Posted June 7, 201510 yr So I made my own mob and its everything works except it is not rendering. I know it is there because if I spawn one in, and type in /kill @e[r=2,type=EntityRobot] then the entity is killed. EntityRobot: public class EntityRobot extends EntityCreature { Program program = null; boolean isRunning = false; public EntityRobot(World worldIn) { super(worldIn); this.setSize(0.85F, 0.85F); System.out.println("Robot spawned!"); //This does get called } @Override protected void applyEntityAttributes(){ super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(50.0F); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D); } @Override public void onLivingUpdate(){ super.onLivingUpdate(); if(program != null && isRunning){ program.startRunning(this); } if(program != null && !isRunning){ program.stopRunning(this); } } } Called during preinit: public static void registerEntity(){ createEntity(EntityRobot.class, "EntityRobot", 0xA1A1A1, 0x545454); } public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){ int id = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, id); EntityRegistry.registerModEntity(entityClass, entityName, id, Main.instance, 0, 1, true); EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, solidColor, spotColor)); } Called during init (in client proxy): RenderingRegistry.registerEntityRenderingHandler(EntityRobot.class, new RenderRobot(Minecraft.getMinecraft().getRenderManager(), new ModelRobot(), 0.5F)); RenderRobot: public class RenderRobot extends RenderLiving{ private static final ResourceLocation texture = new ResourceLocation(Main.MODID + ":textures/entity/Robot.png"); //Texture DOES exist public RenderRobot(RenderManager manager, ModelRobot model, float p_i46169_3_){ super(manager, model, p_i46169_3_); } protected ResourceLocation getEntityTexture(EntityRobot entity) { return texture; } protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTexture((EntityRobot)entity); } } ModelRobot: public class ModelRobot extends ModelBase{ //fields ModelRenderer Plate; ModelRenderer body; ModelRenderer head; public ModelRobot(){ textureWidth = 512; textureHeight = 512; Plate = new ModelRenderer(this, 0, 0); Plate.addBox(-7F, 0F, -7F, 14, 1, 14); Plate.setRotationPoint(0F, 23F, 0F); Plate.setTextureSize(512, 512); Plate.mirror = true; setRotation(Plate, 0F, 0F, 0F); body = new ModelRenderer(this, 0, 0); body.addBox(-2.5F, 0F, -2.5F, 5, 24, 5); body.setRotationPoint(0F, 0F, 0F); body.setTextureSize(512, 512); body.mirror = true; setRotation(body, 0F, 0F, 0F); head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -2F, -4F, 8, 5, ; head.setRotationPoint(0F, 0F, 0F); head.setTextureSize(512, 512); head.mirror = true; setRotation(head, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Plate.render(f5); body.render(f5); head.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){ super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); //TODO } }
June 7, 201510 yr Author First stop using global IDs. Then we can continue. What else am I supposed to use then?
June 8, 201510 yr Author registerModEntity NOT findGlobalUniqueEntityId, registerModEntity or anything with EntityList. wut
June 8, 201510 yr Lookup ANY tutorial on google, bro. Really, stuff as simple as that has milion of tuts. Don't do any other registration, but: EntityRegistry.registerModEntity(...) Update posted code. 1.7.10 is no longer supported by forge, you are on your own.
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