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[Solved] Does the client need this mod?


jamiemac262

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I'm at a stage where i am about ready to release my mod as a beta. dead simple mod, just adds a "wallet" to players using extended properties.

 

what i'm wondering is if it's possible to make this a server-side only mod. or does the mod need to be on the client side if all it does is add a few commands and an IExtendedEntityProperties class. Anyone know?

 

if it is possible, how do i make it server-side only?

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Um.

If its a wallet.  How do they "use" the "money" it has in it?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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Simple answer - yes it is.

(EDIT: confusion - this was the question: "if it is possible, how do i make it server-side only?")

 

IEEP is something that is attached to Entity (in your case EntityPlayer). Since both server and client has 2 differend entities you can just make your IEEP only on server one. Remember that you will only have that value on server side - you are safe to use commands and return valu as a string in some ChatMessage.

 

To make mod server-sided you need to put annotation in @Mod:

acceptableRemoteVersions = "*"

1.7.10 is no longer supported by forge, you are on your own.

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i have server commands

 

for example

/wallet pay <name> <amount>

/wallet set <name> <amount>

 

That doesn't explain what the wallet is used for.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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i have server commands

 

for example

/wallet pay <name> <amount>

/wallet set <name> <amount>

 

That doesn't explain what the wallet is used for.

It's a virtual wallet rather than a wallet item. The balance is stored via IEEP, and can be modified through those commands.

Maker of the Craft++ mod.

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Still doesn't address my question:

What allows a player to spend currency other than giving it to another player?

What allows a player to check their balance?

How does a player earn currency?

 

Money is not what makes an economy.  Money is what greases the economic gears.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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