Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I've seen people create crafting recipes both with and without Object arrays and I was wondering, are there any hidden pros/cons of using Object[]s and which is the recommended method?

 

It seems like it's just a matter of personal coding style, but for all I know, it might affect something.

 

-Shadowfacts

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

I've seen people create crafting recipes both with and without Object arrays and I was wondering, what are the pros/cons of using Object[]s (if any) and which is the recommended method?

 

-Shadowfacts

Pros: can accept various parameters for the recipe, it gives more degree of freedom to the form of the recipe.

Cons: High possibility of Illegal Argument Exception.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

  • Author

How does it give more freedom, with and without the Object array, the code is functionally identical.

 

GameRegistry.addShapedRecipe(new ItemStack(EFItems.lightBulb), "GGG", "GOG", "III", 'G', Blocks.glass, 'O', Items.gold_ingot, 'I', Items.iron_ingot);

 

is functionally equivalent to

 

GameRegistry.addShapedRecipe(new ItemStack(EFItems.lightBulb), new Object[] {"GGG", "GOG", "III", 'G', Blocks.glass, 'O', Items.gold_ingot, 'I', Items.iron_ingot});

Don't make mods if you don't know Java.

Check out my website: http://shadowfacts.net

Developer of many mods

How does it give more freedom, with and without the Object array, the code is functionally identical.

 

GameRegistry.addShapedRecipe(new ItemStack(EFItems.lightBulb), "GGG", "GOG", "III", 'G', Blocks.glass, 'O', Items.gold_ingot, 'I', Items.iron_ingot);

 

is functionally equivalent to

 

GameRegistry.addShapedRecipe(new ItemStack(EFItems.lightBulb), new Object[] {"GGG", "GOG", "III", 'G', Blocks.glass, 'O', Items.gold_ingot, 'I', Items.iron_ingot});

Oh so you are talking about that. Actually there is no difference between them, so that's a matter of choice.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

It makes no difference. But it is a varargs parameter, so why use the Object[]?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.