, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 9, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 10, j + 0, k + 23, Blocks.stone_stairs, 1); this.setBlock(world, i + 10, j + 0, k + 24, Blocks.stone_stairs, 1); this.setBlock(world, i + 10, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 10, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 10, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 5, k + 19, Blocks.fence, 0); this.setBlock(world, i + 10, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 10, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 10, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 10, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 10, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 10, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 10, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 10, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 0, k + 2, Blocks.brewing_stand, 0); this.setBlock(world, i + 11, j + 0, k + 7, -117, 0); this.setBlock(world, i + 11, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 11, j + 0, k + 22, Blocks.stone_stairs, 3); this.setBlock(world, i + 11, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 11, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 11, j + 0, k + 25, Blocks.stone_stairs, 2); this.setBlock(world, i + 11, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 11, j + 1, k + 7, -117, 0); this.setBlock(world, i + 11, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 1, k + 23, -108, 0); this.setBlock(world, i + 11, j + 1, k + 24, -108, 0); this.setBlock(world, i + 11, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 11, j + 2, k + 7, -117, 0); this.setBlock(world, i + 11, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 3, k + 7, -117, 0); this.setBlock(world, i + 11, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 4, k + 7, -117, 0); this.setBlock(world, i + 11, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 11, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 11, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 11, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 11, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 11, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 11, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 11, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 0, k + 7, Blocks.fire, 15); this.setBlock(world, i + 12, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 12, j + 0, k + 22, Blocks.stone_stairs, 3); this.setBlock(world, i + 12, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 12, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 12, j + 0, k + 25, Blocks.stone_stairs, 2); this.setBlock(world, i + 12, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 12, j + 1, k + 7, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 1, k + 23, -108, 0); this.setBlock(world, i + 12, j + 1, k + 24, -108, 0); this.setBlock(world, i + 12, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 12, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 12, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 12, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 12, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 12, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 12, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 12, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 0, k + 7, Blocks.fire, 15); this.setBlock(world, i + 13, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 13, j + 0, k + 22, Blocks.stone_stairs, 3); this.setBlock(world, i + 13, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 13, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 13, j + 0, k + 25, Blocks.stone_stairs, 2); this.setBlock(world, i + 13, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 13, j + 1, k + 7, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 13, j + 1, k + 23, -108, 0); this.setBlock(world, i + 13, j + 1, k + 24, -108, 0); this.setBlock(world, i + 13, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 13, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 13, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 13, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 13, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 13, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 13, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 13, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 0, k + 7, -117, 0); this.setBlock(world, i + 14, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 14, j + 0, k + 22, Blocks.stone_stairs, 3); this.setBlock(world, i + 14, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 14, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 14, j + 0, k + 25, Blocks.stone_stairs, 2); this.setBlock(world, i + 14, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 14, j + 1, k + 7, -117, 0); this.setBlock(world, i + 14, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 1, k + 23, -108, 0); this.setBlock(world, i + 14, j + 1, k + 24, -108, 0); this.setBlock(world, i + 14, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 2, k + 7, -117, 0); this.setBlock(world, i + 14, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 3, k + 7, -117, 0); this.setBlock(world, i + 14, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 4, k + 7, -117, 0); this.setBlock(world, i + 14, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 14, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 14, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 14, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 14, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 14, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 14, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 14, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 15, j + 0, k + 9, Blocks.bed, 3); this.setBlock(world, i + 15, j + 0, k + 10, Blocks.bed, 3); this.setBlock(world, i + 15, j + 0, k + 22, Blocks.stone_stairs, 3); this.setBlock(world, i + 15, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 15, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 15, j + 0, k + 25, Blocks.stone_stairs, 2); this.setBlock(world, i + 15, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 15, j + 1, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 15, j + 1, k + 23, -108, 0); this.setBlock(world, i + 15, j + 1, k + 24, -108, 0); this.setBlock(world, i + 15, j + 1, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 15, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 15, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 15, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 15, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 15, j + 7, k + 10, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 11, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 12, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 13, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 14, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 15, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 16, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 17, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 18, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 19, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 20, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 21, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 22, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 23, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 24, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 25, Blocks.stone_slab, 12); this.setBlock(world, i + 15, j + 7, k + 26, Blocks.brick_stairs, 3); this.setBlock(world, i + 15, j + 8, k + 10, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 11, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 12, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 13, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 14, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 15, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 16, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 17, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 18, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 19, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 20, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 21, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 22, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 23, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 24, Blocks.stone_slab, 4); this.setBlock(world, i + 15, j + 8, k + 25, Blocks.stone_slab, 4); this.setBlock(world, i + 16, j + 0, k + 8, Blocks.stonebrick, 0); this.setBlock(world, i + 16, j + 0, k + 9, Blocks.bed, 11); this.setBlock(world, i + 16, j + 0, k + 10, Blocks.bed, 11); this.setBlock(world, i + 16, j + 0, k + 16, Blocks.furnace, 4); this.setBlock(world, i + 16, j + 0, k + 17, Blocks.furnace, 4); this.setBlock(world, i + 16, j + 0, k + 23, Blocks.stone_stairs, 0); this.setBlock(world, i + 16, j + 0, k + 24, Blocks.stone_stairs, 2); this.setBlock(world, i + 16, j + 0, k + 27, Blocks.stonebrick, 0); this.setBlock(world, i + 16, j + 1, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 1, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 2, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 2, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 16, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 16, j + 3, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 3, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 16, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 16, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 16, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 16, j + 4, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 4, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 16, j + 5, k + 8, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 5, k + 27, Blocks.cobblestone, 0); this.setBlock(world, i + 16, j + 6, k + 8, Blocks.brick_stairs, 2); this.setBlock(world, i + 16, j + 6, k + 27, Blocks.brick_stairs, 3); this.setBlock(world, i + 16, j + 7, k + 9, Blocks.brick_stairs, 2); this.setBlock(world, i + 16, j + 7, k + 10, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 11, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 12, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 13, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 14, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 15, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 16, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 17, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 18, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 19, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 20, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 21, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 22, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 23, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 24, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 25, Blocks.brick_stairs, 1); this.setBlock(world, i + 16, j + 7, k + 26, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 0, k + 1, Blocks.fence, 0); this.setBlock(world, i + 17, j + 0, k + 8, Blocks.log, 0); this.setBlock(world, i + 17, j + 0, k + 9, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 10, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 11, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 12, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 13, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 14, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 15, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 16, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 17, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 18, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 19, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 20, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 21, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 22, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 24, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 25, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 26, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 0, k + 27, Blocks.log, 0); this.setBlock(world, i + 17, j + 1, k + 1, Blocks.fence, 0); this.setBlock(world, i + 17, j + 1, k + 8, Blocks.log, 0); this.setBlock(world, i + 17, j + 1, k + 9, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 11, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 12, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 13, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 15, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 17, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 19, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 21, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 23, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 25, Blocks.stonebrick, 0); this.setBlock(world, i + 17, j + 1, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 1, k + 27, Blocks.log, 0); this.setBlock(world, i + 17, j + 2, k + 1, Blocks.fence, 0); this.setBlock(world, i + 17, j + 2, k + 8, Blocks.log, 0); this.setBlock(world, i + 17, j + 2, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 11, Blocks.glass, 0); this.setBlock(world, i + 17, j + 2, k + 12, Blocks.glass, 0); this.setBlock(world, i + 17, j + 2, k + 13, Blocks.glass, 0); this.setBlock(world, i + 17, j + 2, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 2, k + 27, Blocks.log, 0); this.setBlock(world, i + 17, j + 3, k + 1, Blocks.stone_slab, 4); this.setBlock(world, i + 17, j + 3, k + 2, Blocks.stone_slab, 12); this.setBlock(world, i + 17, j + 3, k + 8, Blocks.log, 0); this.setBlock(world, i + 17, j + 3, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 11, Blocks.glass, 0); this.setBlock(world, i + 17, j + 3, k + 12, Blocks.glass, 0); this.setBlock(world, i + 17, j + 3, k + 13, Blocks.glass, 0); this.setBlock(world, i + 17, j + 3, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 3, k + 27, Blocks.log, 0); this.setBlock(world, i + 17, j + 4, k + 3, Blocks.stone_slab, 4); this.setBlock(world, i + 17, j + 4, k + 4, Blocks.stone_slab, 12); this.setBlock(world, i + 17, j + 4, k + 5, Blocks.stone_slab, 12); this.setBlock(world, i + 17, j + 4, k + 6, Blocks.stone_slab, 12); this.setBlock(world, i + 17, j + 4, k + 8, Blocks.log, 0); this.setBlock(world, i + 17, j + 4, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 11, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 12, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 13, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 4, k + 27, Blocks.log, 0); this.setBlock(world, i + 17, j + 5, k + 7, Blocks.stone_slab, 4); this.setBlock(world, i + 17, j + 5, k + 8, Blocks.log, 0); this.setBlock(world, i + 17, j + 5, k + 9, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 10, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 11, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 12, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 13, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 14, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 15, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 16, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 17, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 18, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 19, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 20, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 21, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 22, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 23, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 24, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 25, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 26, Blocks.cobblestone, 0); this.setBlock(world, i + 17, j + 5, k + 27, Blocks.log, 0); this.setBlock(world, i + 17, j + 6, k + 8, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 9, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 10, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 11, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 12, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 13, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 14, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 15, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 16, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 17, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 18, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 19, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 20, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 21, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 22, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 23, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 24, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 25, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 26, Blocks.brick_stairs, 1); this.setBlock(world, i + 17, j + 6, k + 27, Blocks.brick_stairs, 1); world.setBlockMetadataWithNotify(i + 1, j + 2, k + 9, 1, 2); world.setBlockMetadataWithNotify(i + 1, j + 3, k + 15, 1, 2); world.setBlockMetadataWithNotify(i + 1, j + 3, k + 25, 1, 2); world.setBlockMetadataWithNotify(i + 7, j + 0, k + 7, 8, 2); world.setBlockMetadataWithNotify(i + 7, j + 3, k + 26, 4, 2); world.setBlockMetadataWithNotify(i + 8, j + 0, k + 6, 8, 2); world.setBlockMetadataWithNotify(i + 8, j + 3, k + 26, 4, 2); world.setBlockMetadataWithNotify(i + 8, j + 6, k + 19, 5, 2); world.setBlockMetadataWithNotify(i + 9, j + 0, k + 6, 8, 2); world.setBlockMetadataWithNotify(i + 9, j + 3, k + 9, 3, 2); world.setBlockMetadataWithNotify(i + 9, j + 3, k + 26, 4, 2); world.setBlockMetadataWithNotify(i + 9, j + 6, k + 18, 5, 2); world.setBlockMetadataWithNotify(i + 9, j + 6, k + 20, 5, 2); world.setBlockMetadataWithNotify(i + 10, j + 0, k + 7, 9, 2); world.setBlockMetadataWithNotify(i + 10, j + 3, k + 9, 3, 2); world.setBlockMetadataWithNotify(i + 10, j + 6, k + 19, 5, 2); world.setBlockMetadataWithNotify(i + 16, j + 0, k + 15, 4, 2); world.setBlockMetadataWithNotify(i + 16, j + 0, k + 18, 5, 2); world.setBlockMetadataWithNotify(i + 16, j + 1, k + 16, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 1, k + 17, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 3, k + 15, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 3, k + 17, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 3, k + 21, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 3, k + 25, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 4, k + 9, 2, 2); world.setBlockMetadataWithNotify(i + 16, j + 4, k + 15, 2, 2); return true; } private void setBlock(World world, int x, int y, int z, int i, int metadata) { // TODO Auto-generated method stub } }
March 10, 201510 yr So you're picking a random Y value between 0 and 60 and looking for a valid spawn within three blocks of that Y value. My guess is that it's simply not locating a valid location. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 201510 yr As far as I know the GameRegistry.registerWorldGenerator(//BLA); goes here: @EventHandler public void Init(FMLInitializationEvent event){ } You put it in PreInit
March 10, 201510 yr Author I have tried changing the random Y value all the way up to 200 but to no luck. And Brickfix if you look at my main class i am registering my generation class.
March 10, 201510 yr I have tried changing the random Y value all the way up to 200 but to no luck. And Brickfix if you look at my main class i am registering my generation class. I don't think you understand what your code is doing. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 10, 201510 yr jep you registered it but you registered it at the wrong method, you should register it at your init method not at your preInit. Secondly, your structure does not need to implement IWorldGenerate, to extend the WorldGenerator is enough. And at last, my expirience with minecraft is that the terrain is never flat. So I would highly doubt that this will ever be a true argument: if(!locationIsValidSpawn(world, i, j, k) || !locationIsValidSpawn(world, i + 18, j, k) || !locationIsValidSpawn(world, i + 18, j, k + 27) || !locationIsValidSpawn(world, i, j, k + 27)) I would recommend you disable the check and just generate it in a superflat world. Also I would recommend do add this small line of code into your generator to make sure that it is actually called: System.out.println("generating at: " + xCoord + ";" + zCoord); I hope this helps a little
March 10, 201510 yr Author i do understand what my code is doing. sorry i mistyped i didn't mean the Y value i meant the spawning distance up to 200 with no luck.
March 10, 201510 yr Your method setBlock, the one at the very bottom of your structure class, is doing nothing. Every time you want to generate a block your are actually not doing anything, this is why you don't find your house as it is not generating anywhere. BTW, there seems to be nothing with distance in it (distance to the spawn I guess), basically your code will try to generate it in EVERY chunk.
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