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[1.8] [90% SOLVED] Cannot Interact With CustomFire E.G. Hit to Extinguish


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Posted

As the title says, I have having trouble being able to interact with a custom fire I am adding, I cannot hit it to put it out, I either have to place a block on it, or break the block it's on to get rid of it. My code for the block is here. Does anyone have an idea as to how to get it to work? I have looked at BlockFire and cannot figure it out.

 

EDIT: Please read through the ENTIRE thread before commenting to use PlayerInteractEvent. I have answered why that does not work for this several times.

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Posted

So I just added an event handler and really at this point all it's doing is adding the fizz sound. If you are in creative it's still destroying the block the fire is on, I know I can cancel the event and continue to remove the fire, but that way causes the block to disappear and reappear which looks terrible. How can I cancel the BlockBreak event without having block still "break" and come back?

Posted

I have added a player event handler for the interact event.

So what is happening, I click the fire and get the fizz sound indicating that the fire is out, but it still break the block the fire is on. I know i can do event.setCanceled(true); to stop the block from breaking, but it just replaces the block and stops the block from dropping anything.

 

 

  Reveal hidden contents

 

 

Unless you mean to call it in the class for my fire block. Though I'm not sure what good that would do since fire is ignored as a breakable block so none of the general block interaction methods would be firing on it.

Posted

private void extinguishFire(EntityPlayer player, BlockPos pos, EnumFacing face, World world, PlayerInteractEvent event) {
	 pos = pos.offset(face);

        if (world.getBlockState(pos).getBlock() == MoChickens.blockChickenFire)
        {
        	world.playSoundEffect(player.posX, player.posY, player.posZ, "random.fizz", 1.0F, 1.0F);
        	world.setBlockToAir(pos);
        	event.setCanceled(true);
        }

}

Where I put the setCanceled(true) is in this method, should I put it sooner in the event?

Posted

ok. Well I'm playing around with it and it seems that if you cancel MouseEvent it causes the event to freak out and just spam click.

 

Here is what I have for testing this, as I said, I'm playing around with it. What do you think?

 

  Reveal hidden contents

 

Posted

ok, ok. As I said, I'm playing around with it. my only issue with the MouseEvent is you have no info from in game. I am not finding any info out as to how to get anything from the game, such as the player and the block pos.

Posted

MouseEvent is client-only, so you can use the stuff from the Minecraft class. It has fields for the player (

thePlayer

), the world (

theWorld

) and also the block the mouse is currently over (

objectMouseOver

).

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Ok, thank you. Now hopefully my final question here, do you know of any good tutorials on the basics of packets? I have never even looked into them before so I have no idea what I need to be doing with them.

Posted

I have added the network handlers that I need, but for some reason null information is being sent.

 

here are my updated classes

Registering the Messaging Class:

public static SimpleNetworkWrapper network;

@EventHandler
    public void preInit(FMLPreInitializationEvent event) {
        network = NetworkRegistry.INSTANCE.newSimpleChannel("moChickens");
        network.registerMessage(FireMessage.Handler.class, FireMessage.class, 0, Side.SERVER);
    }

 

Event Handler:

 

  Reveal hidden contents

 

 

Message Class:

 

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Posted

UhM... Dont do the mouse hackery...

 

Just send a datapacket to the client to spawn smoke particles or whatever you want for fx And do a playsound.

 

That way not only you get the correct behavour but players around you too.

 

Pet peeve of mine is thaumcraft warded particles only showing for player hitting the block.

Let the server decide which particles where and how, the update all players in vicinity with the data

 

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

Posted
  On 5/4/2015 at 12:13 AM, Tschallacka said:

UhM... Dont do the mouse hackery...

 

Just send a datapacket to the client to spawn smoke particles or whatever you want for fx And do a playsound.

 

That way not only you get the correct behavour but players around you too.

 

Pet peeve of mine is thaumcraft warded particles only showing for player hitting the block.

Let the server decide which particles where and how, the update all players in vicinity with the data

Ummm Im sorry, but do you actually read topics? I cant say how many times ive seen you comment on topics and clearly dont know what the topic was about to begin with. How does particles have anything to do with putting out a fire? I am doing what I need to do to get the fire to go out on the server and client.

Posted

Well i read your topic.

 

You have a custom fire and you try to extinguish it by hitting it.

This can all be accomplished server side by the iteminteract event.

Then when you extinguish it you wish to kill it without breaking the block behind it.

This is a simple matter of setblocktoair where the fire is at where it was hit.

If you are worrield about the blockpos being 0 0 0 with click air you can still calculate where was looked from the entityplayer.

Heck. If you wish to extinguish one flame instead of multiple in the block you can use the face hit and intrepolate the flame to extinguish and update the blockstate. Id add a cooldown for that side so it cant catch fire quickly again.

This is all serverside.

Then the server sends to clients the instruction to spawn a few fx smoke particles and play the sound at clients.

 

Seriously. I read.

 

I just thaught id respond cause i tackled a similar problem today. Just trying to help. But i guess this forum doesnt need help with such hostile atmosphere.

 

Just to continue the atmosphere: this is a dead simple problem.

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

Posted
  On 5/4/2015 at 1:03 AM, Tschallacka said:

Well i read your topic.

 

You have a custom fire and you try to extinguish it by hitting it.

This can all be accomplished server side by the iteminteract event.

Then when you extinguish it you wish to kill it without breaking the block behind it.

This is a simple matter of setblocktoair where the fire is at where it was hit.

If you are worrield about the blockpos being 0 0 0 with click air you can still calculate where was looked from the entityplayer.

Heck. If you wish to extinguish one flame instead of multiple in the block you can use the face hit and intrepolate the flame to extinguish and update the blockstate. Id add a cooldown for that side so it cant catch fire quickly again.

This is all serverside.

Then the server sends to clients the instruction to spawn a few fx smoke particles and play the sound at clients.

 

Seriously. I read.

 

I just thaught id respond cause i tackled a similar problem today. Just trying to help. But i guess this forum doesnt need help with such hostile atmosphere.

 

Just to continue the atmosphere: this is a dead simple problem.

Heres the issue, I am not finding a ItemInteractEvent. There is a PlayerInteractEvent and an EntityInteractEvent, both of which as far as I am aware are on the server side and do not send the information to the client. MouseEvent is not hackery, otherwise it wouldn't be an event added by MinecraftForge to use. Currently MouseEvent is the only thing that will work due to the bit of code

public boolean isCollidable {
    return false;
}

if it wasnt for that, I could easily remove the fire, but that removes the hitbox and you have to use another block to find the fire.

 

P.S. I am sorry for how I responded, I was thinking of someone on another topic that didnt bother to read the topic and gave answers that had nothing to do with the issue. For some reason I was thinking it was you, but I did go back and look at that topic again and realized my mistake.

Posted

Instead of returning false for isCollidable, return null for the bounding box:

// 1.7.10 method signature, but probably something similar in 1.8
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
	return null;
}

Then your block can still respond to onBlockClicked / onBlockActivated, and you don't need any events at all. I have a fire block that does just that, yet players and other entities can walk right on through it.

Posted
  On 5/4/2015 at 4:19 AM, coolAlias said:

Instead of returning false for isCollidable, return null for the bounding box:

// 1.7.10 method signature, but probably something similar in 1.8
@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
	return null;
}

Then your block can still respond to onBlockClicked / onBlockActivated, and you don't need any events at all. I have a fire block that does just that, yet players and other entities can walk right on through it.

The idea is that player should be able to swing their weapons through the fire too, to do it your way, they will have to do an extra click because they will have to break the fire before they can hit anything beyond it. I am trying to get my fire to work exactly like the vanilla fire works.

Posted
  On 5/4/2015 at 4:23 AM, saxon564 said:

The idea is that player should be able to swing their weapons through the fire too, to do that, they will have to do an extra click because they will have to break the fire before they can hit anything beyond it. I am trying to get my fire to work exactly like the vanilla fire works.

Ah, I see. In that case, then you will have to use the PlayerInteractEvent for LEFT_CLICK_BLOCK, then check if the block ABOVE the block clicked is your custom fire; if so, set your fire to air and cancel the event. That's what I would do, anyway.

Posted
  On 5/4/2015 at 4:29 AM, coolAlias said:

  Quote

The idea is that player should be able to swing their weapons through the fire too, to do that, they will have to do an extra click because they will have to break the fire before they can hit anything beyond it. I am trying to get my fire to work exactly like the vanilla fire works.

Ah, I see. In that case, then you will have to use the PlayerInteractEvent for LEFT_CLICK_BLOCK, then check if the block ABOVE the block clicked is your custom fire; if so, set your fire to air and cancel the event. That's what I would do, anyway.

Diesieben has already shared this idea, and found out it is only on the server, not client, so the client side isnt smooth and causes the block to break and return if you are in creative or if the block is a block that takes 1 hit to break. I think I am getting somewhere with it though. I'm starting to get things going to the server through packets that will allow the server and client to be in sync.

Posted

Oh, I remember running into problems like that. I found that using 'event.useBlock = Result.DENY;' works to prevent the block from getting destroyed, whereas canceling the event didn't work as well.

 

Anyway, if you're having issues with the client side, MouseEvent is definitely the way to go except that people can change their keybindings / use a gamepad - a better alternative may be to listen for KeyInputEvent and check for mc.gameSettings.keyBindAttack.

Posted
  On 5/4/2015 at 4:38 AM, coolAlias said:

Oh, I remember running into problems like that. I found that using 'event.useBlock = Result.DENY;' works to prevent the block from getting destroyed, whereas canceling the event didn't work as well.

 

Anyway, if you're having issues with the client side, MouseEvent is definitely the way to go except that people can change their keybindings / use a gamepad - a better alternative may be to listen for KeyInputEvent and check for mc.gameSettings.keyBindAttack.

Thats a good idea, but how would I get the key that was pressed? I dont see anything for that event that will tell me what was pressed.

 

Posted

Its all cool then and apology accepted.

 

Yea. I meant the PlayerInteractEvent. Im doing this all from mobile :-)

 

If you have left click event on the block where the fire is you can use event.world.getBlockState(event.pos.offset(event.face)) to get the block you want to check if its fire.

You might want to check first if the click was a left click and the item held is an "approved" item to extinguish the fire(bare hand, non weapon item, chicken feathers)

 

You can then use the face even to decide to extinguish only one flame or all flames.(i would choose the one flame on the hit side but thats just me)

 

When you update the blockstate it should automatically push to the client.

 

Maybe worth to check that you are running the changing blockstate code only serverside(the firespread)

 

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

Posted
  On 5/4/2015 at 4:52 AM, coolAlias said:

Keyboard.getEventKey() gives you the key code of the current key being pressed.

 

EDIT: Oops, pasted the wrong thing - Keyboard.getEventKey() is the key code, Keyboard.getEventKeyState() is true if pressed, false if released.

I figured that out, but it seems to crash saying that the event cannot be canceled. Plus it doesnt do MouseInput so I would have to have both Events anyway. Im thinking once I get one of them completed, then it should be easy to add the other one.

 

  Quote

Its all cool then and apology accepted.

 

If you have left click event on the block where the fire is you can use event.world.getBlockState(event.pos.offset(event.face)) to get the block you want to check if its fire.

 

You can then use the face even to decide to extinguish only one flame or all flames.(i would choose the one flame on the hit side but thats just me)

 

When you update the blockstate it should automatically push to the client.

 

Maybe worth to check that you are running the changing blockstate code only serverside(the firespread)

So you are saying to use onBlockClicked in my fire class,  to update the blockstate? I'm not sure that would work, again because collidable is false, it has no hitbox to interact with, so you would have to be checking for the hit on the block it's next to, which unless it's one of your own blocks the only way to do it would be via an Event. I could be misunderstanding what you are saying, but that is what I am getting from what you are saying. If I'm wrong, post a bit of "sample" code just to give me an idea of what you are talking about, and when I say "sample" I mean just through something together using b.s. variables so you cant say you gave me the code. :P

Posted
  On 5/4/2015 at 5:03 AM, Tschallacka said:

Yea. I meant the PlayerInteractEvent. Im doing this all from mobile :-)

Ahh ok, I will see what I can figure out using that. But the issue, as I have told CoolAlias, its not that it doesnt work, it does, but the block the fire is on still breaks on the client, then the server tells that client to put the block back, so it isnt as smooth of a process as I'd like it that way.

Posted

Its really simple.

 

First of all. Rule number 1 all non gui code must happen on server.

Currently you are running code simultanouslyserverside and clientside.

Anything that has to do witch changing blockstates has to be serverside.

 

Now in your example im going to presume your fire will always be on another block.

 

This where you use the PlayerInteractEvent to detect if your fireblock is a possible target

 

Some pseudocode(im on mobile)

@Eventhandler
Public void userclick(PlayerInteractEvent event) {
If(!event.world.isRemote) {
If(event.action == Action.LEFT_CLICK) {
if(event.world.getBlockState(event.pos.offset(event.face)).getBlock() == MyCustomChickenFire) {
Event.world.setBlockToAir(event.world.getBlockState(event.pos.offset(event.face)) );
//playsound hiss
//spawn smoke fx via networkpacket to client to tell it to spawn the fx
}
}
}
}

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

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Dungeons 1.20-Fabric-4.0.3         betterend: Better End 4.0.11         betterend-crashed-ships: BetterEnd Crashed Ships 1.0.0         betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.4         betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.5         betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.4         bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4         betternether: Better Nether 9.0.10         betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4         betterstats: Better Statistics Screen 3.5.2+fabric-1.20.1             tcdcommons: TCD Commons API 3.5+fabric-1.20.1         betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3         betterthanmending: BetterThanMending 1.3.0         bettertrims: BetterTrims 2.3.2         betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3         bewitchment: Bewitchment 1.20-8             impersonate: Impersonate 2.10.2             playerabilitylib: Pal 1.8.0             reach-entity-attributes: Reach Entity Attributes 2.4.0             terraform-wood-api-v1: Terraform Wood API (v1) 7.0.3         bhmenu: BHMenu-Fabric 2.4.1         blockrunner: Block Runner 8.0.2         blockswap: Block Swap 5.0.0.0         blur: Blur (Fabric) 3.1.0             satin: Satin 1.13.0         boatbreakfix: Boat Break Fix 1.0.2         boatiview: Boat Item View Fabric 0.0.5         bobby: Bobby 5.0.1             com_typesafe_config: config 1.4.2             io_leangen_geantyref_geantyref: geantyref 1.3.13             org_spongepowered_configurate-core: configurate-core 4.1.2             org_spongepowered_configurate-hocon: configurate-hocon 4.1.2         bookshelf: Bookshelf 20.1.6         bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1             maelstrom_library: Maelstrom Library 1.6.1-1.20             multipart_entities: MultipartEntities 1.5-1.20         botania: Botania 1.20.1-447-FABRIC             fiber: fiber 0.23.0-2         botarium: Botarium 2.3.3         brewery: [Let's Do] Brewery 1.1.9         buildguide: Build Guide 0.4.0         cardinal-components: Cardinal Components API 5.2.2             cardinal-components-block: Cardinal Components API (blocks) 5.2.2             cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2             cardinal-components-item: Cardinal Components API (items) 5.2.2             cardinal-components-level: Cardinal Components API (world saves) 5.2.2             cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2             cardinal-components-world: Cardinal Components API (worlds) 5.2.2         carryon: Carry On 2.1.2.7         cat_jam: cat_jam 1.2.1         chat_heads: Chat Heads 0.10.26         chatanimation: ChatAnimation 1.0.5         chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1         cherishedworlds: Cherished Worlds 6.1.3+1.20.1         chipped: Chipped 3.0.4         chunksavefix: Chunk Save Fix 1.0.0         citresewn: CIT Resewn 1.1.3+1.20             citresewn-defaults: CIT Resewn: Defaults 1.1.3+1.20         clickadv: Clickable Advancements Mod 1.20.1-3.6         cloth-config: Cloth Config v11 11.1.118             cloth-basic-math: cloth-basic-math 0.6.1         clumps: Clumps 12.0.0.3         collective: Collective 7.87         combat_effects: Combat Effects 1.0.0         combatroll: Combat Roll 1.3.0+1.20.1         comforts: Comforts 6.3.4+1.20.1         commonnetworking: Common Network 1.0.5-1.20.1         computercraft: CC: Tweaked 1.108.4             com_electronwill_night-config_core: core 3.6.7             com_electronwill_night-config_toml: toml 3.6.7             com_jcraft_jzlib: jzlib 1.1.3             io_netty_netty-codec-http: netty-codec-http 4.1.82.Final             io_netty_netty-codec-socks: netty-codec-socks 4.1.82.Final             io_netty_netty-handler-proxy: netty-handler-proxy 4.1.82.Final             org_squiddev_cobalt: Cobalt 0.7.3         connectiblechains: Connectible Chains 2.2.1+1.20.1         connectivity: Connectivity Mod 1.20.1-4.8         convenientdecor: Convenient Decor 0.4.3         copycats: Create: Copycats+ 2.1.4+mc.1.20.1-fabric         coroutil: CoroUtil 1.20.1-1.3.5         crash_assistant: Crash Assistant 1.3.0         create: Create 0.5.1-f-build.1417+mc1.20.1             com_google_code_findbugs_jsr305: jsr305 3.0.2             flywheel: Flywheel 0.6.10-2             milk: Milk Lib 1.2.60                 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2             porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1             porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1             porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1             porting_lib_tags: Porting Lib Tags 3.0             registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1                 porting_lib_data: Porting Lib Data 2.1.1090+1.20                 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20                     porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20         create_new_age: Create: New Age 1.1.2         create_questing: Create Questing 1.0.0         createaddition: Create Crafts & Additions 1.2.3         creativecore: CreativeCore 2.11.10             net_minecraftforge_eventbus: eventbus 6.0.3         creeperoverhaul: Creeper Overhaul 3.0.1         cristellib: Cristel Lib 1.1.5             blue_endless_jankson: jankson 1.2.3         croptopia: Croptopia 2.3.2         ctov: ChoiceTheorem's Overhauled Village 3.3.6         cupboard: cupboard 1.20.1-2.1         custom_entity_attributes: Custom Entity Attributes (CEA) 1.0.0         customitemattributes: Custom Item Attributes (CIA) 2.0.0         darkpaintings: DarkPaintings 17.0.4         darkutils: DarkUtilities 17.0.3         dawn: Dawn API 5.0.0             terraform-shapes-api-v1: Terraform Shapes API (v1) 7.0.1         death_knights: Death Knights 1.0.0         debugify: Debugify 1.20.1+2.0         decorative_blocks: Decorative Blocks 4.0.3         deeperdarker: Deeper and Darker 1.3.3             customportalapi: Custom Portal Api 0.0.1-beta64-1.20         derelict: Derelict 1.1.1         despawntweaks: Despawn Tweaks 1.0.0         deuf_refabricated: DEUF Refabricated 1.1.0         disable_custom_worlds_advice: Disable Custom Worlds Advice 4.1         distraction_free_recipes: Distraction Free Recipes (EMI) 1.0.0         do_a_barrel_roll: Do a Barrel Roll 3.3.7+1.20             cicada: CICADA 0.5.0+1.20.1-minus             fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT         doapi: [Let's Do] API 1.2.15         doubledoors: Double Doors 5.9         dragonfight: Dragonfight Mod 1.20.1-4.1         drippyloadingscreen: Drippy Loading Screen 3.0.8         dummmmmmy: MmmMmmMmmMmm 1.20-1.8.10         dungeons_arise: When Dungeons Arise 2.1.57         dynamictrim: DynamicTrim 1.3.2         eatinganimationid: Eating Animation 1.20+1.9.5-CMDfix         eldritch_end: Eldritch End 0.3.3         elementa: Elementa 685         emi: EMI 1.1.12+1.20.1+fabric         emi_enchanting: EMI Enchanting 0.1.1+1.20.1         emi_loot: EMI Loot 0.7.1+1.20.1         emiffect: EMIffect 1.1.2+mc1.20.1         emitrades: EMI Trades 1.2.1+mc1.20.1             org_quiltmc_parsers_json: json 0.2.1         endrem: End Remastered 5.2.2         ends_delight: End's Delight refabricated-1.20.1-alpha-1.0         entity_model_features: Entity Model Features 2.1.3         entity_texture_features: Entity Texture Features 6.1.3             org_apache_httpcomponents_httpmime: httpmime 4.5.10         entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1         epherolib: EpheroLib 1.2.0         essential: Essential 1.3.5.9         essential-container: essential-container 1.0.0             essential-loader: essential-loader 1.2.3         estrogen: Create: Estrogen 4.3.0+1.20.1-fabric             baubly: Baubly 1.0.1             com_teamresourceful_resourceful-cosmetics-4j: resourceful-cosmetics-4j 1.0.4             critter_lib: Critter Library 0.1-beta.11             jukeboxfix: Jukeboxfix 1.0.0+1.20.1         eternal_attributes: Eternal Attributes 1.0.0         euphoria_patcher: Euphoria Patcher 1.4.3-r5.3-fabric             io_sigpipe_jbsdiff: jbsdiff 1.0         expandeddelight: Expanded Delight 0.3.1         explorations: Explorations 1.20.1-1.5.2         explorerscompass: Explorer's Compass 1.20.1-2.2.3-fabric         explorify: Explorify v1.3.0-mc1.20         extendedae: ExtendedAE 1.20-1.0.2-fabric             configuration: Configuration 2.2.0         extra-mod-integrations: Extra Mod Integrations 0.4.6+1.20.1         extraspellattributes: Extra RPG Attributes 1.2.14         fabric-api: Fabric API 0.92.2+1.20.1             fabric-api-base: Fabric API Base 0.4.31+1802ada577             fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577             fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577             fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577             fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577             fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577             fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577             fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77             fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577             fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377             fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377             fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577             fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577             fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577             fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177             fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577             fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577             fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77             fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577             fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377             fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577             fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577             fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577             fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577             fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377             fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577             fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577             fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677             fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577             fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577             fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577             fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777             fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577             fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377             fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577             fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577             fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577             fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577             fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577             fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77             fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377             fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777             fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577             fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377             fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577             fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577             fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577             fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577             fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577             fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577             fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377             fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577         fabric-language-kotlin: Fabric Language Kotlin 1.12.0+kotlin.2.0.10             org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.10             org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.10             org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.10             org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.25.0             org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1             org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1             org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0             org_jetbrains_kotlinx_kotlinx-io-bytestring-jvm: kotlinx-io-bytestring-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-io-core-jvm: kotlinx-io-core-jvm 0.5.1             org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.7.1             org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.7.1         fabricloader: Fabric Loader 0.16.10             mixinextras: MixinExtras 0.4.1         fakerlib: fakerlib 0.1.4         fallingleaves: Falling Leaves 1.15.4         fancymenu: FancyMenu 3.3.2             com_github_keksuccino_japng: japng 0.5.3             com_github_rtyley_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7         farmersdelight: Farmer's Delight 1.20.1-2.1.6+refabricated             mm: Manningham Mills 2.3             porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1             porting_lib_base: Porting Lib Base 2.3.4+1.20.1                 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1                 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1                 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1             porting_lib_config: Porting Lib Config 2.3.4+1.20.1             porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1             porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1             porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1             porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1                 porting_lib_core: Porting Lib Core 2.3.4+1.20.1             porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1         farmersknives: Farmer's Knives 3.2         faster-random: Faster Random 5.1.0         fastipping: Fast IP Ping 1.0.1         fastpaintings: Fast Paintings 1.20-1.2.4         faux-custom-entity-data: Faux-Custom-Entity-Data 6.0.1         ferritecore: FerriteCore 6.0.1         fishontheline: Fish On The Line 3.1         flowerymooblooms: Friends&Foes - Flowery Mooblooms 1.1.0         forgeconfigapiport: Forge Config API Port 8.0.0         forgeconfigscreens: Forge Config Screens 8.0.2         friendsandfoes: Friends&Foes 1.9.8         frostiful: Frostiful 1.0.8         ftblibrary: FTB Library 2001.1.4         ftbquests: FTB Quests 2001.2.0         ftbquestsfreezefix: FTB Quests Freeze Fix 1.0.0         ftbteams: FTB Teams 2001.1.4         fwaystones: Fabric Waystones 3.1.3+mc1.20         fzzy_config: Fzzy Config 0.3.7+1.20.1             net_peanuuutz_tomlkt_tomlkt-jvm: tomlkt-jvm 0.3.7         geckoanimfix: GeckoLibIrisCompat 1.0.0         geckolib: GeckoLib 4 4.7             com_eliotlash_mclib_mclib: mclib 20         geophilic: Geophilic v2.1.0-mc1.20u1.20.2         gpumemleakfix: Gpu memory leak fix mod 1.20.1-1.8         grassoverhaul: Grass Overhaul 25.1.31         graveyard: The Graveyard 2.9.1         handcrafted: Handcrafted 3.0.6         herbalbrews: [Let's Do] HerbalBrews 1.0.11         highlight: Highlight 2.0.1         highlighter: Highlighter 1.1.6         icarus: Icarus 2.9.1         iceberg: Iceberg 1.1.18         idwtialsimmoedm: idwtialsimmoedm 0.2.0+1.20         immediatelyfast: ImmediatelyFast 1.2.17+1.20.4             net_lenni0451_reflect: Reflect 1.3.3         immersive_armors: Immersive Armors 1.6.1+1.20.1         immersive_melodies: Immersive Melodies 0.1.0+1.20.1         immersive_paintings: Immersive Paintings 0.6.7+1.20.1         immersivelanterns: Immersive Lanterns 1.0.2         immersivemessages: Immersive Messages API 1.0.6         indium: Indium 1.0.34+mc1.20.1         indrev: Industrial Revolution 1.16.5-BETA             libgui: LibGui 8.1.1+1.20.1                 jankson: Jankson 6.0.0+j1.2.3                 libninepatch: LibNinePatch 1.2.0             noindium: No Indium? 1.1.0+1.19         inventorysorter: Inventory Sorter 1.9.0-1.20             kyrptconfig: Kyrpt Config 1.5.6-1.20         invoke: Invocations Mod 1.0.3.1-1.20.1         iris: Iris 1.7.2+mc1.20.1             io_github_douira_glsl-transformer: glsl-transformer 2.0.1             org_anarres_jcpp: jcpp 1.4.14             org_antlr_antlr4-runtime: antlr4-runtime 4.13.1         irisflw: Iris Flywheel Compat 1.1.2         ironchests: Iron Chests: Restocked 5.0.2         item_obliterator: Item Obliterator 2.3.0         itemborders: Item Borders 1.2.2         itemfilters: Item Filters 2001.1.0-build.59         jade: Jade 11.6.2         jamlib: JamLib 0.6.1+1.20.x         java: OpenJDK 64-Bit Server VM 17         jewelry: Jewelry (RPG Series) 1.3.7+1.20.1         justhammers: Just Hammers 2.0.3+mc1.20.1         kibe: Kibe 1.10.1-BETA+1.20         kleeslabs: KleeSlabs 15.0.0         konkrete: Konkrete 1.7.0         ktnilcks: ItemLocks 1.20.1-1.3.6         languagereload: Language Reload 1.5.10+1.20.1         lazy-language-loader: lazy-language-loader 0.3.3         leavesbegone: Leaves Be Gone 8.0.0         leawind_third_person: Leawind's Third Person 2.2.0         legendarytooltips: Legendary Tooltips 1.4.4         libz: LibZ 1.0.3             com_fasterxml_jackson_core_jackson-annotations: jackson-annotations 2.15.2             com_fasterxml_jackson_core_jackson-core: jackson-core 2.15.2             com_fasterxml_jackson_core_jackson-databind: jackson-databind 2.15.2         lithium: Lithium 0.11.2         lmft: Load My F***ing Tags 1.0.2+1.20         loadmyresources: Load My Resources 1.0.4         logbegone: Log Begone 1.0.8         lootbeams: LootBeams 1.0.3             com_moandjiezana_toml_toml4j: toml4j 0.7.2         lootintegrations: Loot integration Mod 1.20.1-3.4         lootr: Lootr 0.7.33.81         magnumtorch: Magnum Torch 8.0.1         mavapi: More Axolotl Variants API 1.1.3         mavm: More Axolotl Variants Mod 1.2.4         mcda: MC Dungeons Armors 5.0.2         mcdw: MC Dungeons Weapons 9.0.4         megacells: MEGA Cells 2.3.6-1.20.1         melody: Melody 1.0.3         memoryleakfix: Memory Leak Fix 1.1.2         memorysettings: Memorysettings Mod 1.20.1-5.5         merequester: ME Requester 1.20.1-1.1.4         mes: Moog's End Structures 1.3-1.19.4-fabric         midnightlib: MidnightLib 1.4.1         mindfuldarkness: Mindful Darkness 8.0.2         minecells: Mine Cells 1.9.2             gimm1q: Gimm1q 0.7.9+1.20.1                 com_github_redempt_crunch: Crunch 2.0.3         minecraft: Minecraft 1.20.1         mixintrace: MixinTrace 1.1.1+1.17         mmmindicators: Mmm Indicators 1.0.0         mobhealthbar: MobHealthBar 2.3.0         modern_industrialization: Modern Industrialization 1.8.6             magna: Magna 1.10.1+1.20.1         modernfix: ModernFix 5.11.0+mc1.20.1         modmenu: Mod Menu 7.2.2         modpack-update-checker: Modpack Update Checker 0.15.2             mpuc_lavendermd: MPUC lavender-md 0.1.2         moonlight: Moonlight 1.20-2.12.20         more_armor_trims: More Armor Trims 1.1.3-1.20.1         more_rpg_classes: More RPG Classes 1.2.12-1.20.1         moremobvariants: More Mob Variants 1.2.2         moretotems: More Totems 2.15.0         mousetweaks: Mouse Tweaks 2.25         mutantmonsters: Mutant Monsters 8.0.4         mvs: Moog's Voyager Structures 4.1.1-1.20-fabric         mythicmobs: Mythic Mobs 1.20.1-fabric-1.4.5         mythicmounts: Mythic Mounts 1.20.1-7.2         mythicupgrades: Mythic Upgrades 2.3.2+mc1.20.1         naturalist: Naturalist 4.0.3         naturescompass: Nature's Compass 1.20.1-2.2.3-fabric         necronomicon: Necronomicon 1.6.0         nerb: Not Enough Recipe Book 0.3         neruina: Neruina 1.3.0         netherchested: Nether Chested 8.0.1             puzzlesapi: Puzzles Api 8.0.2         netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.1-1.20         netherportalfix: NetherPortalFix 13.0.1         nicer-skies: Nicer Skies 1.3.0         nightconfigfixes: Night Config Fixes 8.0.0         nochatreports: No Chat Reports 1.20.1-v2.2.2         noreportbutton: No Report Button 1.5.0         notenoughanimations: NotEnoughAnimations 1.6.4         obscure_api: Obscure API 16         oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20         offhandtickfix: Off Hand Tick Fix 1.0.0         opaccreatesupport: OPAC Create Mod Support 1.6.0         opacpvp: Open Parties PvP Support 1.0.0         openblocks: Open Block Elevator Mod 0.0.3-1.20.1         openpartiesandclaims: Open Parties and Claims 0.22.0         org_jetbrains_annotations: annotations 23.0.0         owo: oωo 0.11.2+1.20         oxidized: Oxidized 1.8.2         packanalytics: Pack Analytics 1.0.3         packetfixer: Packet Fixer 1.2.1         paladins: Paladins & Priests (RPG Series) 1.4.0+1.20.1         patchouli: Patchouli 1.20.1-84-FABRIC         paxi: Paxi 1.20-Fabric-4.0         pehkui: Pehkui 3.7.11+1.14.4-1.20.2             kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4         philipsruins: Philip`s Ruins 1.20.1         pickupnotifier: Pick Up Notifier 8.0.0         pigpen: PigPen 15.0.2         ping-wheel: Ping Wheel 1.7.0         player-animator: Player Animator 1.0.2-rc1+1.20         polyeng: Polymorphic Energistics 0.1.0-1.20.1         polymorph: Polymorph 0.49.1+1.20.1         powah: Powah! 5.0.5         presencefootsteps: Presence Footsteps 1.9.4+1.20.1             kirin: Kirin UI 1.15.6+1.20.1         prism: Prism 1.0.5         projectile_damage: Projectile Damage Attribute 3.2.2+1.20.1         promenade: Promenade 4.1.1             biolith: Biolith 1.0.0-alpha.8                 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 7.0.1         prominent: Prominent 3.0.0         prominent_ost: Prominence Original Soundtrack 1.0.0         prominent_talents: Prominent Talents 2.7.0         prominent_ui: Prominent UI Tweaks 1.0.0         protbalancer: Protection Balancer 1.2.0         puffish_attributes: Pufferfish's Attributes 0.4.0         puffish_skills: Pufferfish's Skills 0.12.2         puzzleslib: Puzzles Lib 8.1.9             puzzlesaccessapi: Puzzles Access Api 8.0.7         quartzelv: Quartz Elevator 2.2.5+1.20         questkilltask: Quest Kill Task 0.2.0+1.20.1         railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1         ranged_weapon_api: RangedWeaponAPI 1.1.4+1.20.1         rare-ice: Rare Ice 0.6.0         reacharound: Reacharound 1.1.2         rebalance: ReBalance 1.2.0         recipeessentials: recipeessentials Mod 1.20.1-3.1         redirected: Redirected 1.0.0         reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101         regions_unexplored: Regions Unexplored 0.5.6+1.20.1         resistance_balancer: Resistance Balancer 1.0.0         resourcefulconfig: Resourcefulconfig 2.1.2         resourcefullib: Resourceful Lib 2.1.29             com_teamresourceful_bytecodecs: bytecodecs 1.0.2             com_teamresourceful_yabn: yabn 1.0.3         resourcepackoverrides: Resource Pack Overrides 8.0.2         riverredux: River Redux 0.3.1         rogues: Rogues & Warriors (RPG Series) 1.2.0+1.20.1         runelic: Runelic 18.0.2         runes: Runes 0.9.13+1.20.1         satisfying_buttons: Satisfying Buttons 1.1.2         sbprom: Spellblades X Prominence 1.0.6         sdrp: Simple Discord Rich Presence 4.0.3-build.40+mc1.20.1             com_github_jagrosh_discordipc: DiscordIPC a8d6631cc9             com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2             com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2             org_json_json: json 20210307         searchables: Searchables 1.0.2         seasonhud: SeasonHUD 1.6.0         seasons: Fabric Seasons 2.3+1.20         seasonscroptopiacompat: Fabric Seasons: Croptopia Compat 1.0-2.2.2         seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9         seasonsextras: Fabric Seasons: Extras 1.2-BETA+1.20         serverbrowser: Server Browser 1.1.2         shield_api: Shield API 1.0.1+1.20.1         shield_overhaul: Shield Overhaul 2.0.4         simply_houses: Simply Houses 1.1.4-1.20.1         simplyskills: SimplySkills 1.7.1+1.20.1         simplyswords: Simply Swords 1.56.0-1.20.1             spruceui: SpruceUI 5.0.0+1.20         skinlayers3d: 3d-Skin-Layers 1.6.6         skyvillages: Sky Villages 1.0.3.2-1.19.2-1.20.1         smallships: Small Ships 2.0.0-a2.3.3         smoothchunk: Smooth chunk save Mod 1.20.1-3.5         smwyg: Show Me What You Got 1.1.1         snifferplus: Hellion's Sniffer+ 0.2.0         sodium: Sodium 0.5.11+mc1.20.1         sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115             caffeineconfig: CaffeineConfig 1.3.0+1.17             crowdin-translate: CrowdinTranslate 1.4+1.19.3         sodiumdynamiclights: Sodium Dynamic Lights 1.0.8         sodiumoptionsapi: Sodium Options API 1.0.2             mixinsquared: MixinSquared 0.2.0-beta.6         sortedenchantments: Sorted Enchantments 1.0.1+1.19.3+fabric         sortilege: Sortilege 1.6.3         soulsweapons: Marium's Soulslike Weaponry 1.2.1-1.20.1-fabric         spark: spark 1.10.53         spell-engine-openpac-compat: Spell Engine x Open Parties and Claims 1.0.0         spell_engine: Spell Engine 0.15.12+1.20.1         spell_power: Spell Power Attribute 0.12.0+1.20.1         spellbladenext: Spellblades and Such 1.21.3+1.20.1         stackdeobfuscator: StackDeobfuscator 1.4.1+03a1fe4             dev_booky_common_: common 1.4.1+03a1fe4             net_fabricmc_mapping-io: mapping-io 0.3.0         starterkit: Starter Kit 5.3         stoneworks: Stoneworks 8.0.0         structure_pool_api: Structure Pool API 1.0+1.20.1         structureessentials: Structure Essentials Mod 1.20.1-3.2         supplementaries: Supplementaries 1.20-2.8.17         swampier_swamps: Swampier Swamps 1.20-4.0.0         t_and_t: Towns and Towers 1.11.1         tclayer: Accessories Trinkets Compat Layer 3.8.1+beta.14             cardinal-components-base: Cardinal Components API (base) 5.2.2             cardinal-components-entity: Cardinal Components API (entities) 5.2.2         techreborn: Tech Reborn 5.8.8             reborncore: Reborn Core 5.8.8         terrablender: TerraBlender 3.0.1.6         thaumon: Thaumon [BETA] 2.2.0+1.20.1         the_bumblezone: The Bumblezone - Fabric 7.5.14+1.20.1-fabric         thermoo: Thermoo 2.3.2         thiccpackets: Extra Thicc Packets 1.17-1.19+         things: Things 0.3.3+1.20             lavender: Lavender 0.1.0-pre.18+1.20                 lavender-md: lavender-md 0.1.0-pre.3+1.20                 lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20         tiered: Tierify 1.2.0         tinyskeletons: Tiny Skeletons 8.0.1         tlc: The Lost Castle 1.0.1         toms_storage: Tom's Simple Storage Mod 1.7.0         toofast: TooFast 1.2.0         tradingpost: Trading Post 8.0.2         transmog: Transmog 1.3.0+1.20         transparent: Transparent 8.0.1+1.20.1         travelersbackpack: Traveler's Backpack 9.1.28         treechop: HT's TreeChop 0.18.3         twigs: Twigs 3.1.0         txnilib: TxniLib 1.0.2         universalcraft: UniversalCraft 375         unsafe-world-random-access-detector: Unsafe World Random Access Detector 1.1.0         veinmining: Vein Mining 1.3.1+1.20.1             spectrelib: SpectreLib 0.13.15+1.20.1         vigilance: Vigilance 306         villagernames: Villager Names 7.0         villagersplus: Villagers Plus 2.1         vinery: [Let's Do] Vinery 1.4.39         visuality: Visuality 0.7.1+1.20         visualworkbench: Visual Workbench 8.0.0         wands: Building Wands 2.6.9-release         watut: What Are They Up To 1.20.1-1.0.12         welcomescreen: Welcome Screen 1.0.0         windchimes: Windchimes 1.2.4+1.20         winterly: Winterly 0.9.3+1.20         wither_spawn_fix: Wither Spawn Fix MC1.20.1-1.0.0         wizards: Wizards (RPG Series) 1.4.1+1.20.1         xaerominimap: Xaero's Minimap 23.9.3         xaeroworldmap: Xaero's World Map 1.37.8         yeetusexperimentus: Yeetus Experimentus 2.3.1-build.6+mc1.20.1         yet_another_config_lib_v3: YetAnotherConfigLib 3.2.1+1.20             com_twelvemonkeys_common_common-image: common-image 3.10.0-SNAPSHOT             com_twelvemonkeys_common_common-io: common-io 3.10.0-SNAPSHOT             com_twelvemonkeys_common_common-lang: common-lang 3.10.0-SNAPSHOT             com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0-SNAPSHOT             com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0-SNAPSHOT             com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0-SNAPSHOT             org_quiltmc_parsers_gson: gson 0.2.1         yigd: You're in Grave Danger 2.0.12         yosbr: YOSBR 0.1.2         ysns: You Shall Not Spawn 2.0.2         yungsapi: YUNG's API 1.20-Fabric-4.0.2             org_javassist_javassist: javassist 3.29.2-GA         yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3         zenith: Zenith 1.2.3-1.20.1             porting_lib_model_loader: Porting Lib Model Loader 2.3.4+1.20.1             porting_lib_model_materials: Porting Lib Model Materials 2.3.4+1.20.1             porting_lib_models: Porting Lib Models 2.3.4+1.20.1             porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1         zenith_attributes: Zenith Attributes 0.2.7             additionalentityattributes: Additional Entity Attributes 1.7.3+1.20.0             porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1             porting_lib_common: Porting Lib Common 2.3.4+1.20.1             porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1             porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1         zoomify: Zoomify 2.11.2             com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.4.1             dev_isxander_settxi_settxi-core: settxi-core 2.10.6             dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6     Loaded Shaderpack: (off)     Flywheel Backend: GL33 Instanced Arrays     Server Running: true     Player Count: 0 / 8; []     Data Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Supplementaries Generated Pack, auto_fire_hooks.zip, BE_default_endgen_fix_1.20.x.zip, DKTempFix.zip, ElocinDev-Travelers-Comfort-Datapack.zip (incompatible), endrem_apoth_compat.zip (incompatible), GamerAxeRebalance.zip (incompatible), hardening_catalyst_blacklist.zip (incompatible), HighLevelSpellbooks.zip, ichphilipp-s-endcity-better-end-1-18-1.zip (incompatible), Iron.Chests.Restocked.Fix.zip, LessStructures-SpacingTweaks-1.20.1-2.1.56.zip, Scarecrow_Obliterator.zip, simplyswords_join_book.zip (incompatible), SkyVillages-FarmersDelightCompat-1.20.1-1.0.3.zip (incompatible), SkyVillages-GraveyardCompat-1.20.1-1.0.3.zip (incompatible), SkyVillages-PracticalPlushiesCompat-1.20.1-1.0.3.2.zip (incompatible), SkyVillages-SupplementariesCompat-1.20.1-1.0.3.1.zip (incompatible), SkyVillages-WaystonesCompat-1.20.1-1.0.3-fabric.zip (incompatible), TierAdjustments.zip, TrophyAdjustments.zip, WDA-NoFlyingStructures-1.18.2-1.19.2.zip (incompatible), WDA-VanillaLoot-1.18.2-1.19.2-0.0.1.zip (incompatible), loadmyresources.hiddenpack (incompatible)     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric'     Launched Version: fabric-loader-0.16.10-1.20.1
    • Make a test without immersive_portals
    • As the title says I made a Minecraft server and was trying to join it to test it before I open it up to my friends but for some reason it says that I don't have the same mods as the server. I downloaded each mod to my computer and uploaded them one by one to the server so I'm a little confused as to how I have different mod types then the server. I'm very confused, I even tried using a different version of one of the problem mods and it still says the same problem. I don't know what to do and need some help.
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