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Posted

Hi

 

Yes there is, have a look at vanilla MovingSoundMinecartRiding and/or RenderGlobal.playRecord().

 

You can play the sound using something like

 

  ResourceLocation mySoundRes = new ResourceLocation("mymodid:mysound");

  PositionedSoundRecord  mySoundRes = PositionedSoundRecord.create(mySoundRes);

  Minecraft.getMinecraft().getSoundHandler().playSound(mySoundRes);

 

put a sounds.json in

resources/assets/mymodid/

 

{

  "mysound": {"category": "ambient", "sounds": ["mysoundfilename"]}

}

 

and your .ogg sound file in

resources/assets/mymodid/sounds

mysoundfilename.ogg

 

It's a bit fiddly to get right.... the console often gives you a relevant error message.

 

-TGG

Posted

You can subscribe ClientTickEvent and play the background music randomly.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

You can subscribe ClientTickEvent and play the background music randomly.

Can you give me a little example?

 

For learning how to handle events (this is worth learning as it is a powerful modding approach) I have a tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-event-handling.html

 

For the random part, that is just Java. Always remember that in Minecraft modding that you can do anything that Java can do.  For example, Java has the Random class: http://docs.oracle.com/javase/7/docs/api/java/util/Random.html

 

Use the random class to generate a number, use an if statement to compare that number to some chance, and if the chance happens play the sound.

 

Note that the client tick handler is fired 20 times per second.  So if you want 6 minutes on average between playing the sound, you need the chance to play to be less than 1/3600.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

You can subscribe ClientTickEvent and play the background music randomly.

Can you give me a little example?

 

For learning how to handle events (this is worth learning as it is a powerful modding approach) I have a tutorial here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-event-handling.html

 

For the random part, that is just Java. Always remember that in Minecraft modding that you can do anything that Java can do.  For example, Java has the Random class: http://docs.oracle.com/javase/7/docs/api/java/util/Random.html

 

Use the random class to generate a number, use an if statement to compare that number to some chance, and if the chance happens play the sound.

 

Note that the client tick handler is fired 20 times per second.  So if you want 6 minutes on average between playing the sound, you need the chance to play to be less than 1/3600.

I am getting an Error in My Event Class:

 

 

---- Minecraft Crash Report ----

// I bet Cylons wouldn't have this problem.

 

Time: 02/04/15 12:57

Description: Initializing game

 

java.lang.IllegalArgumentException: Method public void com.gpa.startrekmod.EventHandler.STMusicEvent.playSound1(cpw.mods.fml.common.gameevent.TickEvent$ClientTickEvent,java.util.Random) has @SubscribeEvent annotation, but requires 2 arguments.  Event handler methods must require a single argument.

at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:72)

at com.gpa.startrekmod.STModInfo.preInit(STModInfo.java:52)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)

at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)

at com.google.common.eventbus.EventBus.post(EventBus.java:275)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)

at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)

at com.google.common.eventbus.EventBus.post(EventBus.java:275)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)

at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:522)

at net.minecraft.client.Minecraft.run(Minecraft.java:931)

at net.minecraft.client.main.Main.main(Main.java:164)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78)

at GradleStart.main(GradleStart.java:45)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:72)

at com.gpa.startrekmod.STModInfo.preInit(STModInfo.java:52)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)

at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)

at com.google.common.eventbus.EventBus.post(EventBus.java:275)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)

at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)

at com.google.common.eventbus.EventBus.post(EventBus.java:275)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)

at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)

at net.minecraft.client.Minecraft.startGame(Minecraft.java:522)

 

-- Initialization --

Details:

Stacktrace:

at net.minecraft.client.Minecraft.run(Minecraft.java:931)

at net.minecraft.client.main.Main.main(Main.java:164)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

at java.lang.reflect.Method.invoke(Method.java:483)

at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)

at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:78)

at GradleStart.main(GradleStart.java:45)

 

-- System Details --

Details:

Minecraft Version: 1.7.10

Operating System: Windows 8.1 (amd64) version 6.3

Java Version: 1.8.0_11, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 653559320 bytes (623 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)

JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active

mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized

FML{7.10.85.1291} [Forge Mod Loader] (forgeSrc-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized

Forge{10.13.2.1291} [Minecraft Forge] (forgeSrc-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized

gpa_startrekmod{0.1.5} [star Trek Mod] (bin) Unloaded->Constructed->Errored

Launched Version: 1.7.10

LWJGL: 2.9.1

OpenGL: AMD Radeon HD 6800 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.

GL Caps: Using GL 1.3 multitexturing.

Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.

Anisotropic filtering is supported and maximum anisotropy is 16.

Shaders are available because OpenGL 2.1 is supported.

 

Is Modded: Definitely; Client brand changed to 'fml,forge'

Type: Client (map_client.txt)

Resource Packs: []

Current Language: English (US)

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Anisotropic Filtering: Off (1)

 

My EventClass:

 

package com.gpa.startrekmod.EventHandler;

 

import java.util.Random;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.audio.PositionedSoundRecord;

import net.minecraft.util.ResourceLocation;

import cpw.gpa.startrekmod.help.STReferencies;

import cpw.mods.fml.common.eventhandler.SubscribeEvent;

import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent;

 

public class STMusicEvent {

@SubscribeEvent

public void playSound1(ClientTickEvent event, Random rand){

int i = (int)Math.random();

if(i <= 10){

Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.func_147673_a(new ResourceLocation(STReferencies.MODID + ":" + "ST_Back_1")));

}

}

}

 

 

Posted

Is there a way to check that no background music is already playing first before I play mine?

Yes, there is:

1. In your Event use this:

Minecraft.getMinecraft().getSoundHandler().isSoundPlaying(ISound)

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