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[1.7.10]Player Rotation Yaw Problems


americanman

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So I've been trying to get a block when placed to change certain blocks around  based off of what direction the player is facing. I have been using rotationYaw from the EntityLivingBase to do this and sometimes it works but sometimes it places things as if the player is facing a different direction. I have no idea what this is and what is triggering it. Anything helps and is appreciated.

 

Note: I am unfinished with the code for if the player is facing east but I am already having problems with the other directions the player could be facing so I have been working on this issue.

 

Here is the block class:

package com.littlepup.xcom_mod.blocks;

import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.util.MathHelper;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

import com.littlepup.xcom_mod.XcomMain;
import com.littlepup.xcom_mod.other.Reference;
import com.littlepup.xcom_mod.renderers.RendererAlienComputer;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockXenocomputer extends Block
{
@SideOnly(Side.CLIENT)
public static IIcon icons[];
public int metadata = 0;

BlockXenocomputer()
{
	super(Material.iron);
	setCreativeTab(XcomMain.XcomTab);
	setBlockName("xenocomputer");
	setHardness(5.0F);
	setResistance(20.0F);
}


@Override
public boolean isNormalCube()
{
	return false;
}

@Override
public boolean isOpaqueCube()
{
	return false;
}

@Override
public boolean canDropFromExplosion(Explosion explosion)
{
	return false;
}


@Override
public boolean renderAsNormalBlock()
{
	return false;
}

@SuppressWarnings({"unchecked", "rawtypes"})
@SideOnly(Side.CLIENT)
@Override
public void getSubBlocks(Item par1, CreativeTabs par2creativetab, List par3list)
{
	for(int var = 0; var < 2; ++var)
	{	
		par3list.add(new ItemStack(par1, 1, var));
	}
}

@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconregister)
{		
	icons = new IIcon[40];
	for(int i = 0; i < icons.length; i++)
	{
		icons[i] = iconregister.registerIcon(Reference.MODID + ":" + "xenocomputer" + i);
	}
}

@Override
public int getRenderType()
{
	return RendererAlienComputer.xenocomputer_renderID;
}

@Override
public void	onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityBase, ItemStack itemStack)
    {
	float rotation = entityBase.rotationYaw;
	Block xenocomputer = BlocksMain.xenocomputer;

		//North facing computers
		if(rotation >= 135.0F || rotation <= -135.0F)
		{	
			world.setBlock(x - 1, y, z, xenocomputer, metadata, 2);
			world.setBlock(x - 2, y, z, xenocomputer, metadata, 2);
			world.setBlock(x + 1, y, z, xenocomputer, metadata, 2);
			world.setBlock(x + 2, y, z, xenocomputer, metadata, 2);
			world.setBlock(x, y, z + 1, xenocomputer, metadata, 2);
			world.setBlock(x - 2, y, z + 1, xenocomputer, metadata, 2);
			world.setBlock(x + 2, y, z + 1, xenocomputer, metadata, 2);
			world.setBlock(x - 2, y + 1, z, xenocomputer, metadata, 2);
			world.setBlock(x + 2, y + 1, z, xenocomputer, metadata, 2);
			world.setBlock(x, y + 1, z, xenocomputer, metadata, 2);
		}
		//West facing computers
		else if(rotation < 135.0F && rotation > 45.0F)
		{
			world.setBlock(x, y, z - 1, xenocomputer, metadata, 2);
			world.setBlock(x, y, z + 1, xenocomputer, metadata, 2);
			world.setBlock(x + 1, y, z, xenocomputer, metadata, 2);
			world.setBlock(x, y, z - 2, xenocomputer, metadata, 2);
			world.setBlock(x, y, z + 2, xenocomputer, metadata, 2);
			world.setBlock(x + 1, y, z - 2, xenocomputer, metadata, 2);
			world.setBlock(x + 1, y, z + 2, xenocomputer, metadata, 2);
			world.setBlock(x, y + 1, z - 2, xenocomputer, metadata, 2);
			world.setBlock(x, y + 1, z + 2, xenocomputer, metadata, 2);
			world.setBlock(x, y + 1, z, xenocomputer, metadata, 2);
		}
		//South facing computers
		else if(rotation <= 45.0F && rotation >= -45.0F)
		{
			world.setBlock(x - 1, y, z, xenocomputer, metadata, 2);
			world.setBlock(x - 2, y, z, xenocomputer, metadata, 2);
			world.setBlock(x + 1, y, z, xenocomputer, metadata, 2);
			world.setBlock(x + 2, y, z, xenocomputer, metadata, 2);
			world.setBlock(x, y, z - 1, xenocomputer, metadata, 2);
			world.setBlock(x - 2, y, z - 1, xenocomputer, metadata, 2);
			world.setBlock(x + 2, y, z - 1, xenocomputer, metadata, 2);
			world.setBlock(x - 2, y + 1, z, xenocomputer, metadata, 2);
			world.setBlock(x + 2, y + 1, z, xenocomputer, metadata, 2);
			world.setBlock(x, y + 1, z, xenocomputer, metadata, 2);
		}
		//East facing computers
		else
		{

		}
    }
}

 

Here is the rendering class (if it's needed):

 

package com.littlepup.xcom_mod.renderers;

import com.littlepup.xcom_mod.blocks.BlocksMain;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;

public class RendererAlienComputer implements ISimpleBlockRenderingHandler 
{
public static int xenocomputer_renderID = RenderingRegistry.getNextAvailableRenderId();

@Override
public void renderInventoryBlock(Block block, int metadata, int modelId,
		RenderBlocks renderer) 
{

}

@Override
public boolean renderWorldBlock(IBlockAccess blockaccess, int x, int y, int z,
		Block block, int modelId, RenderBlocks renderer) 
{
	int metadata = blockaccess.getBlockMetadata(x, y, z);
	Block xenocomputer = BlocksMain.xenocomputer;

	/*Intact Alien Computer
	North Facing Alien Computer
	Center Base*/
	if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z) && xenocomputer == 
			blockaccess.getBlock(x + 1, y, z) && xenocomputer == blockaccess.getBlock(x, y, z + 1) &&
			xenocomputer !=  blockaccess.getBlock(x, y, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Left Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z) && xenocomputer == blockaccess.getBlock(x + 1, y, z) 
			&& xenocomputer != blockaccess.getBlock(x - 2, y, z) && xenocomputer == blockaccess.getBlock(x + 1, y, z + 1))
	{
		renderer.setRenderBounds(-0.25D, 0.0D, 0.0D, 1.0D, 1.0D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Leftmost Base
	else if(metadata == 0 && xenocomputer != blockaccess.getBlock(x - 1, y, z) && xenocomputer == blockaccess.getBlock(x + 1, y, z) 
			&& xenocomputer == blockaccess.getBlock(x + 2, y, z + 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 1.0D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.0D, 0.0D, 0.75D, 0.75D, 0.875D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Right Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z) && xenocomputer == blockaccess.getBlock(x + 1, y, z) 
			&& xenocomputer != blockaccess.getBlock(x + 2, y, z) && xenocomputer == blockaccess.getBlock(x - 1, y, z + 1))
	{

		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.125D, 1.0D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Rightmost Base
	else if(metadata == 0 && xenocomputer != blockaccess.getBlock(x + 1, y, z) && xenocomputer == 
			blockaccess.getBlock(x - 1, y, z) && xenocomputer == blockaccess.getBlock(x - 2, y, z + 1))
	{
		renderer.setRenderBounds(0.125D, 0.0D, 0.0D, 1.0D, 1.0D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.25D, 0.0D, 0.75D, 1.0D, 0.875D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Center Bottom out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer == 
			blockaccess.getBlock(x + 1, y, z - 1) && xenocomputer == blockaccess.getBlock(x, y, z - 1))
	{
		//Center Bottom 1
		renderer.setRenderBounds(0.0625D, 0.0D, 0.0D, 0.9375D, 0.75D, 0.375D);
		renderer.renderStandardBlock(block, x, y, z);
		//Center Bottom 2
		renderer.setRenderBounds(0.1875D, 0.0D, 0.375D, 0.8125D, 0.625D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Left out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x + 1, y, z - 1) && xenocomputer != 
			blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer == blockaccess.getBlock(x + 2, y, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 0.875D, 0.875D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Right out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer !=
			blockaccess.getBlock(x + 1, y, z - 1) && xenocomputer == blockaccess.getBlock(x - 2, y, z - 1))
	{
		renderer.setRenderBounds(0.25D, 0.0F, 0.0F, 1.0D, 0.875D, 0.875D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Left out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x + 1, y - 1, z) && xenocomputer == 
			blockaccess.getBlock(x, y - 1, z + 1) && xenocomputer != blockaccess.getBlock(x - 1, y - 1, z)
			&& xenocomputer == blockaccess.getBlock(x + 2, y - 1, z))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.625D, 0.375D, 0.625D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Right out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y - 1, z) && xenocomputer == 
			blockaccess.getBlock(x, y - 1, z + 1) && xenocomputer != blockaccess.getBlock(x + 1, y - 1, z) && 
			xenocomputer == blockaccess.getBlock(x - 2, y - 1, z))
	{
		renderer.setRenderBounds(0.375D, 0.0D, 0.0D, 1.0D, 0.375D, 0.625D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Center out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y - 1, z + 1) && xenocomputer == 
			blockaccess.getBlock(x - 1, y - 1, z) && xenocomputer == blockaccess.getBlock(x + 1, y - 1, z)
			&& xenocomputer != blockaccess.getBlock(x, y - 1, z - 1))
	{
		renderer.setRenderBounds(0.1875D, 0.0D, 0.0D, 0.8125D, 0.25D, 0.625D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	/*West Facing Computer
	 *Center Base*/
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z - 1) && xenocomputer ==
			blockaccess.getBlock(x, y, z + 1) && xenocomputer == blockaccess.getBlock(x + 1, y, z))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0F, 1.0F, 1.0F);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Left Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z + 1) && xenocomputer ==
			blockaccess.getBlock(x, y, z - 1) && xenocomputer != blockaccess.getBlock(x, y, z + 2)
			&& xenocomputer == blockaccess.getBlock(x + 1, y, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 1.0D, 1.25D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Right Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z + 1) && xenocomputer ==
			blockaccess.getBlock(x, y, z - 1) && xenocomputer != blockaccess.getBlock(x, y, z - 2)
			&& xenocomputer == blockaccess.getBlock(x + 1, y, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, -0.25D, 0.75D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Leftmost Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z - 1) && xenocomputer ==
			blockaccess.getBlock(x + 1, y, z - 2) && xenocomputer != blockaccess.getBlock(x, y, z + 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.75D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.75D, 0.0D, 0.25D, 1.0D, 0.875D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Rightmost Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x + 1, y, z + 2) && xenocomputer ==
			blockaccess.getBlock(x + 1, y, z) && xenocomputer != blockaccess.getBlock(x, y, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 1.0D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.75D, 0.0D, 0.0D, 1.0D, 0.875D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Center Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z) && xenocomputer == 
			blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer == blockaccess.getBlock(x - 1, y, z + 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.1875D, 0.375D, 0.625D, 0.8125D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.375D, 0.0D, 0.1875D, 0.6875D, 0.5625D, 0.8125D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Left Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer != 
			blockaccess.getBlock(x - 1, y, z + 1) && xenocomputer == blockaccess.getBlock(x - 1, y, z - 2)
			&& xenocomputer == blockaccess.getBlock(x - 1, y, z))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.6875D, 0.875D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Right Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z) && xenocomputer != 
			blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer == blockaccess.getBlock(x - 1, y, z + 2)
			&& xenocomputer == blockaccess.getBlock(x - 1, y, z + 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.6875D, 0.875D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Left Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y - 1, z - 1) && xenocomputer != 
			blockaccess.getBlock(x, y - 1, z + 1) && xenocomputer == blockaccess.getBlock(x + 1, y - 1, z)
			&& xenocomputer == blockaccess.getBlock(x, y, z - 2))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.375D, 0.625D, 0.375D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Right Out-cropping
	else if(metadata == 0 && xenocomputer != blockaccess.getBlock(x, y - 1, z - 1) && xenocomputer == 
			blockaccess.getBlock(x, y - 1, z + 1) && xenocomputer == blockaccess.getBlock(x + 1, y - 1, z)
			&& xenocomputer == blockaccess.getBlock(x, y, z + 2))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.625D, 0.375D, 0.625D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Center Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y - 1, z - 1) && xenocomputer == 
			blockaccess.getBlock(x, y - 1, z + 1) && xenocomputer == blockaccess.getBlock(x + 1, y - 1, z)
			&& xenocomputer != blockaccess.getBlock(x - 1, y - 1, z))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.1875D, 0.625D, 0.25D, 0.8125D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	/*South Facing Alien Computer
	 Center Base*/
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z - 1) && xenocomputer ==
			blockaccess.getBlock(x - 1, y, z) && xenocomputer == blockaccess.getBlock(x + 1, y, z))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Left Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z - 1) && xenocomputer !=
			blockaccess.getBlock(x + 2, y, z) && xenocomputer == blockaccess.getBlock(x - 1, y, z))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 1.25D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Left-most Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 2, y, z - 1) && xenocomputer !=
			blockaccess.getBlock(x + 1, y, z) && xenocomputer == blockaccess.getBlock(x, y, z - 1))
	{
		renderer.setRenderBounds(0.25D, 0.0D, 0.25D, 1.0D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.25D, 0.0D, 0.0D, 1.0D, 0.875D, 0.25D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Right Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x + 1, y, z - 1) && xenocomputer !=
			blockaccess.getBlock(x - 2, y, z) && xenocomputer == blockaccess.getBlock(x - 1, y, z))
	{
		renderer.setRenderBounds(-0.25F, 0.0F, 0.25F, 1.0F, 1.0F, 1.0F);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Right-most Base
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x + 1, y, z) && xenocomputer !=
			blockaccess.getBlock(x - 1, y, z) && xenocomputer == blockaccess.getBlock(x + 2, y, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.75D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 0.875D, 0.25D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Center Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z - 1) && xenocomputer ==
			blockaccess.getBlock(x + 1, y, z + 1) && xenocomputer == blockaccess.getBlock(x - 1, y, z + 1))
	{
		renderer.setRenderBounds(0.1875D, 0.0D, 0.0D, 0.8125D, 0.625D, 0.3125D);
		renderer.renderStandardBlock(block, x, y, z);
		renderer.setRenderBounds(0.1875D, 0.0D, 0.3125D, 0.8125D, 0.5625D, 0.6875D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Left Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z - 1) && xenocomputer ==
			blockaccess.getBlock(x + 1, y, z - 1) && xenocomputer != blockaccess.getBlock(x - 1, y, z + 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 0.75D, 0.875D, 0.75D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Bottom Right Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x, y, z - 1) && xenocomputer ==
			blockaccess.getBlock(x + 1, y, z + 1) && xenocomputer == blockaccess.getBlock(x - 1, y, z))
	{
		renderer.setRenderBounds(0.25D, 0.0D, 0.0D, 1.0D, 0.875D, 0.6875D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Left Out-cropping
	else if(metadata == 0 && xenocomputer != blockaccess.getBlock(x + 1, y - 1, z) && xenocomputer == 
			blockaccess.getBlock(x + 1, y - 1, z) && xenocomputer == blockaccess.getBlock(x, y - 1, z - 1))
	{
		renderer.setRenderBounds(0.375D, 0.0D, 0.375D, 1.0D, 0.375D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Right Out-cropping
	else if(metadata == 0 && xenocomputer != blockaccess.getBlock(x - 1, y - 1, z) && xenocomputer ==
			blockaccess.getBlock(x + 1, y - 1, z) && xenocomputer == blockaccess.getBlock(x, y - 1, z - 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.375D, 0.625D, 0.375D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Top Center Out-cropping
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y - 1, z) && xenocomputer == 
			blockaccess.getBlock(x + 1, y - 1, z) && xenocomputer == blockaccess.getBlock(x, y - 1, z - 1)
			&& xenocomputer != blockaccess.getBlock(x, y - 1, z + 1))
	{
		renderer.setRenderBounds(0.1875D, 0.0D, 0.375D, 0.8125D, 0.25D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	/*East Facing Intact Computer
	 Center Base*/
	else if(metadata == 0 && xenocomputer == blockaccess.getBlock(x - 1, y, z) && xenocomputer ==
			blockaccess.getBlock(x, y, z - 1) && xenocomputer != blockaccess.getBlock(x, y, z + 1))
	{
		renderer.setRenderBounds(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
		renderer.renderStandardBlock(block, x, y, z);
	}
	//Damaged Alien Computer
	else
	{	

	}

	return true;
}

@Override
public boolean shouldRender3DInInventory(int modelId) 
{
	return false;
}

@Override
public int getRenderId() 
{
	return xenocomputer_renderID;
}

}

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You should clip the rotationYaw to be in -180~180. Then you can compare like you did.

Because it can have any value in -360~360 I remember.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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If you meant to divide by 2 when you said "clip the rotationYaw" value, it doesn't seem to work when I do that. Although I am somewhat confused on what you mean by that so I might be doing something wrong.

No, that was not I meant with 'clip'. You should take a remainder of the angle with 360.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Sorry, I'm a new modder, when you say that I should take the remainder of the angle with 360, I should divide by that, right? To be honest, I'm still confused with what you mean. Just an idea, but maybe you could type out this bit of code.

No, I wont provide you copy-paste code, and I think your problem is not getting to the concept.

Do you know what I mean by 'remainder'? I think at least you know %...

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Oh, I see, you want me to use the % sign to get the remainder from it as if it were divided, right?

Ah, yes that would work too. (Actually I didn't remember that % sign can also be used for double)

Then you should check carefully, covering the case of 0 and 360.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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