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Posted

In my mod I want a piece of armor (chest plate) that changes the players skin. I have moderate experience with coding. I have no idea where to start or even if this is possible. If you can help me I would appreciate it.

Posted

Okay, thanks Shadow.

You might be able to use Java's ImageIO to download a skin and put it inside the directory that the user's skin is in. Not sure if this is possible, but it's an idea.

Sup bruh.

Posted

LOL, totally off topic but really funny. I was looking through the Minecraft source code looking for a answer to this question when I found this in RenderPlayer:

if (p_77029_1_.getCommandSenderName().equals("deadmau5") && p_77029_1_.func_152123_o())
        {
            this.bindTexture(p_77029_1_.getLocationSkin());

            for (int j = 0; j < 2; ++j)
            {
                float f9 = p_77029_1_.prevRotationYaw + (p_77029_1_.rotationYaw - p_77029_1_.prevRotationYaw) * p_77029_2_ - (p_77029_1_.prevRenderYawOffset + (p_77029_1_.renderYawOffset - p_77029_1_.prevRenderYawOffset) * p_77029_2_);
                float f10 = p_77029_1_.prevRotationPitch + (p_77029_1_.rotationPitch - p_77029_1_.prevRotationPitch) * p_77029_2_;
                GL11.glPushMatrix();
                GL11.glRotatef(f9, 0.0F, 1.0F, 0.0F);
                GL11.glRotatef(f10, 1.0F, 0.0F, 0.0F);
                GL11.glTranslatef(0.375F * (float)(j * 2 - 1), 0.0F, 0.0F);
                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
                GL11.glRotatef(-f10, 1.0F, 0.0F, 0.0F);
                GL11.glRotatef(-f9, 0.0F, 1.0F, 0.0F);
                f2 = 1.3333334F;
                GL11.glScalef(f2, f2, f2);
                this.modelBipedMain.renderEars(0.0625F);
                GL11.glPopMatrix();
            }

 

It puts ears on any player named "deadmau5". :)

Posted

Again off topic, but whats with the obsession with deadmau5. huh.gif

/**
     * renders the ears (specifically, deadmau5's)
     */
    public void renderEars(float p_78110_1_)
    {
        this.bipedEars.rotateAngleY = this.bipedHead.rotateAngleY;
        this.bipedEars.rotateAngleX = this.bipedHead.rotateAngleX;
        this.bipedEars.rotationPointX = 0.0F;
        this.bipedEars.rotationPointY = 0.0F;
        this.bipedEars.render(p_78110_1_);
    }

Posted

Idk if it's possible, but there is a SkinManager field in Minecraft's main class you could try. I don't know what the name is, most of the names of Minecraft source are appearing as "field_123456_a" and similar since I moved my code to another computer. Huh, weird.

Posted

To morph players? :) That would be RenderPlayerEvent (I think). There is Pre and Post within the class so you'll have to experiment.

Posted

You could try and replace the player model, kind of like the morph mod when you kill another player. (I have no idea how this would work though)

The proud(ish) developer of Ancients

Posted

I'm completely lost, but what i'm trying to do it make it so your skin changes when you wear certain armor. I want this because armor looks too blocks and doesn't cover your hands and over places. Also then you don't need to have 4 armor pieces.

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