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Featured Replies

Posted

I have been making a musket and want it to spawn smoke particles when it fires, I just don't get what the arguments in the parameters do please help.  :)

  • Author

Yes, I mean,

 

world.spawnParticle(String, double, double, double, double, double, double);

 

I know what the string means, but the doubles I have no idea what they do

spawnParticle(String particleName, double posX, double posY, double posZ, double velocityX, double velocityY, double velocityZ); I think

  • Author

It is not working I did

 

world.spawnParticle("smoke", player.posX, player.posY, player.posZ, 0.0D, 0.0D, 0.0D);

It is not working I did

 

world.spawnParticle("smoke", player.posX, player.posY, player.posZ, 0.0D, 0.0D, 0.0D);

Show your full code.

I'm back from being gone for... I think its been about a year. I'm pretty sure nobody remembers me, but hello anybody who does!

  • Author

Here is my Code

 

 

package com.Digital.CivilizationMod.items.Musket;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

import com.Digital.CivilizationMod.Main.MainModRegistry;

 

public class Musket extends Item {

 

public Musket(int i) {

// TODO Auto-generated constructor stub

}

 

public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player) {

EntityMusketBall ball = new EntityMusketBall(world, player);

 

if(player.capabilities.isCreativeMode && player.inventory.hasItem(MainModRegistry.MusketBall)) {

ItemStack MusketBall = new ItemStack(MainModRegistry.MusketBall);

MusketBall.damageItem(5, player);

 

if(!world.isRemote) {

world.spawnEntityInWorld(ball);

}

}

 

if(player.capabilities.isCreativeMode) {

if(!world.isRemote) {

world.spawnEntityInWorld(ball);

world.playSoundAtEntity(player, "random.explode", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));

  world.spawnParticle("smoke", player.posX, player.posY, player.posZ, 1.0D, 1.0D, 1.0D);

}

}

return item;

}

 

}

 

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