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[1.8] Suggestion for loading custom resource packs


PlayerInDistress

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This is a continuation of http://www.minecraftforge.net/forum/index.php/topic,27599.0.html. The original issue was loading a texture from an external location. The proposed solution for this was to use reflection to get the default Minecraft texture pack list, and this seemed to work. Until the project was finally built. I believe issue related to reflection an obfuscation, and therefore, the below code will only work in the development environment.

List defaultResourcePacks = ObfuscationReflectionHelper.getPrivateValue(Minecraft.class, Minecraft.getMinecraft(), "defaultResourcePacks");

Yes, I have looked at examples of using ObfuscationReflectionHelper, and I understand that you can also pass in the obfuscated name, which should make it work. However, this seems very hacky, and could be a problem if the obfuscation names changed. The main point of this suggestion is that I found that FMLClientHandler actually has access to the list of resource packs. The below code will always work, since FML isn't obfuscated.

List defaultResourcePacks = ObfuscationReflectionHelper.getPrivateValue(FMLClientHandler.class, FMLClientHandler.instance(), "resourcePackList");

Currently I believe this is the best solution, but seems like a bit of a workaround. If Minecraft Forge is made to give you access to Minecraft code, you shouldn't need to use reflection on it. I propose adding a method into FMLClientHandler that gives you access to the resource pack list, such as getResourcePacks() or addResourcePack(IResourcePack).

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Why expose doing something bad/wrong.

Why not just use the standard structure that FML/Minecraft provides. If you want to override/replace resources just stick them in the resource packs folder...

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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Whether or not its a good idea is the exact discussion here.

You CAN do it yourself, what you're asking is for Forge to actively encourage others to do it.

Aside from that, actually taking 10 seconds to LOOK at the code surrounding resource packs shows that you can easily add your own without reflection or anything like it.

Protip: Look at what happens when Minecraft refreshes resources.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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I have looked at the way Minecraft loads resources, and cannot find a way of adding a default resource pack. However, two things should be noted. One, I do not want to add a custom resource pack in the regular way, it needs to be added the way that Minecraft forge loads mods. This is because I the resource pack should not appear in the selection menu. Second, If you look at the may minecraft refreshes resources, all of the existing resources are cleared. If a resource pack were to be added in any other way, it would likely not work once refrechResources() was called. Therefore, adding the resource to the default resource packs is the only reliable way of making sure the resource will be treated the way it should.

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I have studied this method, but do not see how it is possible to add resources. The method collects resource packs from various locations and reloads them. First, it uses resource packs from Minecraft.defaultResourcePacks, which is where I would like mine to be. Then it gets the packs in Minecraft.mcResourcePackRepository.  I have looked, and it doesn't seem that there is a way to add resources to this class. It only returns a copy of it's lists. Even if I could use it, though, I would still get the side effects mentioned above. The pack would appear in the in-game resource pack list.

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  • 9 months later...

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