Jump to content

[1.8] [SOLVED]Updating a horizontally spreading block


Looke81

Recommended Posts

hey all in 1.7 i had a block that horizontally spread on a random tick but ive tried to update it with this but it wont work for some reason.

 

 

public void updateTick(World world, BlockPos pos, Random random) {

if (!world.isRemote) {

int x = pos.getX();

int y = pos.getY();

int z = pos.getZ();

BlockPos blockpos1 = pos.add(x - 1, y, z);

BlockPos blockpos2 = pos.add(x + 1, y, z);

BlockPos blockpos3 = pos.add(x, y, z - 1);

BlockPos blockpos4 = pos.add(x, y, z + 1);

 

if (world.getBlockState(blockpos1).getBlock() == Blocks.air && world.getBlockState(blockpos1.add(x, y-1, z)).getBlock() == Blocks.air) {

world.setBlockState(blockpos1, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos2).getBlock() == Blocks.air && world.getBlockState(blockpos2.add(x, y-1, z)).getBlock() == Blocks.air) {

world.setBlockState(blockpos2, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos3).getBlock() == Blocks.air && world.getBlockState(blockpos3.add(x, y-1, z)).getBlock() == Blocks.air) {

world.setBlockState(blockpos3, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos4).getBlock() == Blocks.air && world.getBlockState(blockpos4.add(x, y-1, z)).getBlock() == Blocks.air) {

world.setBlockState(blockpos4, this.getDefaultState(), 3);

}

 

}

}

BioWarfare Mod: http://goo.gl/BYWQty

Link to comment
Share on other sites

Pretty sure that if you take a blockpos at (x,y,z) and add (x,y+1,z) to it you'll have (2x,2y+1,2z) not (x,y+1,z).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

wait so it should be like this?

 

public void updateTick(World world, BlockPos pos, Random random) {

if (!world.isRemote) {

int x = pos.getX();

int y = pos.getY();

int z = pos.getZ();

BlockPos blockpos1 = pos.add(- 1, 0, 0);

BlockPos blockpos2 = pos.add(+ 1, 0, 0);

BlockPos blockpos3 = pos.add(0, 0, - 1);

BlockPos blockpos4 = pos.add(0, 0, + 1);

 

if (world.getBlockState(blockpos1).getBlock() == Blocks.air && world.getBlockState(blockpos1.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos1, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos2).getBlock() == Blocks.air && world.getBlockState(blockpos2.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos2, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos3).getBlock() == Blocks.air && world.getBlockState(blockpos3.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos3, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos4).getBlock() == Blocks.air && world.getBlockState(blockpos4.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos4, this.getDefaultState(), 3);

}

 

}

}

BioWarfare Mod: http://goo.gl/BYWQty

Link to comment
Share on other sites

wait so it should be like this?

 

public void updateTick(World world, BlockPos pos, Random random) {

if (!world.isRemote) {

int x = pos.getX();

int y = pos.getY();

int z = pos.getZ();

BlockPos blockpos1 = pos.add(- 1, 0, 0);

BlockPos blockpos2 = pos.add(+ 1, 0, 0);

BlockPos blockpos3 = pos.add(0, 0, - 1);

BlockPos blockpos4 = pos.add(0, 0, + 1);

 

if (world.getBlockState(blockpos1).getBlock() == Blocks.air && world.getBlockState(blockpos1.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos1, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos2).getBlock() == Blocks.air && world.getBlockState(blockpos2.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos2, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos3).getBlock() == Blocks.air && world.getBlockState(blockpos3.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos3, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos4).getBlock() == Blocks.air && world.getBlockState(blockpos4.add(0, -1, 0)).getBlock() == Blocks.air) {

world.setBlockState(blockpos4, this.getDefaultState(), 3);

}

 

}

}

No, you add to the original BlockPos twice. You can just use the BlockPos parameter, and use the up(),down(),north(),etc. methods to add/subtract one.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Still not working

 

public void updateTick(World world, BlockPos pos, Random random) {

if (!world.isRemote) {

int x = pos.getX();

int y = pos.getY();

int z = pos.getZ();

BlockPos blockpos1 = pos.north(+1);

BlockPos blockpos2 = pos.east(+1);

BlockPos blockpos3 = pos.south(+1);

BlockPos blockpos4 = pos.west(+1);

 

 

if (world.getBlockState(blockpos1).getBlock() == Blocks.air && world.getBlockState(blockpos1.down()).getBlock() != Blocks.air) {

world.setBlockState(blockpos1, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos2).getBlock() == Blocks.air && world.getBlockState(blockpos2.down()).getBlock() != Blocks.air) {

world.setBlockState(blockpos2, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos3).getBlock() == Blocks.air && world.getBlockState(blockpos3.down()).getBlock() != Blocks.air) {

world.setBlockState(blockpos3, this.getDefaultState(), 3);

}

if (world.getBlockState(blockpos4).getBlock() == Blocks.air && world.getBlockState(blockpos4.down()).getBlock() != Blocks.air) {

world.setBlockState(blockpos4, this.getDefaultState(), 3);

}

 

}

}

BioWarfare Mod: http://goo.gl/BYWQty

Link to comment
Share on other sites

I dont really get what you Are triing to do. You say you want the block to spread horizontally. Why are you using the north /south etc blockpositions then? If you want it to spread horizontally just check the Block above, if its air replace it

Link to comment
Share on other sites

I dont really get what you Are triing to do. You say you want the block to spread horizontally. Why are you using the north /south etc blockpositions then? If you want it to spread horizontally just check the Block above, if its air replace it

 

https://rumercooper.files.wordpress.com/2012/09/horizontal_vertical.png

 

Btw did you ever checked if tick randomly gets Called? In 1.8 u need to use the setTickRandomly function to allow random ticks not sure about oder versions

 

public BacteriaTest(Material material) {

super(material);

 

this.setHardness(5.0F);

this.setResistance(18000000000.0F);

this.setBlockBounds(0F, 0F, 0F, 1F, 0.0001F, 1F);

this.setCreativeTab(BioWarfare.BioWarfareTab);

this.setTickRandomly(true);

 

}

BioWarfare Mod: http://goo.gl/BYWQty

Link to comment
Share on other sites

Then, I suggest that you use a tileentity. I'm not sure, but I think that would work.

 

A TileEntity is not needed here.  This block doesn't need to store any information and isn't even using metadata.  It's simply trying to replace a neighboring block with itself.

 

I don't know why it's not working, but I also haven't messed with 1.8

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.