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Check if block is player placed [SOLVED]


Atijaf
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I was wondering if there would be a way to check if a player placed a block, efficiently.

 

Not an event that is called when a player places a block, but a variable within each block that can be set to true when a player places it down.

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Not an event that is called when a player places a block, but a variable within each block that can be set to true when a player places it down.

Use  onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) {} and check if placer is an instace of EntityPlayer

 

Read again.

 

---------

 

There is no "easy" way to do this. You either need to create placing storage or block replacements.

 

1. Storage:

Create smart BlockPos storage that when performing event you want (e.g BreakEvent) will be checked if given block's position is in storage (placed by player). Now problem is - it will be tricky to track every change and may provide false data as some point (you know - you need to track every damn change). It's also not very efficient, best way would be to hash BlockPos and put it in hashMap for fast access. Only way I see it and has to be done smart.

To save your "storage" you would need to implement WorldSaveData.

 

2. Block Replacement:

For every block you want to track you need to create replacement copy.

Since not-placed-by-player are placed by world you can hook into events that generate world and instead of placing vanilla ones, place yours.

YourStone = created by world (replaced via generation event)

Stone (vanilla) = placed by player, acts as normal stone.

Now you know that Stone was placed, and only stone that was NOT placed it the one you made world generate instead of normal one.

 

Both ways require some work and are not always "cool".

1.7.10 is no longer supported by forge, you are on your own.

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Block doesn't have NBT, unless it's TileEntity. As to "boolean" - you can use metadata, but be warned that it is used by minecraft internals and won't work for vanilla - for your own block - sure, because you will read meta, for vanilla it's alredy used to define blocks.

1.7.10 is no longer supported by forge, you are on your own.

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There is no "easy" way to do this. You either need to create placing storage or block replacements.

 

1. Storage:

Create smart BlockPos storage that when performing event you want (e.g BreakEvent) will be checked if given block's position is in storage (placed by player). Now problem is - it will be tricky to track every change and may provide false data as some point (you know - you need to track every damn change). It's also not very efficient, best way would be to hash BlockPos and put it in hashMap for fast access. Only way I see it and has to be done smart.

To save your "storage" you would need to implement WorldSaveData.

 

I will probably give this a go.  Is WorldSaveData the same in 1.8?  I'm having troubles with implementing it.

Thanks:)

 

Edit: I extended WorldSavedData and am overriding readFromNBT and writeToNBT

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Have look at this:

https://github.com/Questology/Questology/blob/master/src/main/java/demonmodders/questology/QuestologyWorldData.java

 

Something that I personally never used, but read/heard that some find solutions there (it looks good to me).

 

I had a look at it and am understanding what it is doing.  However, I am unsure how I would check the instance of that class if it holds the BlockPos of the block I'm breaking.  Would I use a hashMap for storing them?  Also, How would I go about using the variable BlockPos in a hashMap?

 

Thanks a bunch!

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Yes, you could use a HashMap, if you want to e.g. map positions to player names/UUIDs. Or a HashSet if you merely want to keep track of which positions are placed by a player.

Not sure what you mean by this:

Also, How would I go about using the variable BlockPos in a hashMap?

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  • 11 months later...

I understand that this post is old, but I have completed implementing a block storage that stores the location, and the block's id/meta.

 

I have a List of dimensions, -1 through 14. (-1 is actually 15), and any other dimensions can go up to 14.

 

Inside the list of dimensions, holds a sorted ArrayList of my "ChunkPos" objects. (These objects contain dimension Id, X and Z position.  48 bits... 4 bits dimension, 22 bits X, 22 bits Z) 

 

This chunk also holds a HashMap of my "ChunkBlockPos" objects.  (These objects contain x -4 bits, y -8 bits, and z-4 bits coords.  Along with the block Id -12 bits and meta -4 bits)

 

Each chunk is 48 bits, and each block within is 32 bits.  That is also calculated without java's overhead for my classes and whatnot...  Unfortunately, I had to include the block's id and meta, in case if the player places a sapling and it grows, the location of the sapling is now wood and that wood was not placed by a player.

 

 

And now for getting the information.  When a player places a block, it goes into the dimension list, it then does a binary search for the chunk, and if not found, creates a new chunk, instantiates the hashmap within, and instantiates a "ChunkBlockPos", inserts that into the hashmap, and adds the hashmap to the dimension list.

 

In other words, if there are 100,000 chunks stored within the dimension list, it can find the correct chunk within 17 searches doing a binary search.  Woot!

 

AND NO, I haven't been working on this for a year.  I was just looking through my questions and found this one.  I figured I'd update it and say thanks to all of y'all!  Thanks!

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The only loop hole that I can think of now is if the block is pushed somewhere.  i.e. a piston.

 

Are there any piston related events?

 

I can fix if sand is placed and then it falls (I'll just put the lowest location)

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You are going to have a lot of problems making this work, sadly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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'minecraft:blockstates/brown_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/green_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/red_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:45] [Worker-Main-22/WARN]: Exception loading blockstate definition: 'minecraft:blockstates/black_concrete_powder.json' in resourcepack: 'Bare+Bones+1.18.zip' for variant: 'normal': Unknown blockstate property: 'normal' [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/glass/glass.properties [13:54:48] [Worker-Main-22/INFO]: [OptiFine] ConnectedTextures: optifine/ctm/glass/glass_panes.properties [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] Multipass connected textures: false [13:54:48] [Worker-Main-22/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [13:54:49] [Worker-Main-17/WARN]: Unused frames in sprite minecraft:entity/conduit/wind: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-15/WARN]: Unused frames in sprite minecraft:entity/conduit/wind_vertical: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-20/WARN]: Invalid frame index on sprite minecraft:block/lava_still frame 10: 10 [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Render thread/INFO]: ClientSetup [13:54:49] [Render thread/INFO]: JourneyMap log initialized. [13:54:49] [Render thread/INFO]: initialize ENTER [13:54:49] [Render thread/INFO]: [ClientAPI] built with JourneyMap API 1.8-SNAPSHOT [13:54:49] [Render thread/INFO]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI [13:54:49] [Render thread/INFO]: Initialized IClientPlugin: journeymap.client.ui.fullscreen.event.FullscreenEventReceiver [13:54:49] [Render thread/INFO]: initialize EXIT, elapsed count 0 avg epälukums [13:54:50] [Render thread/INFO]: Preloaded theme textures: 73 [13:54:50] [Render thread/INFO]: OptiFine detected. [13:54:50] [JM-VersionCheck-1/INFO]: Newer version online: JourneyMap 5.8.0beta11.jar for Minecraft 1.18.1 on http://minecraft.curseforge.com/projects/journeymap/files/3621130 [13:54:51] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (WH-1000XM3) [13:54:51] [Render thread/INFO]: Sound engine started [13:54:51] [Render thread/INFO]: Created: 1024x512x2 minecraft:textures/atlas/blocks.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 44 [13:54:51] [Render thread/INFO]: Created: 256x128x2 minecraft:textures/atlas/signs.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/banner_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/shield_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 256x256x2 minecraft:textures/atlas/chest.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/beds.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/shulker_boxes.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties" [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/sky0.png [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/fog0.png [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky1.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky2.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky3.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky4.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky5.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky6.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/blaze.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cave_spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/chicken.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cow.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/creeper.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/dolphin.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/drowned.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/elder_guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/enderman.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/evoker.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/fox.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/giant.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/husk.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/illusioner.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/iron_golem.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/mooshroom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/phantom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pig.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pillager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/ravager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/silverfish.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/stray.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/turtle.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vex.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vindicator.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wandering_trader.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/witch.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wither_skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie_villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep_wool.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [13:54:57] [Render thread/INFO]: [OptiFine] Set ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled=false [13:55:01] [Render thread/INFO]: Connecting to killaservers.com, 25565 [13:55:02] [Netty Client IO #3/INFO]: Connected to a vanilla server. Catching up missing behaviour. [13:55:02] [Netty Client IO #3/INFO]: Loading JourneyMap Forge Configs [29Jan2022 13:55:02.690] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [13:55:02] [Render thread/INFO]: [CHAT] ------=============[ TehoCraft ]=============------ [13:55:03] [Render thread/INFO]: [CHAT] --------------------- === ? === ---------------------\n\n                               Tervetuloa\n Type /help to get information in English.\n Olet survival-palvelimella. Saat tietoa kirjoittamalla /help Palvelimella on käynyt 806 uniikkia pelaajaa.\n                                 Tiedote:\nTämä on kehityksessä oleva projekti, arvostamme\njos kerrot palautteesi kirjoittamalla /mail send cryxq viestisi\ntai kirjoita /ticket create viestisi ja valitse Feedback, tai\ns-postilla osoitteeseen admin@killaservers.com\n                        Keskustelukanavat:\nTeamSpeak 3 server address: killaservers.com\nDiscord invite link: https://discord.gg/KEp69HDg8N\n\n------================[  ?  ]================------\n  [13:55:03] [Render thread/INFO]: Loaded 904 advancements [13:55:03] [Render thread/INFO]: [CHAT] [ Anti-Cheat Ilmoitus ] You are using an outdated version of Spartan. [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:55:03] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAlin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: hA [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmix [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold1 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold2 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold3 [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCold [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isValley [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: voidFade [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex5 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex2 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite7 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:05] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:05] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [13:55:05] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [13:55:05] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] gaux1 format: R8 [13:55:05] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [13:55:05] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [13:55:05] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [13:55:05] [Render thread/INFO]: [Shaders] Noise texture enabled [13:55:05] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [13:55:05] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0 [13:55:05] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0 [13:55:05] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [13:55:05] [Render thread/INFO]: [Shaders] Program loaded: world0/final [13:55:05] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [13:55:05] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [13:55:05] [Render thread/INFO]: [Shaders] bindImageTextures: false [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [13:55:05] [Render thread/INFO]: [Shaders] Reset model renderers [13:55:05] [Render thread/INFO]: [Shaders] Reset world renderers [13:55:05] [Render thread/WARN]: Unknown custom packet identifier: venturechat:data [13:55:05] [Render thread/INFO]: [CHAT] Muista käydä antamassa äänesi! ? /vote (Palkkio 10TK / vote) [13:55:05] [Render thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f] [13:55:05] [Render thread/INFO]:  [13:55:05] [Render thread/INFO]: Loaded 1 waypoints from C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\waypoints [13:55:05] [Render thread/INFO]: Mapping started in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\overworld. Memory: 3680MB total, 1463MB free  [13:55:08] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:08] [Render thread/INFO]: [CHAT] /g<--[HERE] [13:55:13] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:13] [Render thread/INFO]: [CHAT] ...r survival<--[HERE] [13:55:20] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:20] [Render thread/INFO]: [CHAT] ... minigames<--[HERE] [13:55:26] [Render thread/INFO]: Mapping halted in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\minecraft:overworld [13:55:27] [Render thread/WARN]: Existing color palette's resource packs no longer match current loadout. [13:55:27] [Render thread/INFO]: WAS: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 NOW: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@84a17c67, net.minecraft.server.packs.repository.Pack@9c54dd3a, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@aafc49f9, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 [13:55:29] [Render thread/INFO]: Stopping!  
    • in 1.16.3 the world gen has changed, this is not possible specifically in this version spectrum(1.16.2 - 1.16.5)
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