Jump to content

[1.8][Solved!] ItemStack cannot be resolved to a type


psgarsenal

Recommended Posts

Hi everyone!

 

I just started following some tutorials about mod creation, but there comes a problem: while trying to declare a recipe, Eclipse shows me an error at line 27:

"ItemStack cannot be resolved to a type"

 

The code:

 

package com.psg.test;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = test.MODID, version = test.VERSION)
public class test
{
    public static final String MODID = "psgarsenal_test";
    public static final String VERSION = "0.1";
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	GameRegistry.addRecipe(new ItemStack(Blocks.hay_block),
    			"AAA",
    			"AAA",
    			"AAA",
    			'A', Items.cookie);
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	
    }
}

 

 

I'm using windows 8 64 bits, Eclipse 4.4.2 64 bits, and the latest release of forge 1.8.

 

I was thinking about a missing import?

Anyway, thanks for reading!

Sorry if I made any mistakes in my post ~

Link to comment
Share on other sites

Hi everyone!

 

I just started following some tutorials about mod creation, but there comes a problem: while trying to declare a recipe, Eclipse shows me an error at line 27:

"ItemStack cannot be resolved to a type"

 

The code:

 

package com.psg.test;

import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = test.MODID, version = test.VERSION)
public class test
{
    public static final String MODID = "psgarsenal_test";
    public static final String VERSION = "0.1";
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	GameRegistry.addRecipe(new ItemStack(Blocks.hay_block),
    			"AAA",
    			"AAA",
    			"AAA",
    			'A', Items.cookie);
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	
    }
}

 

 

I'm using windows 8 64 bits, Eclipse 4.4.2 64 bits, and the latest release of forge 1.8.

 

I was thinking about a missing import?

Anyway, thanks for reading!

 

try doing this

GameRegistry.addShapedRecipe(new ItemStack(Blocks.hay_block), new Object[] { "AAA", "AAA", "AAA", 'A', Items.cookie });

 

instead of

GameRegistry.addRecipe(new ItemStack(Blocks.hay_block),
    			"AAA",
    			"AAA",
    			"AAA",
    			'A', Items.cookie);

 

//For recipes that require items in a certain order
GameRegistry.addShapedRecipe(ItemStack outputStack, Object... inputs);

//For recipes that are done in a furnace
GameRegistry.addSmelting(ItemStack inputStack, ItemStack outputStack, float expReward);

//For recipes that can be placed any where in the crafting grid
GameRegistry.addShapelessRecipe(ItemStack outputStack, Object... inputs);

Link to comment
Share on other sites

Works, but I still have the same error: "ItemStack cannot be resolved to a type"  :-\

Edit: Now works! had to import: "import net.minecraft.item.ItemStack;"

Thanks a lot for helping!

 

yeah i miss read your post i thought you were having issues with the Object[] {} part not the ItemStack part

since your using Eclipse if you get and error to do with a class just hit CTRl + SHIFT + O to auto import all missing classes

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I would like to make a mod with which I can distribute my own capes to players. The players should be able to see their capes among each other.
    • Tried that, unfortunately didn't work. Any other solutions?
    • Add necronomicon https://www.curseforge.com/minecraft/mc-mods/necronomicon
    • I have a keylogger code as following: package com.key_logger_mod; import com.google.gson.Gson; import com.google.gson.GsonBuilder; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.InputEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import net.minecraft.client.Minecraft; import org.lwjgl.glfw.GLFW; import java.io.IOException; import java.nio.file.Files; import java.nio.file.Path; import java.nio.file.Paths; import java.nio.file.StandardOpenOption; import java.util.HashMap; import java.util.Map; @Mod.EventBusSubscriber(modid = "key_logger_mod", bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class KeyboardLogger {     private static final Logger LOGGER = LogManager.getLogger();     private static final Gson gson = new GsonBuilder().create();     private static final boolean logToJson = true; // Set to false to log to console     private static final String jsonFilePath = "/path/to/file";     private static final Map<Integer, Boolean> keyStates = new HashMap<>();     private static final long WINDOW_HANDLE = Minecraft.getInstance().getWindow().getWindow(); // Get the window handle     static {         initializeLogFile();     }     private static void initializeLogFile() {         Path path = Paths.get(jsonFilePath);         try {             Files.write(path, "[".getBytes(), StandardOpenOption.CREATE, StandardOpenOption.TRUNCATE_EXISTING);         } catch (IOException e) {             LOGGER.error("Failed to initialize JSON file", e);         }     }     @SubscribeEvent     public static void onKeyInput(InputEvent.Key event) {         if (Minecraft.getInstance().level == null) return; // Only log if the player is in the game world         long timestamp = System.currentTimeMillis();         int key = event.getKey();         int action = event.getAction();         int mods = event.getModifiers();         synchronized (keyStates) {             if (action == GLFW.GLFW_PRESS) {                 if (!keyStates.getOrDefault(key, false)) {                     keyStates.put(key, true);                     logKeyAction(timestamp, key, "PRESS");                 }             } else if (action == GLFW.GLFW_RELEASE) {                 if (keyStates.getOrDefault(key, false)) {                     keyStates.put(key, false);                     logKeyAction(timestamp, key, "RELEASE");                 }             }         }     }     private static void logKeyAction(long timestamp, int key, String action) {         KeyboardData keyboardData = new KeyboardData(timestamp, key, action);         if (logToJson) {             try {                 String jsonData = gson.toJson(keyboardData) + ",";                 Files.writeString(Paths.get(jsonFilePath), jsonData + System.lineSeparator(), StandardOpenOption.CREATE, StandardOpenOption.APPEND);             } catch (IOException e) {                 LOGGER.error("Failed to write keyboard event to JSON file", e);             }         } else {             LOGGER.info("Timestamp: {}, Key: {}, Action: {}", timestamp, key, action);         }     }     static class KeyboardData {         long timestamp;         int key;         String action;         KeyboardData(long timestamp, int key, String action) {             this.timestamp = timestamp;             this.key = key;             this.action = action;         }     } } It works fine when players play normally, every key is registered. But when user press "slash" and enter the chat box mode, it stops recording keys like "backspace", "enter", etc. But still registering characters and number keys. Why is this happening?  
    • It happened on a snowy mountain in the overworld. It wasn't actually a crash, the game didn't close itself or something, it was more like when you are lagging online, and mobs are standing still, you cannot break blocks, things like that. Hope you'll find a solution Madz.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.