Jump to content

Problem with Building Mod


xXxKanemanxXx

Recommended Posts

I got a problem with building my Mod.

 

 

 

warning: [options] bootstrap class path not set in conjunction with -source 1.6

***********\1.7.10\build\sources\java\crystalrevolut

ion\gameobjs\ItemSorter.java:11: error: diamond operator is not supported in -so

urce 1.6

        private Map<ItemStack, OreDictionaryPriority> oreDictPriorityCache = new

HashMap<>();

 

        ^

  (use -source 7 or higher to enable diamond operator)

 

 

 

the itemsorter class:

 

 

public class ItemSorter implements Comparator<ItemStack> {

private Map<ItemStack, OreDictionaryPriority> oreDictPriorityCache = new HashMap<>();

 

private OreDictionaryPriority getOreDictionaryPriority(ItemStack itemStack) {

OreDictionaryPriority priority = oreDictPriorityCache.get(itemStack);

if (priority != null) {

return priority;

}

 

priority = OreDictionaryPriority.NONE;

 

for (int oreID : OreDictionary.getOreIDs(itemStack)) {

String oreName = OreDictionary.getOreName(oreID);

 

if (oreName.startsWith("ore")) {

priority = OreDictionaryPriority.ORE;

break;

} else if (oreName.startsWith("ingot")) {

priority = OreDictionaryPriority.INGOT;

break;

} else if (oreName.startsWith("mana")) {

priority = OreDictionaryPriority.MANA;

break;

} else if (oreName.startsWith("magic")) {

priority = OreDictionaryPriority.MAGIC;

break;

} else if (oreName.startsWith("dust")) {

priority = OreDictionaryPriority.DUST;

break;

} else if (oreName.startsWith("gem")) {

priority = OreDictionaryPriority.GEM;

break;

} else if (oreName.startsWith("gear")) {

priority = OreDictionaryPriority.GEAR;

break;

}

}

 

oreDictPriorityCache.put(itemStack, priority);

 

return priority;

}

 

@Override

public int compare(ItemStack stack1, ItemStack stack2) {

OreDictionaryPriority priority1 = getOreDictionaryPriority(stack1), priority2 = getOreDictionaryPriority(stack2);

 

if (priority1 == priority2) { // Both stacks have the same priority, order them by their display names

String displayName1 = stack1.getDisplayName();

String displayName2 = stack2.getDisplayName();

 

return displayName1.compareToIgnoreCase(displayName2);

} else { // Stacks have different priorities, order them by priority instead

return priority1.compareTo(priority2);

}

}

 

public enum OreDictionaryPriority {

ORE,

INGOT,

DUST,

GEM,

GEAR,

MANA,

MAGIC,

NONE

 

}

}

 

 

Link to comment
Share on other sites

I knew there was something with Java 6 there, but I didn't catch the diamond operator usage.

OTOH, a google search turned up someone completely unrelated that simplified my own work. :)

(I use long-hand, rather than the diamond operator, as I do a lot of cross-language work and AS3 doesn't have it).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I create my mod pack,yesterday my mod pack is fine but i add one mod and error. I'm delete this mmod but minecraft is still stop on CONFIG_LOAD then I tried to delete config and restart it but again. If you can pleace help me. https://imgur.com/ngZBzuv
    • game crashes before even opening (log:https://mclo.gs/M8xvX7c)
    • I have created a custom entity that extends "TamableAnimal", but I am wanting to have it spawn in the ocean. I have it spawning right now, but it spawns way too frequently even with weight set to 1. I am guessing it is because it is rolling in the spawn pool of land animals since TameableAnimal extends Animal and is different than WaterAnimal, and since no land animals spawn in the ocean it just fills every inch up with my custom entity. I have followed basic tutorials for spawning entities with Forge, but I feel like I am missing something about how to change what spawn pool this custom entity ends up in. Is it possible to change that or do I need to refactor it to be based off of WaterAnimal to get those spawn? My biome modifier JSON file: { "type": "forge:add_spawns", "biomes": "#minecraft:is_ocean", "spawners": { "type": "darwinsmysticalmounts:water_wyvern", "weight": 20, "minCount": 1, "maxCount": 1 } } My client event: event.register(ModEntityTypes.WATER_WYVERN.get(), SpawnPlacements.Type.NO_RESTRICTIONS, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, WaterWyvernEntity::checkWaterWyvernSpawnRules, SpawnPlacementRegisterEvent.Operation.REPLACE); And the actual custom spawn rule that makes it spawn in the water: public static boolean checkWaterWyvernSpawnRules(EntityType<WaterWyvernEntity> pAnimal, LevelAccessor pLevel, MobSpawnType pSpawnType, BlockPos pPos, RandomSource pRandom) { return pPos.getY() > pLevel.getSeaLevel() - 16 && pLevel.getFluidState(pPos.below()).is(FluidTags.WATER); }  
    • Starting today, I am unable to load my modded minecraft world. Forge crash log initially said it was a specific mod called Doggy Talents, which I disabled. Then it blamed JEI, and when that was disabled it blamed another mod so I assume it's something more than a specific mod. Minecraft launcher log claims "Exit Code 1". Nothing had changed since last night when it was working fine Forge Log: https://pastebin.com/S1GiBGVJ Client Log: https://pastebin.com/aLwuGUNL  
    • I am using AMD, yes. I downloaded the website's drivers and am still having the issue. I also used the Cleanup Utility just in case. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.