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Metadata Item naming behaving very strangely


vroominator

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I have a few sets of items in my mod which use metadata, and I'm having troubles with naming them.

I have 4 sets of metadata items: softClay, hardClay, magicOrb, and rune.

They're being named like this

        String[] mouldNames = new String[] {"chunk", "Cog", "Key", "Lock", "Keyring", "Ring", "Amulet", "Necklace", "Crossbow Limbs", "Orb"};
        for(int i = 1; i < mouldNames.length; i++)
        {
        	LanguageRegistry.addName(new ItemStack(softClay, 1, i), "Clay Chunk with " + mouldNames[i] + " Imprint");
        	LanguageRegistry.addName(new ItemStack(hardClay, 1, i),  mouldNames[i] + " Mould");
        }
        LanguageRegistry.addName(new ItemStack(softClay, 1, 0), "Clay Chunk");
        LanguageRegistry.addName(new ItemStack(hardClay, 1, 0), "Hardened Clay Chunk");
        
        String[] runeNames = {"Blank", "Energy", "Rock", "Frost", "Fire", "Life", "Death", "Temporal", "Eternal", "Balance", "Corruption", "Poison", "Wither", "Fear", "Elemental", "Catalytic"};
        for(int i = 0; i < runeNames.length; i++)
        {
        	LanguageRegistry.addName(new ItemStack(rune, 1, i), runeNames[i] + " Runestone");
        }
        
        for(int i = 1; i < runeNames.length; i++)
        {
        	LanguageRegistry.addName(new ItemStack(magicOrb, 1, i), runeNames[i] + " Orb");
        }
    	LanguageRegistry.addName(new ItemStack(magicOrb, 1, 0), "Magic Orb");

As you can see with the above code, a rune item with metadata of 4 should be named "Fire Runestone", but is instead being named "Fire Orb", and the same goes for the rest. a softClay item with metadata of 1 should be named "Clay Chunk with Cog Imprint", but is being named "Cog Mould", and when I try to name only one item from this whole set, say a magicOrb with metadata of 0, Every one of those items with metadata of 0 will get the name "Magic Orb". This has been happening for weeks and I thought it might have been a bug that would get fixed by now, but it's still happening. Any help would be great.

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Check all your for loops start with

for (int i = 0; ...)

 

two of yours have i = 1.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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Ah... I see...  :-[.

 

Are you sure that hardClay and softClay aren't equal? And the same for rune and magicOrb? That seems like the most likely explanation.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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