Jump to content

Recommended Posts

Posted

Whenever I try to run install.sh (I'm on a mac) I get this log:

================ Forge ModLoader Setup Start ===================
Setting up MCP
> Restoring commands.py backup
patching file commands.py
Commands patch applied successfully
Copying FML conf
Fixing MCP Workspace
Could not find Client jar, decompile requires both client and server.
Decompile Exception: 1 

It says that the client jar can't be found, however it clearly is in mcp72/jars/bin (Server and Client are clean). I have tried this with the latest MCP and both, the latest and recommended build (both output the same error) of forge src. I'm using Python 2.7.3 atm.

 

I have installed it a bit differently than I'm supposed to because it's the only way that works for me:

First I've put the extracted forge folder in jars, after that I've put mcp's runtime folder in jars and created a conf folder. Then I've ran install.sh and it outputted the log above (the first time I did it, it downloaded all the libraries, of course).

 

If I don't do it the way I do it I get this log (it doesn't create a runtime folder, if that's a problem):

================ Forge ModLoader Setup Start ===================
Setting up MCP
> Backing up commands.py
Traceback (most recent call last):
  File "install.py", line 40, in <module>
    main()
  File "install.py", line 18, in main
    setup_mcp(fml_dir, mcp_dir, True)
  File "/Users/*******/Desktop/mcp72/jars/forge/fml/fml.py", line 552, in setup_mcp
    shutil.copy(runtime, backup)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/shutil.py", line 117, in copy
    copyfile(src, dst)
  File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/shutil.py", line 82, in copyfile
    with open(src, 'rb') as fsrc:
IOError: [Errno 2] No such file or directory: '/Users/******/Desktop/mcp72/jars/runtime/commands.py'

 

Now, after a bit of messing around with forge's python files, I've figured out that it wants to get the jars from ~/Desktop/mcp72/jars/jars. I would've, of course tried to fix this myself, but since I'm not good with python at all I couldn't.

 

 

So.. are there any fixes for this?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So, we have a 5 player server running the Hexxit modpack, with the sole addition of one extra mod, CustomNPCs. Something about CustomNPCs doesn't play nice with the server. Only three players are playing it, all of them have CustomNPCs installed in their own game files, and we have CustomNPCs installed in our server. We can all hold the tools and use the custom recipes added by the mod or by players using the NPC spawner tool. However, I'm the only one who can actually use them. If either other player uses them, they immediately crash and are booted off the server. I can make NPCs, the NPCs can detect them and attack them, all that, but they cannot see them, nor can they interact with them in any way. What could be causing this? I will add, as far as I know, I'm the only one to have run the modpack in single player as well as in multiplayer, I believe the other two have only run it in multiplayer for the server. Could this possibly be part of the problem? Any help would be appreciated.
    • Hello, Thank you so much for the suggestion, I will create a post.
    • You're using the wrong FACING property in Mechanism#getStateForPlacement, BlockStateProperties.FACING instead of Mechanism.FACING, HorizontalDirectionalBlock.FACING or BlockStateProperties.HORIZONTAL_FACING (which all refer to the same value). The former includes all six Direction values, the latter only includes the four horizontal values.
    • quiero que me digan como hago para instalar bien el java y forge nada mas hasta el momento lo hice pero java no ejecuta el forge   
    • Mod Idea: Server-Specific Mod Disabler & Anti-Cheat Helper Overview: This mod allows players to seamlessly play on Minecraft servers without worrying about banned or incompatible mods. It automatically disables specific mods based on the server's configuration, ensuring that players are only using allowed mods. Additionally, it provides a safeguard against hacking mods by instantly blocking them from being used, promoting fair gameplay on multiplayer servers. Key Features: 1. Server-Specific Mod Disabling: Automatic Mod Detection: The mod will automatically detect which mods are allowed or blocked on a particular server. Server Configurable Lists: Server admins can maintain a list of banned or whitelisted mods, which will be dynamically applied when a player joins. Player Customization: Players can choose whether the mod should automatically disable specific mods when joining servers, or allow them to be used based on the server's settings. 2. Anti-Cheat and Hack Protection: Instant Hack Detection: The mod will automatically identify and block known hacking mods when joining a server. If a player attempts to join with a hacking mod, the server can receive an alert, and the mod will prevent the player from joining until the mod is removed. Real-Time Monitoring: The mod will continuously monitor the player's mods while on the server, ensuring that no banned or suspicious mods are activated. 3. Community-Driven Mod Management: Custom Blocklists and Whitelists: Server admins can manage custom mod lists directly through a configuration file or via an in-game interface. These lists would allow mods to be either whitelisted, banned, or marked for temporary disabling. Integration with Modding Communities: The mod can gather mod compatibility reports from other players, sharing knowledge about which mods work together and which are problematic. 4. Player-Friendly Experience: Less Hassle for Players: With this mod, players no longer need to manually disable or enable mods when switching between servers. The mod takes care of everything for them. Seamless Gameplay: Players can freely switch between servers with different rules and mod requirements without worrying about compatibility issues or getting banned for using the wrong mods. 5. Open-Source and Extensible: Community Contributions: The mod will be open-source, allowing the Minecraft community to contribute by adding new features, bug fixes, and support for more mods. Customizable for Future Versions: The mod will be updated to support future Minecraft versions, ensuring long-term usability. Additional Ideas for Future Expansion: 1. Integration with Minecraft Servers (Optional): Server-Side Mod Configuration: In addition to client-side mod management, server owners can opt to install a server-side version of this mod, which can enforce mod restrictions for all players. Server Feedback System: When a mod is disabled, the server can automatically provide feedback to the player about why it was disabled and whether they need to install an alternative. 2. Donation and Support System: Monetization for Future Development: The mod could offer a donation-based system or a paid premium version with advanced features like real-time support or a larger mod compatibility database. Community Support: Players could report issues directly through the mod, ensuring faster resolutions and support from the mod development community. Benefits: 1. For Players: No Need for Constant Mod Configuration: Players no longer need to manually switch between different mod sets based on the server they join. Reduced Risk of Getting Banned: The mod automatically prevents the use of banned or incompatible mods, reducing the risk of being kicked or banned from servers. Hassle-Free Experience: The mod removes the need for players to learn about different server mod policies, providing a smoother experience overall. 2. For Server Owners: Simplified Server Management: Server admins no longer need to constantly monitor which mods players are using. The mod ensures players are only using compliant mods. Better Anti-Cheat Measures: Server owners can trust that hacking mods will be automatically blocked, improving server security. Easy Integration: With a simple configuration file, server owners can quickly set up their mod policies and get started. 3. For the Minecraft Community: Encourages Fair Play: The mod promotes fair gameplay by automatically preventing the use of cheating mods, ensuring a better multiplayer environment. Better Mod Compatibility: As the mod grows, it can help players and server owners discover which mods are compatible with others, making the modding ecosystem more reliable. Potential Challenges and Solutions: 1. Resistance from Players Using Hacking Mods: Solution: Allow server admins to configure a warning system where players can receive notifications about the mod being blocked before they are kicked. This gives them a chance to fix their setup. 2. Keeping Mod Lists Up-to-Date: Solution: Implement a community-driven reporting system where players and server owners can submit their mod lists, keeping the database current with new mods and changes in mod compatibility. 3. Cross-Platform Compatibility: Solution: Ensure that the mod is built to support both Java and Bedrock editions (if applicable) by using cross-platform modding tools and making the mod adaptable to both versions. Conclusion: This mod has the potential to significantly improve the Minecraft multiplayer experience by making it easier for players to manage mods and preventing hacks from ruining gameplay. By focusing on server-specific mod management and providing automated protection from cheating mods, this mod could change how Minecraft servers handle modding and create a safer, more enjoyable experience for everyone involved.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.