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[1.7.10]Setting enchantment to a certain item


AHitmansFate

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one way I am sure not the only way should be a method to call the enchantment like  .onCreated I put this in my item class and it worked for me

 

    }
    /** Makes your Item Enchanted when it is crafted */
        public void onCreated(ItemStack item, World world, EntityPlayer player) 
        {
            item.addEnchantment(Enchantment.blastProtection, 10);
            // Replace the "." after "Enchantment" to see options
            // The number is the Enchantment Level
        }

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Besides, you should use GameRegistry#registerItemStack to register enchanted itemstack to the Creative Tabs.

(onCreated only works for Crafting)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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;I had mistaken GameRegistry#registerCustomItemStack with Item#getSubItems.

It is for mods who want to find some Item with findItemStack.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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diesenben07

 

I have a similar prob and lack of understanding, sadly, and question for you or the forum:

 

How do you override the getSubItems method correctly....I am not even sure why / how that method works, really?  I have no trouble with adding the echant to the item, or the recipe, but it does not show as being enchanted in the creative tab or inventory unless I craft it? 

 

Or could there be another method needed?

 

I have extended the Item class and tried to override the method as follows:

@Override
    public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List list)
    {list.add(new ItemStack(par1, 1, 0));}

//overriden with the following

list.add(new ItemStack(Main.Glistre_Sword, 1, 0));}

 

That does not do anything so I am sure I have it wrong

 

This is from my main class :

ItemStack enchantglistre_sword = new ItemStack(Glistre_Sword, 1);
        enchantglistre_sword.addEnchantment(Enchantment.smite, 22);

        GameRegistry.addShapelessRecipe(enchantglistre_sword, Item.bone, Item.appleGold);	

 

 

 

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Must because it's the German kind of fun and I'm a masochist then...lol

 

This works for me in 1.6.4 but for some reason not 1.7.10 . . .what the heck am I missing?

[1/6/4]works:

 @Override
    public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List list)
    {

            //Adds string with smite level 22 
        ItemStack string = new ItemStack(Main.Glistre_Sword);
        string.addEnchantment(Enchantment.smite, 22);
        list.add(string);
    }

[1.7.10] not working:

public void getSubItems(Item itemIn, CreativeTabs tab, List subItems){
//		subItems.add(new ItemStack(itemIn, 1, 0));
	ItemStack string = new ItemStack(GlistreMod.Glistre_Sword);
	string.addEnchantment(Enchantment.fireAspect, 7);
	subItems.add(string);  

 

The only difference I see is that the method in 1.7.10 has Item for the first parameter versus int in 1.6.4???

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Main:

 

 package com.glistre.glistremod;

import java.awt.Color;
import java.util.List;


import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.projectile.EntityEgg;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemRecord;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.Achievement;
import net.minecraft.world.WorldType;

import com.glistre.glistremod.WorldTypeGlistre;

import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.client.event.sound.SoundEvent;
import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.BiomeDictionary.Type;
import net.minecraftforge.common.BiomeManager;
import net.minecraftforge.common.BiomeManager.BiomeEntry;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.EnumHelper;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

import com.glistre.glistremod.BiomeRegistry;
import com.glistre.glistremod.GlistreArmor;
import com.glistre.glistremod.GlistreDust;
import com.glistre.glistremod.GlistreIngot;
import com.glistre.glistremod.GlistreSword;
import com.glistre.glistremod.CommonProxy;
import com.glistre.glistremod.ClientProxy;
import com.glistre.glistremod.MyItem;
import com.glistre.glistremod.MyPickaxe;
import com.glistre.glistremod.MySword;
import com.glistre.glistremod.MyFood;
import com.glistre.glistremod.MyBlock;
//import com.glistre.glistremod.MyArmor;
import com.glistre.glistremod.GlistreBiome;
//import com.glistre.glistremod.MyBlockGen;
import com.glistre.glistremod.EntityGlistreWolf;
//import com.glistre.glistremod.MyEntityTobo;


/* 	MOD INFO */
@Mod(modid = GlistreMod.MODID, name = "Glistre Mod", version = "2.0")

public class GlistreMod {

public static final String MODID = "GlistreMod";
public static final String NAME = "Glistre Mod";
public static final String VERSION = "2.0";

@Instance("GlistreMod")
public static GlistreMod instance;

/*	PROXY INFO */
@SidedProxy(clientSide = ("com.glistre.glistremod.ClientProxy"), serverSide = ("com.glistre.glistremod.CommonProxy"))
public static CommonProxy proxy;

GlistreEventHandler handler = new GlistreEventHandler();


/**	
* DECLARATION SECTION 
* *********************************************************** */
public static ItemArmor GlistreArmor;

// DECLARE THE ARMOR
public static Item MyHelmet_1;
public static Item MyChestplate_1;
public static Item MyLeggings_1;
public static Item MyBoots_1;

//ARMOR ID's
public static int MyHelmet_1ID;
public static int MyChestplate_1ID;
public static int MyLeggings_1ID;
public static int MyBoots_1ID;


// DECLARE THE ARMOR MATERIAL
	public static ArmorMaterial Glistre=
			/** maxDamageFactor, damageReductionAmountArray, enchantability*/		
			EnumHelper.addArmorMaterial("Glistre", 28, new int[]{3, 7, 6, 4}, 50);
//GlistreArmor= EnumHelper.addArmorMaterial("GlistreArmor", 28, new int[]{3, 7, 6, 4}, 50);

//  DECLARE THE SWORD 
	public static Item MySword_1;
        
//  DECLARE THE SWORD 
    	public static Item Glistre_Sword;  

//  DECLARE THE PICKAXE 
        public static Item MyPickaxe_1;

//  DECLARE THE PICKAXE 
        public static Item Glistre_Pickaxe;
        
//  DECLARE THE ITEM
        public static Item MyItem_1;

//  DECLARE THE ITEM
        public static Item Glistre_Dust;

//  DECLARE THE ITEM
        public static Item Glistre_Ingot;

//  DECLARE GLISTERING BREAD
        public static Item MyFood_1;
        
//  DECLARE GLISTERING PIE
        public static Item MyFood_2;

//  DECLARE THE BLOCK
        public static Block MyBlock_1;

// DECLARE THE RECORD

       public static ItemRecord wolf_howl;


//	DECLARE THE NEW ACHIEVEMENTS	
        public static Achievement MyAchievement_1;
        public static Achievement MyAchievement_2;    	
        public static Achievement MyAchievement_3;

        public int modEntityID = 0;

//DECLARE CREATIVE TAB
    	public static CreativeTabs GlistreTab_1;		
/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */	


        
@EventHandler	
public void preInit( FMLPreInitializationEvent event ){

FMLCommonHandler.instance().bus().register(handler);
MinecraftForge.EVENT_BUS.register(handler);

proxy.registerRendering();


/**	
* LOAD SECTION 
* *********************************************************** */ 
//LOAD THE CREATIVE TAB

	GlistreTab_1 = new CreativeTabs("GlistreTab_1"){

	public Item getTabIconItem(){
		return new ItemStack(Glistre_Sword).getItem();
	}

};


//LOAD THE ARMOR

	MyHelmet_1 = new GlistreArmor(Glistre, MyHelmet_1ID, 0).setUnlocalizedName("MyHelmet_1").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "MyHelmet_1");
	//MyArmor(2060, EnumArmorMaterial.IRON, 0, 0, "myarmor");
	GameRegistry.registerItem(MyHelmet_1, "MyHelmet_1");

	MyChestplate_1 = new GlistreArmor(Glistre, MyChestplate_1ID, 1).setUnlocalizedName("MyChestplate_1").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "MyChestplate_1");
	GameRegistry.registerItem(MyChestplate_1, "MyChestplate_1");

	MyLeggings_1 = new GlistreArmor(Glistre, MyLeggings_1ID, 2).setUnlocalizedName("MyLeggings_1").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "MyLeggings_1");
	GameRegistry.registerItem(MyLeggings_1, "MyLeggings_1");

	MyBoots_1 = new GlistreArmor(Glistre, MyBoots_1ID, 3).setUnlocalizedName("MyBoots_1").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "MyBoots_1");
	GameRegistry.registerItem(MyBoots_1, "MyBoots_1");        

//  LOAD THE SWORDS
        MySword_1 = new Item().setUnlocalizedName("MySword_1").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "MySword_1"); 
        	//	MySword(ToolMaterial Item, EnumToolMaterial, "MySword_1");
        GameRegistry.registerItem(MySword_1, MySword_1.getUnlocalizedName());

        Glistre_Sword = new Item().setUnlocalizedName("Glistre_Sword").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "Glistre_Sword");
        GameRegistry.registerItem(Glistre_Sword, Glistre_Sword.getUnlocalizedName());
        ItemStack string = new ItemStack(Glistre_Sword);
       	string.addEnchantment(Enchantment.fireAspect, 7);
        GameRegistry.addShapelessRecipe(string, new Object[]{
            	Items.bone, Items.golden_apple});
//    	  list.add(enchantglistre_sword);      
        
//  LOAD THE PICKAXE
        MyPickaxe_1 = new Item().setUnlocalizedName("MyPickaxe_1").setCreativeTab(GlistreTab_1).setTextureName(MODID + ":" + "MyPickaxe_1");
        GameRegistry.registerItem(MyPickaxe_1, MyPickaxe_1.getUnlocalizedName());

//  LOAD THE ITEMS
        MyItem_1 = new Item().setUnlocalizedName("MyItem_1").setCreativeTab(GlistreTab_1).setMaxStackSize(64).setTextureName(MODID + ":" + "MyItem_1");
        GameRegistry.registerItem(MyItem_1, MyItem_1.getUnlocalizedName());

        Glistre_Dust = new Item().setUnlocalizedName("Glistre_Dust").setCreativeTab(GlistreTab_1).setMaxStackSize(64).setTextureName(GlistreMod.MODID + ":" + "Glistre_Dust");
        GameRegistry.registerItem(Glistre_Dust, Glistre_Dust.getUnlocalizedName());

        Glistre_Ingot = new Item().setUnlocalizedName("Glistre_Ingot").setCreativeTab(GlistreTab_1).setMaxStackSize(64).setTextureName(MODID + ":" + "Glistre_Ingot");
        		//GlistreOre(2034, "Glistre_Ore").setCreativeTab(CreativeTabs.tabMisc).setMaxStackSize(64);
        GameRegistry.registerItem(Glistre_Ingot, Glistre_Ingot.getUnlocalizedName());

//  GLISTERING BREAD
        /** itemID, healAmount, saturationModifier (F), isWolfsFavoriteMeat, Texture Name */
        MyFood_1 = new ItemFood(6,5.0F,true).setUnlocalizedName("MyFood_1").setCreativeTab(GlistreTab_1).setMaxStackSize(64).setTextureName(MODID + ":" + "MyFood_1");
        GameRegistry.registerItem(MyFood_1, MyFood_1.getUnlocalizedName());

//  GLISTERING PIE
        /** itemID, healAmount, saturationModifier (F), isWolfsFavoriteMeat, Texture Name */
        MyFood_2 = new ItemFood(8,5.5F, true).setUnlocalizedName("MyFood_2").setCreativeTab(GlistreTab_1).setMaxStackSize(64).setTextureName(MODID + ":" + "MyFood_2");
        //MyFood(2041, 8, 5.5F, true, "MyFood_2").setAlwaysEdible().setCreativeTab(CreativeTabs.tabFood);
        GameRegistry.registerItem(MyFood_2, MyFood_2.getUnlocalizedName());

//  LOAD THE BLOCK 
        MyBlock_1 = new MyBlock().setBlockName("MyBlock_1").setCreativeTab(GlistreTab_1).setBlockTextureName(MODID + ":" + "MyBlock_1")
        		.setLightLevel(1.0F).setResistance(5.0F).setHardness(3.5F).setStepSound(Block.soundTypeStone);
        GameRegistry.registerBlock(MyBlock_1, MyBlock_1.getUnlocalizedName());
	//MinecraftForge.setBlockHarvestLevel(MyBlock_1, "pickaxe", 1);	

//  LOAD RECORD
        
       wolf_howl = (ItemRecord) new MusicDisc("wolf_howl").setUnlocalizedName("wolf_howl").setCreativeTab(GlistreTab_1);
       GameRegistry.registerItem(wolf_howl, "wolf_howl");
//     MinecraftForge.EVENT_BUS.register(new SoundLoadEvent());

        //  LOAD BIOME
        BiomeRegistry.GlisterMod();

//  REGISTER YOUR ENTITY
// old way of registering Entity      EntityRegistry.registerGlobalEntityID(EntityGlistreWolf.class, "Glistre_Wolf", EntityGlistreWolfID);
// new way       int modEntityID = 0;
//       EntityRegistry.registerModEntity(EntityGlistreWolf.class, "Glistre_Wolf", ++modEntityID, <name of your mod's main class>.instance, 80, 3, false);

        EntityRegistry.registerModEntity(EntityGlistreWolf.class, "Glistre Wolf", ++modEntityID, GlistreMod.instance, 80, 3, false);
        EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeRegistry.biomeGlistre);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeRegistry.biomeGlistre);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 2, 3, 7, EnumCreatureType.creature, BiomeGenBase.desert);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeGenBase.jungle);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeGenBase.jungleEdge);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeGenBase.taiga);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 100, 3, 7, EnumCreatureType.creature, BiomeGenBase.forest);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeGenBase.roofedForest);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 100, 3, 7, EnumCreatureType.creature, BiomeGenBase.savanna);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeGenBase.coldTaiga);
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 20, 3, 7, EnumCreatureType.creature, BiomeGenBase.plains);		
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 10, 3, 7, EnumCreatureType.creature, BiomeGenBase.swampland);		
	EntityRegistry.addSpawn(EntityGlistreWolf.class, 100, 3, 7, EnumCreatureType.creature, BiomeGenBase.birchForest);



// REGISTER GLISTREWOLF SPAWNEGGS

	Item itemSpawnEgg = new GlistreEntityMonsterPlacer("Glistre Wolf", 0xFFFFFF, 0xFFFF5D)
	.setUnlocalizedName ("spawn_egg")
	.setTextureName("glistremod:spawn_egg");
	GameRegistry.registerItem(itemSpawnEgg, "spawn_egg");      
     

//	LOAD THE ACHIEVEMENTS
	//MyAchievement_1 = new Achievement(2001, "MyAchievement_1", -1, -3, MyBlock_1, (Achievement) null).registerAchievement();
	//MyAchievement_2 = new Achievement(2002, "MyAchievement_2", -3, -3, MyItem_1, MyAchievement_1.registerAchievement());
	//MyAchievement_3 = new Achievement(2003, "MyAchievement_3", -5, -3, Glistre_Dust, AchievementList.buildFurnace);
	//	(id, "NameOfAchievement", x, y coordinates on Achievement map, icon, Required Achievement to unlock)
	// 	For no Pre-required achievement, use "(Achievement)null"

}



/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */	


@EventHandler
public static void init(FMLInitializationEvent event ) 
{

//    ItemStack string = new ItemStack(Glistre_Sword, 1);
//   string.addEnchantment(Enchantment.fireAspect, 7);	


//   record_wolf_howl= new RecordHandler ("wolf_howl", "wolf_howl", "wolf_howl");
//    GameRegistry.registerItem(record_wolf_howl, "wolf_howl");


/**	
* RECIPES SECTION 
* *********************************************************** */

//  SWORD RECIPE  
        GameRegistry.addRecipe(new ItemStack(MySword_1, 1), new Object[]
        {
                " X ",
                " X ",
                " S ",
            'S', Items.stick,
            'X', MyItem_1,
        });
        
//  SWORD RECIPE  
        GameRegistry.addRecipe(new ItemStack(Glistre_Sword, 1), new Object[]
        {
                " X ",
                " X ",
                " S ",
            'S', Items.stick,
            'X', Glistre_Ingot,
        });

//  PICKAXE RECIPE  
        GameRegistry.addRecipe(new ItemStack(MyPickaxe_1, 1), new Object[]
        {
                "XXX",
                " X ",
                " S ",            
            'S', Items.stick,
            'X', MyItem_1,
        });

// GLISTRE DUST RECIPE
        ItemStack GlistreDust = new ItemStack(GlistreMod.Glistre_Dust);
        ItemStack SilverIngot = new ItemStack(GlistreMod.MyItem_1);
        ItemStack GoldIngot = new ItemStack(Items.gold_ingot);
        
        GameRegistry.addShapelessRecipe(GlistreDust, MyItem_1, GoldIngot);
        
// SMELTING GLISTRE ORE RECIPE
        ItemStack GlistreIngot = new ItemStack(GlistreMod.Glistre_Ingot);

       GameRegistry.addSmelting(GlistreMod.Glistre_Dust, GlistreIngot, 12.0F);        

//  SMELTING RECIPE
        GameRegistry.addSmelting(MyBlock_1, (new ItemStack(MyItem_1, 1)), 12);

//  GLISTERING BREAD RECIPE         
        GameRegistry.addRecipe(new ItemStack(MyFood_1, 1), new Object[]
        {
                "   ",
                " X ",
                " S ",
            'S', Items.bread,
            'X', GlistreMod.Glistre_Dust,
        });

//  GLISTERING PIE RECIPE         
        GameRegistry.addRecipe(new ItemStack(MyFood_2, 1), new Object[]
        {
                " Z ",
                " S ",
                "   ",
            'Z', Items.sugar,
            'S', GlistreMod.MyFood_1,
        });
       



/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */	


/**	
* EXTRA METHODS SECTION 
* *********************************************************** */

//  REGISTER THE ORE GENERATION 
    //GameRegistry.registerWorldGenerator(new MyBlockGen());

//	CHANGE THE TEXT OF THE ACHIEVEMENTS	
    	//LanguageRegistry.instance().addStringLocalization("achievement.MyAchievement_1", "en_US", "Silver Ore");
    	//LanguageRegistry.instance().addStringLocalization("achievement.MyAchievement_1.desc", "en_US", "Mine Silver Ore");
    	//LanguageRegistry.instance().addStringLocalization("achievement.MyAchievement_2", "en_US", "Silver Ingot");
    	//LanguageRegistry.instance().addStringLocalization("achievement.MyAchievement_2.desc", "en_US", "Smelt Silver Ore");
    	//LanguageRegistry.instance().addStringLocalization("achievement.MyAchievement_3", "en_US", "Glistre Dust");
    	//LanguageRegistry.instance().addStringLocalization("achievement.MyAchievement_3.desc", "en_US", "Craft Glistre Dust");

/* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ */	


    			
}

@EventHandler
public static void postInit( FMLPostInitializationEvent event ) 
{

WorldType BIOMEGLISTRE = new WorldTypeGlistre(3, "biomeGlistre");

}			
}	

 

 

 

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