Posted March 11, 201510 yr Okay so i ran into a two issues, one is given my block an certain id, the other is setting the in game name, before i updated to 1.7 the setBlockName was a valid method but didn't work. Now after i updated to 1.8 its no longer a valid method and i have no clue what to do about naming the block. package com.pavelow.main; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class PavelowOre extends Block { public PavelowOre (int id, Material material) { //This shows up as an error super(id, material); setHardness(4.0f); setStepSound(Block.soundTypeStone); setCreativeTab(CreativeTabs.tabBlock); setHarvestLevel("pickaxe",3); } }
March 11, 201510 yr What? 1. You don't use IDs as of 1.6.x+ 2. Blocks aren't named (in constructor), they are only registered to GameRegistry and have unlocalized name. 3. In-game names are defined by lang files. public BlockTest(Material material) { super(material); setUnlocalizedName("someUnlocName"); } .... Block blockTest = new BlockTest(someMaterial); GameRegistry.registerBlock(blockTest, "someUnlocName"); 1.7.10 is no longer supported by forge, you are on your own.
March 11, 201510 yr Author Okay well i really did forgot that minecraft wasn't going to be using ids anymore and i do remember somewhere that the setUnlocalizedName is to be used in 1.7+ instead of setBlockName. And thanks for the help!
March 11, 201510 yr Author Okay i did all of this but when i load into the game i get tile.Pavelow Ore.name Block PavelowOre = new PavelowOre(Material.rock); GameRegistry.registerBlock(PavelowOre, "PavelowOre"); .... setUnlocalizedName("Pavelow Ore"); Did i put something in the wrong place?
March 11, 201510 yr 3. In-game names are defined by lang files. Check out how to add them. I might be able to give you example: src/main/resources/assets/modid/lang/en_US.lang and inside: tile.<unloc name>.name=<ingame name> tile.ore_copper.name=Copper Ore You will soon crash into rendering stuff, have look at this: http://www.minecraftforge.net/forum/index.php/topic,26267.0.html 1.7.10 is no longer supported by forge, you are on your own.
March 11, 201510 yr Author Okay i will try and look at the files that are already there but the problem is that when i look in the package manager, under src/main/java/resources the only thing there is mcmod.info
March 11, 201510 yr Unless your problem is "I don't know how to create new file" then you can simply create new one, lel Also this: src/main/java/resources - is bad, resources shouldn't be inside java (by default). 1.7.10 is no longer supported by forge, you are on your own.
March 11, 201510 yr CMON Man! src/main/resources/assets/modid/lang/en_US.lang and inside: tile.<unloc name>.name=<ingame name> tile.ore_copper.name=Copper Ore Each line = one translation. 1.7.10 is no longer supported by forge, you are on your own.
March 11, 201510 yr Author Ok i got it, i was being dumb and thought there was an already made file that i was supposed to add, i realized i had to make my own when i saw the modid part. And i have another question about this. When i do "gradlew build" will that file be included. EDIT: It does indead.
March 12, 201510 yr Author Okay new question, easy way to texture the ore? I tried looking at the link you gave me but it didn't make any sense at all. EDIT: i already have the texture made and its located at src/main/resources/assets/textures/blocks/PavelowOre.png
March 12, 201510 yr assets/textures You need another folder in there. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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