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So a little while back, I made this tileentity called TileEntityEnergizer and it was working great! It looked for items above it and if it found them, 'absorbed' them and created energy. Then, it would transfer the energy to a player if they stepped on it with a redstone signal. All was good. Then, one day, I decided "I want to make this a multiblock." So, I went and I added some fields and a method to check if it was surrounded by a certain type of block and such. The purpose of that was so that the multiblock would give the player more energy for each item. Now that I've talked all about my troubles, here's the problem:

 

For some reason, whenever I use this.pos or pos or pos.getX() etc... it tells me that the block is at the coordinates 0, 0, 0. This is really weird because it never used to do that. Can someone look through the class and try and help me figure out whats going on with it?

 

I'm not sure if this is the cause, but I also have a method in the block for the tileentity that prints the energy stored to the chat when you click it. Whenever this method runs, it would seem, is when the block begins to think it's at position 0, 0, 0.

 

TileEntityEnergizer: https://github.com/AnZaNaMa/ExpTools/blob/master/src/main/java/com/AnZaNaMa/ExpTools/Entity/TileEntity/TileEntityEnergizer.java

 

Energizer Block: https://github.com/AnZaNaMa/ExpTools/blob/master/src/main/java/com/AnZaNaMa/ExpTools/Block/Energizer.java

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

Hey,I saw that you called the check in the constructor?

now tileEntities have multiple uses(eg. Rendering datastorage etc.) Wich means it gets called multiple times in different places. On blockplacement for example, all the valeus will be default.(null or 0). so trying to get the block pos in the constructere will not work. Instead try to check all the multiblock things in the update methode.

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

  • Author

okay, I'll try that out. Thanks for the help

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

  • Author

So, I tried moving all of my multiblock stuff to the update function and the block position is working fine now, but I just can't figure out why it's not detecting the formation of the multiblock.

- Just because things are the way they are doesn't mean they can't be the way you want them to be. Unless they're aspen trees. You can tell they're aspens 'cause the way they are.

Debug.Log

 

Er

 

I mean,

System.out.println(...)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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