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Posted

I'm trying to dynamically set the hardness and harvest levels. Hardness was easy because  I can use the world and xyz coordinates to get my tileentity. However I can't do this with a getHarvestLevel function. What are some alternatives? What can I do?

 

Thanks,

SuperZanti

Posted

If you are on 1.7.10, there is no appropriate way to do that, but there is also a roundabout route.

You need these:

1. You can remove drop on BlockEvent#HarvestDropsEvent.

2. You can make breaking speed slow with PlayerEvent#BreakSpeed.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

Unfortunately I have a lot of mods that currently only support 1.7.10. I would rather not try to go through and update them all. Basically what I want to do is set the block I place to have all the same properties of the block directly below it. My current problem is that I can't get the mining speed right.

Posted

I'm currently using the first method.

 

But I'm not sure how minecraft calculates breakspeed. I know it looks at several factors:

[*]The hardness

[*]The level of the tool you're holding

[*]The type of the tool you're holding

[*]If you're underwater

[*]Possibly more

How does minecraft calculate this so I can get the exact breakspeed?

Posted

I'm currently using the first method.

 

But I'm not sure how minecraft calculates breakspeed. I know it looks at several factors:

[*]The hardness

[*]The level of the tool you're holding

[*]The type of the tool you're holding

[*]If you're underwater

[*]Possibly more

How does minecraft calculate this so I can get the exact breakspeed?

You can just modify the hardness value... The value is already given.

Multiply 0.4 when the tool's level is less than that, I saw minecraft doing that.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

Posted

But I'm not sure how minecraft calculates breakspeed.

 

http://minecraft.gamepedia.com/Hardness#Speed

 

 

Right, That all makes sense, but the damage per tic is clearly:

 

MiningDamageEquation.png

 

as per the links

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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