Posted June 10, 201510 yr My forge server with custom modpack launches and runs just fine, but commands are directly being reset, biomes and mobs from mods dont spawn and it is not possible to use/drop/place any items from mods. Vanilla features appear to work fine, it is possible to hit vanilla mobs and place/destroy blocks. Google and other fora didn't turn up anything relevant. Everything works perfectly in the singleplayer Forge client. Mods installed. There is no chronological order, since I copied them all at once from my client directory. Every mod was installed by simply placing the .jar/.zip in the mods directory, except for the 'Flan's mod' source packs, which had to be placed in a separate map called 'Flan' in .minecraft. 1. Forge Modloader 10.13.2.1230 for 1.7.10 2. Too Many Items (2014-07-15) 3. Damage Indicators (3.2.3) 4. Bibliocraft (1.10.4) 5. Buildcraft (6.2.6) 6. Mo'Creatures (6.3.1) 7. CustomNpcs (for 1.7.10) 8. ExtrabiomesXL (3.16.2) 9. Flan's mod (4.10.0) (Modern pack, World War 2 pack, Simple Parts pack) 10. Pam's Harvestcraft (for 1.7.10) 11. Industrialcraft 2 (2.2.733) 12. Milleonaire (6.0.0) 13. Rei's Minimap (for 1.7.10) 14. CustomMobSpawner (3.3.0) (core mod for Mo'Creatures) Latest server log: http://pastebin.com/LRjrAjbR Latest client log: http://pastebin.com/tPTK43fB http://pastebin.com/BL4PivKn http://pastebin.com/AnRNtEdc (split due to file size)
June 10, 201510 yr 13. Rei's Minimap (for 1.7.10) Dont install that on the server... I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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