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[1.7.10] How do I load an external texture onto an Entity?


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Posted

I know I have been asking a lot today, but I have quite a few problems. How do I give an entity a texture that was loaded from an external source (A folder in the mods folder)?

Posted

You need an IResource implementation to load an external resource and add it to the defaultResourcePack.

You may need some reflection stuff to reach the field.

 

and I strongly recommend making your own folder in the minecraft directory, since putting in mods folder would break some mods.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Call me a noob and what have you, but how could I do this? I have a class that implements IResource, but I see no direct link to the Default Resource Pack class other than the fact that that class also implements IResource.

Posted

It is the mcDefaultResourcePack field on Minecraft class. Since it is private, you need reflection for that.

And there is FileResourcePack and FolderResourcePack, they would be useful for your needs.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Ok, so I have successfully reflected mcDefaultResourcePack and have access to it, but I see no way of adding files to it without overwriting the existing ones.

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