Posted May 28, 201510 yr I have set my mob to be tameable and have set it to have different texture but in my ClientProxy i am missing something and im not sure what it is RenderBear Code package com.Oswejo.mobs; import org.lwjgl.opengl.GL11; import com.Oswejo.lib.Refstrings; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderWolf; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.entity.passive.EntityWolf; import net.minecraft.util.ResourceLocation; public class RenderBearMob extends RenderLiving { private static final ResourceLocation mobTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png"); private static final ResourceLocation bearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear.png"); private static final ResourceLocation tamedBearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_tame.png"); private static final ResourceLocation anrgyBearTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_angry.png"); private static final ResourceLocation bearCollarTextures = new ResourceLocation(Refstrings.MODID + ":textures/entity/Bear/Bear_collar.png"); private static final String __OBFID = "CL_00001036"; public RenderBearMob(ModelBase par1, ModelBase par2, float par3) { super(par1, par3); this.setRenderPassModel(par2); } /** * Defines what float the third param in setRotationAngles of ModelBase is */ protected float handleRotationFloat(EntityBearMob par1, float par2) { return par1.getTailRotation(); } /** * Queries whether should render the specified pass or not. */ protected int shouldRenderPass(EntityBearMob p_77032_1_, int p_77032_2_, float p_77032_3_) { if (p_77032_2_ == 1 && p_77032_1_.isTamed()) { this.bindTexture(bearCollarTextures); int j = p_77032_1_.getCollarColor(); GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]); return 1; } else { return -1; } } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityBearMob p_110775_1_) { return p_110775_1_.isTamed() ? tamedBearTextures : (p_110775_1_.isAngry() ? anrgyBearTextures : bearTextures); } /** * Queries whether should render the specified pass or not. */ protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_) { return this.shouldRenderPass((EntityBearMob)p_77032_1_, p_77032_2_, p_77032_3_); } /** * Defines what float the third param in setRotationAngles of ModelBase is */ protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_) { return this.handleRotationFloat((EntityBearMob)p_77044_1_, p_77044_2_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.getEntityTexture((EntityBearMob)p_110775_1_); } } Client Proxy Code package com.Oswejo.Main; import com.Oswejo.mobs.Bear; import com.Oswejo.mobs.EntityBearMob; import com.Oswejo.mobs.RenderBearMob; import cpw.mods.fml.client.registry.RenderingRegistry; public class ClientProxy extends ServerProxy{ public void registerRenderInfo() { Object par2; RenderingRegistry.registerEntityRenderingHandler(EntityBearMob.class, new RenderBearMob(new Bear(), ?, 0)); } public int addArmor(String armor){ return RenderingRegistry.addNewArmourRendererPrefix(armor); } } what do i type at the ? to get it to work as it keep setting it to null or i get an error
May 28, 201510 yr 1. Why do you have two models on the constructor? 2. You have private static final String __OBFID = "CL_00001036"; which means that you just copy-pasted minecraft base code. Don't do that i you cannot fully understand the code.. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 28, 201510 yr Author I have fixed the problem it was because i was in creative and it wouldn't change texture, but i have another question and this is how could i make my creatures movement more fluid rather than weird also how could i change it hit box as they seem to be miss matched
May 28, 201510 yr I have fixed the problem it was because i was in creative and it wouldn't change texture, but i have another question and this is how could i make my creatures movement more fluid rather than weird also how could i change it hit box as they seem to be miss matched Show your current code for your entity. (+ Do you understand basic java? You should do that to make a mod) I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 28, 201510 yr Author This is my code for the render bear- my main problem is the nose and ears as they move but look rather weird when they move i will post a pic package com.Oswejo.mobs; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; public class Bear extends ModelBase { //fields ModelRenderer head2; ModelRenderer Tail; ModelRenderer head; ModelRenderer body; ModelRenderer leg1; ModelRenderer leg2; ModelRenderer leg3; ModelRenderer leg4; ModelRenderer Ear1; ModelRenderer Ear2; public Bear() { textureWidth = 64; textureHeight = 32; head2 = new ModelRenderer(this, 52, 0); head2.addBox(-1.5F, -2F, -2F, 3, 4, 2); head2.setRotationPoint(0F, 6F, -14F); head2.setTextureSize(64, 32); head2.mirror = true; setRotation(head2, 0F, 0F, 0F); Tail = new ModelRenderer(this, 52, 7); Tail.addBox(-1F, 0F, 0F, 2, 3, 2); Tail.setRotationPoint(0F, 2F, 10F); Tail.setTextureSize(64, 32); Tail.mirror = true; setRotation(Tail, 0F, 0F, 0F); head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -4F, -6F, 8, 8, 6); head.setRotationPoint(0F, 4F, -8F); head.setTextureSize(64, 32); head.mirror = true; setRotation(head, 0F, 0F, 0F); body = new ModelRenderer(this, 18, 4); body.addBox(-6F, -10F, -7F, 12, 18, 10); body.setRotationPoint(0F, 5F, 2F); body.setTextureSize(64, 32); body.mirror = true; setRotation(body, 1.570796F, 0F, 0F); leg1 = new ModelRenderer(this, 0, 16); leg1.addBox(-3F, 0F, -2F, 4, 12, 4); leg1.setRotationPoint(-3F, 12F, 7F); leg1.setTextureSize(64, 32); leg1.mirror = true; setRotation(leg1, 0F, 0F, 0F); leg2 = new ModelRenderer(this, 0, 16); leg2.addBox(-1F, 0F, -2F, 4, 12, 4); leg2.setRotationPoint(3F, 12F, 7F); leg2.setTextureSize(64, 32); leg2.mirror = true; setRotation(leg2, 0F, 0F, 0F); leg3 = new ModelRenderer(this, 0, 16); leg3.addBox(-3F, 0F, -3F, 4, 12, 4); leg3.setRotationPoint(-3F, 12F, -5F); leg3.setTextureSize(64, 32); leg3.mirror = true; setRotation(leg3, 0F, 0F, 0F); leg4 = new ModelRenderer(this, 0, 16); leg4.addBox(-1F, 0F, -3F, 4, 12, 4); leg4.setRotationPoint(3F, 12F, -5F); leg4.setTextureSize(64, 32); leg4.mirror = true; setRotation(leg4, 0F, 0F, 0F); Ear1 = new ModelRenderer(this, 22, 0); Ear1.addBox(-4F, -5F, -4F, 3, 3, 1); Ear1.setRotationPoint(0F, 3F, -5F); Ear1.setTextureSize(64, 32); Ear1.mirror = true; setRotation(Ear1, 0F, 0F, 0F); Ear2 = new ModelRenderer(this, 22, 0); Ear2.addBox(3F, -5F, -4F, 3, 3, 1); Ear2.setRotationPoint(-2F, 3F, -5F); Ear2.setTextureSize(64, 32); Ear2.mirror = true; setRotation(Ear2, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity ); head2.render(f5); Tail.render(f5); head.render(f5); body.render(f5); leg1.render(f5); leg2.render(f5); leg3.render(f5); leg4.render(f5); Ear1.render(f5); Ear2.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f1, float f2, float f3, float f4, float f5, float F6, Entity entity) { float f6 = (180F / (float)Math.PI); this.head.rotateAngleX = f5 / (180F / (float)Math.PI); this.head.rotateAngleY = f4 / (180F / (float)Math.PI); this.head2.rotateAngleX = f5 / (180F / (float)Math.PI); this.head2.rotateAngleY = f4 / (180F / (float)Math.PI); this.Ear1.rotateAngleX = f5 / (180F / (float)Math.PI); this.Ear1.rotateAngleY = f4 / (180F / (float)Math.PI); this.Ear2.rotateAngleX = f5 / (180F / (float)Math.PI); this.Ear2.rotateAngleY = f4 / (180F / (float)Math.PI); this.body.rotateAngleX = ((float)Math.PI / 2F); this.leg1.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; this.leg2.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2; this.leg3.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float)Math.PI) * 1.4F * f2; this.leg4.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; } public boolean isTamed() { // TODO Auto-generated method stub return false; } } would load a picture but not sure how to as when i click the image button it does nothing. I also have a basic understanding of java but I did copy that tameable part as i was not sure how to do that.
May 29, 201510 yr So do you have several issues? Then please rephrase those. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
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