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Posted

Here is the code

 

package com.Floey.IContainer;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.item.ItemStack;

 

public class IPlayer extends InventoryPlayer

{

 

 

    public IPlayer(EntityPlayer entity) {

        super(entity);

        ItemStack[] mainInventory = new ItemStack[45];

    }

 

    @Override

    public int getInventoryStackLimit()

    {

        return 250;

    }

 

}

 

Why does it not work ?

Posted

These are just basic practices you should follow, but packages should never, ever start with a capital letter. Only classes should begin with a capital letter. Second, you don't appear to own "floey.com", so you shouldn't be using "com.floey" in your package names. If you really need a domain name in your packages, create a GitHub account and use GitHub Pages to create a page for your mod. Then use "io.github.floey" instead. Third, classes should only begin with a capital I if they are interfaces. The code you have posted does not contain an interface.

 

Also, why exactly do you want to create a custom player inventory class? I don't see any logical purpose.

Posted

I'd just like to point out:

 

    public int getInventoryStackLimit()
    {
        return 250;
    }

 

The game doesn't give a damn, stacks are limited to 64, no ifs ands or buts.  You used to be able to get up to around 110 or so (at 111 the stack became infinite in size) but no more.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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