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Posted

Hi! I want to spawn the player to a fix location. I tried this, but wont work:

 

	World world=Minecraft.getMinecraft().theWorld;
	if (!world.isRemote)
	{
		System.out.println("Success!");
		EntityPlayer player = Minecraft.getMinecraft().thePlayer; 
    		player.setPosition(100, 100, 100); // put the location here that you want
    		world.spawnEntityInWorld(player); 
	}

 

Thanks for any help!

That won't work on a dedicated server, Minecraft is a client only class. You could use the PlayerRespawnEvent and set their position then.

For teleporting I would recommend to use setPositionAndUpdate(100, 100,100). Then you don't need spawnEntityInWorld.

  • Author

I do this:

 

@EventHandler 

public void onPlayerRespawnEvent(PlayerRespawnEvent e){
		System.out.println("Success!");
		EntityPlayer player = Minecraft.getMinecraft().thePlayer;
    	player.setPosition(100, 100, 100);
	  }

 

I thonk it is completely wrong, but I out of ideas :(

I do this:

 

@EventHandler 

public void onPlayerRespawnEvent(PlayerRespawnEvent e){
		System.out.println("Success!");
		EntityPlayer player = Minecraft.getMinecraft().thePlayer;
    	player.setPosition(100, 100, 100);
	  }

 

I thonk it is completely wrong, but I out of ideas :(

Don't use
Minecraft.getMinecraft().thePlayer

! You can get the player from the event.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

I did this, but I got an error to the "e.getPlayer()" part, it says undefined for the PlayerEvent.PlayerRespawnEvent

 

@EventHandler 
public void onPlayerRespawnEvent(PlayerRespawnEvent e){
		Player player = e.getPlayer();
    	player.setPosition(100, 100, 100);
	  }

Also have to point out you have to use SubscribeEvent instead of EventHandler (I believe EventHandler is only for the FML[Pre|Post]Init stuff) and you have to register your event on the FMLCommonHandler.instance().bus() in either preinit, init, or postinit

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