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Posted

So I made my own mob and its everything works except it is not rendering. I know it is there because if I spawn one in, and type in

/kill @e[r=2,type=EntityRobot] 

then the entity is killed.

 

EntityRobot:

public class EntityRobot extends EntityCreature {

Program program = null;
boolean isRunning = false;

public EntityRobot(World worldIn) {
	super(worldIn);
        this.setSize(0.85F, 0.85F);
        System.out.println("Robot spawned!"); //This does get called
}

@Override
protected void applyEntityAttributes(){
	super.applyEntityAttributes();
	this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(50.0F);
	this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D);
}

@Override
    public void onLivingUpdate(){
	super.onLivingUpdate();
	if(program != null && isRunning){
		program.startRunning(this);
	}
	if(program != null && !isRunning){
		program.stopRunning(this);
	}
}

    
}

 

Called during preinit:

public static void registerEntity(){
createEntity(EntityRobot.class, "EntityRobot", 0xA1A1A1, 0x545454);
}

public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){
int id = EntityRegistry.findGlobalUniqueEntityId();
EntityRegistry.registerGlobalEntityID(entityClass, entityName, id);
EntityRegistry.registerModEntity(entityClass, entityName, id, Main.instance, 0, 1, true);
EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, solidColor, spotColor));
}

 

Called during init (in client proxy):

RenderingRegistry.registerEntityRenderingHandler(EntityRobot.class, new RenderRobot(Minecraft.getMinecraft().getRenderManager(), new ModelRobot(), 0.5F));

 

RenderRobot:

public class RenderRobot extends RenderLiving{

private static final ResourceLocation texture = new ResourceLocation(Main.MODID + ":textures/entity/Robot.png"); //Texture DOES exist

    public RenderRobot(RenderManager manager, ModelRobot model, float p_i46169_3_){
        super(manager, model, p_i46169_3_);
    }
    
    protected ResourceLocation getEntityTexture(EntityRobot entity)
    {
        return texture;
    }


    protected ResourceLocation getEntityTexture(Entity entity)
    {
        return this.getEntityTexture((EntityRobot)entity);
    }



}

 

ModelRobot:

public class ModelRobot extends ModelBase{
  //fields
    ModelRenderer Plate;
    ModelRenderer body;
    ModelRenderer head;
  
  public ModelRobot(){
    textureWidth = 512;
    textureHeight = 512;
    
      Plate = new ModelRenderer(this, 0, 0);
      Plate.addBox(-7F, 0F, -7F, 14, 1, 14);
      Plate.setRotationPoint(0F, 23F, 0F);
      Plate.setTextureSize(512, 512);
      Plate.mirror = true;
      setRotation(Plate, 0F, 0F, 0F);
      body = new ModelRenderer(this, 0, 0);
      body.addBox(-2.5F, 0F, -2.5F, 5, 24, 5);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(512, 512);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -2F, -4F, 8, 5, ;
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(512, 512);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
  }
  
  @Override
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Plate.render(f5);
    body.render(f5);
    head.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z){
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  @Override
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    //TODO
  }

}

Posted

Lookup ANY tutorial on google, bro. Really, stuff as simple as that has milion of tuts.

 

Don't do any other registration, but:

EntityRegistry.registerModEntity(...)

 

Update posted code.

1.7.10 is no longer supported by forge, you are on your own.

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