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Posted

Custom arrow or vanilla? Should arrow effect depend on bow or arrow as an item, maybe as a skill?

1.7.10 is no longer supported by forge, you are on your own.

Posted

You should write a custom arrow class.  Note: it will not be easy.

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Posted

Check out the Bow class and EntityArrow class in the vanilla code. I believe the arrow just checks if the bow has an enchantment then edits the "onEntityCollided" method to add the effects like lighting someone on fire.

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Posted

Well, I have literally same thing. I am for one passing List<Effect> into arrow constructor, inside MyEntityArrow I am holding List<Effect> (server-side only, why would client need that), then simply onImpact you can get entity hit and transfer those effect from list onto entity. The list can be PotionEffect or something else, you can hold anything there actually.

 

 

1.7.10 is no longer supported by forge, you are on your own.

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