Jump to content

[1.7.10]Modeling/Rendering problems


theOriginalByte

Recommended Posts

I don't know which side that is, but figure that out and mess with this line:

???Side.setInitialRotationPoint(0.0F, 8.0F, -8.0F);

 

One of those three numbers will move it in a direction.  Move em' around until things line up.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I would recommend taking a look at the vanilla chest class. It sets the blocks metadata according the players rotation when its placed. The only thing you have to do next is get the blockmetadata in de modelrenderer class, and set the right rotation for each metadata.

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

Link to comment
Share on other sites

I would recommend taking a look at the vanilla chest class. It sets the blocks metadata according the players rotation when its placed. The only thing you have to do next is get the blockmetadata in de modelrenderer class, and set the right rotation for each metadata.

I used the stuff to set the metadata but it didn't change anything. I have the model placing the texture in the right place but the black bounding areas aren't in the right rotation. How do I fix that?

Link to comment
Share on other sites

In your modelrenderer class you should add a rotation to the model according to its metadata.

In order to do so, you simply have to get the blocks metadata through "this.tileEntity.WorldObj.getBlock(x, y, z).getBlockMetadata()". Next you could use a switch methode, and set the right rotation ("Gl_setRotation()") for each metadata.

 

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

Link to comment
Share on other sites

In your modelrenderer class you should add a rotation to the model according to its metadata.

In order to do so, you simply have to get the blocks metadata through "this.tileEntity.WorldObj.getBlock(x, y, z).getBlockMetadata()". Next you could use a switch methode, and set the right rotation ("Gl_setRotation()") for each metadata.

 

I did that but everytime I try to run it this is what happens:

1pRGLlc9hQs3CsedKjRs3yhLXLqb4n.png

Link to comment
Share on other sites

Ok, so you make a field of type UUIDGenerator (your TileEntity I assume). In your TESR. That first of all makes no sense, because your TESR is used for all instances of your TileEntity.

Ok, lets continue.

Next field is of type float and you try to store some metadata into it. First of all, why the fuck is it a float? Metadata is an int.

Then you use the tileEntity field you just created, but you never initialized it, so it's still null.

For the coordinates you use some arbitrary static fields from your Block class. What! That's not how this works.

 

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I'm sorry, I don't speak ass hole.

 

The float was just me trying to figure out why it was crashing; It was initially set to int.

 

As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't.

 

What the heck is a TESR? Tessellator?

 

Thanks for the help.  ;)

Link to comment
Share on other sites

Ok, so you make a field of type UUIDGenerator (your TileEntity I assume). In your TESR. That first of all makes no sense, because your TESR is used for all instances of your TileEntity.

Ok, lets continue.

Next field is of type float and you try to store some metadata into it. First of all, why the fuck is it a float? Metadata is an int.

Then you use the tileEntity field you just created, but you never initialized it, so it's still null.

For the coordinates you use some arbitrary static fields from your Block class. What! That's not how this works.

 

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I'm sorry, I don't speak ass hole.

 

The float was just me trying to figure out why it was crashing; It was initially set to int.

 

As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't.

 

What the heck is a TESR? Tessellator?

 

Thanks for the help.  ;)

If you do not know how to initialize a variable in Java, you don't even know one of the most basic things in Java, and you really shouldn't mod Minecraft. So:

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Ok, so you make a field of type UUIDGenerator (your TileEntity I assume). In your TESR. That first of all makes no sense, because your TESR is used for all instances of your TileEntity.

Ok, lets continue.

Next field is of type float and you try to store some metadata into it. First of all, why the fuck is it a float? Metadata is an int.

Then you use the tileEntity field you just created, but you never initialized it, so it's still null.

For the coordinates you use some arbitrary static fields from your Block class. What! That's not how this works.

 

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I'm sorry, I don't speak ass hole.

 

The float was just me trying to figure out why it was crashing; It was initially set to int.

 

As for the other stuff that’s me coding at 11 o'clock at night. I know Java to a degree but I can't figure out what I need to do with certain things. Such as instantiation. I'm still learning what needs to be instantiated and what doesn't.

 

What the heck is a TESR? Tessellator?

 

Thanks for the help.  ;)

If you do not know how to initialize a variable in Java, you don't even know one of the most basic things in Java, and you really shouldn't mod Minecraft. So:

Conclusion: Learn Java. Then come back. Do not pass go, do not collect $200.

I do know how to! I just don't know when!! I'm still learning Java.

Link to comment
Share on other sites

Modder Support

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

What does any of this have to do with my issue? I can't get my block to rotate if you aren't going to help stay off my thread.

 

You know, I'm not 30 and have taken Java classes in college or whatever. I'm still in highschool trying to learn for fun and you all aren't being helpful. Telling me to learn Java doesn't help me it just pisses me off. The whole purpose of a forum is to be able to help one another. Plus, Its not like I just come here for my issues. I always spend at least an hour googling for tutorials or info on what I want to do before I come here for assistance.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • If you’ve ever experienced the sinking feeling of losing funds online, you’re not alone. Enter recovery services like ADWARE RECOVERY SPECIALIST, the heroes of the digital age who help individuals track down and retrieve lost funds. These services act as modern-day sheriffs in the Wild West of the internet, bringing justice to those who have fallen victim to online scams and fraud. In a world where online transactions are as common as selfies, the need for recovery services is more pressing than ever. Individuals worldwide are vulnerable to various online schemes, from investment fraud to phishing scams. Recovery services provide a glimmer of hope for those who have lost money, offering a chance to recover what's rightfully theirs and restore faith in the digital realm. The beauty of recovery services like ADWARE RECOVERY SPECIALIST lies in their global reach. Email: Adwarerecoveryspecialist@auctioneer. net  Regardless of where individuals are located worldwide, these services extend their virtual arms to help victims of online fraud. From bustling metropolises to remote villages, no corner of the world is beyond the grasp of these modern-day Robin Hoods. Thanks to the wonders of globalization, recovery services have transcended geographical boundaries to serve individuals worldwide. The interconnected nature of the digital world means that help is just a click away, bridging gaps between nations and bringing relief to those in need. In a world where borders are becoming increasingly blurred, recovery services stand as beacons of accessibility and assistance. When a broker stole from me and withheld access from me for five months, I had no idea that I would be able to recover my trading money back. I'm relieved that I was able to get my money returned without any issues. The impact of recovery services like ADWARE RECOVERY SPECIALIST extends far beyond individual wallets. Communities worldwide have experienced a renewed sense of trust and security, knowing that there are dedicated professionals working tirelessly to recover their lost assets. These services not only bring financial relief but also restore faith in the integrity of the digital world. Trust is the cornerstone of any successful recovery service, and building credibility in a global market can pose unique challenges. ADWARE RECOVERY SPECIALIST strives to maintain transparency and reliability in all its interactions, earning the trust of clients worldwide. ADWARE RECOVERY SPECIALIST can be talked to through:  Website: www.adwarerecoveryspecialist.expert  Telegram: @ADWARE_RECOVERY_SPECIALIST
    • The game wont start and keeps crashing everytime I hit play "The game crashed whilst rendering overlay Error: java.lang.IllegalAccessError: failed to access class com.mojang.blaze3d.platform.GlStateManager$TextureState from class net.coderbot.iris.gl.IrisRenderSystem$DSAARB (com.mojang.blaze3d.platform.GlStateManager$TextureState is in module minecraft@1.18.2 of loader 'TRANSFORMER' @724b939e; net.coderbot.iris.gl.IrisRenderSystem$DSAARB is in module oculus@1.6.4 of loader 'TRANSFORMER' @724b939e)" How do I get it to stop? Log error here: https://pastebin.com/byv1dR54
    • In case anyone happens on this with the same issue, I was able to overcome it. After re-reading @Paint_Ninja's last post numerous time, it finally dawned on me that he was referring wholly to the forge installer, which has nothing to do with the packaged modpack installer. As such, I downloaded the new copy of the forge installer and copied it to my linux host, then opened a second ssh session and prepared a cp command to move the new (correct) installer over to the install directory where I was installing the modpack. After the modpack installer had just about finished retrieving files, I overwrote the installer.jar file with the correct one in a seperate ssh session. The modpack (packaged) installer then used that jar to install forge with the included files, and the install finished as I would have expected. Thanks all!
    • Just tried it again removed directory entirely, downloaded a brand new, fresh copy and did a fresh install, even going as far as running as root for the install to make sure I didn't hose something up permissions wise (I know its a terrible idea.), but same thing, failed install. This is making me feel mighty dumb, I must say... any help anyone could provide would be greatly appreciated.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.