Posted June 24, 201510 yr Hi, I want to replace all 'leaves' blocks into 'blossom_leaves' withing specific biomes. So that it checks what blocks in the 'forest' biome is leaves, then replace the leaves into another block. Is there a way to do this? Thanks. Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
June 24, 201510 yr Author Ok. Creator of the Master Chef Mod and many more to come. If I helped you, please click the 'thank you' button.
June 24, 201510 yr I wrote my own tree growth routine for certain style trees in a DayZ world I made. I supposed you could create a custom worldGen and reference a custom method to do it. Been a while since I messed with that part of my mods so I don't remember it clearly. Just an idea to explore. Long time Bukkit & Forge Programmer Happy to try and help
June 25, 201510 yr There is a way to do that with all blocks in the world, but i don't know it for biomes
June 25, 201510 yr An idea that may work for you is to create a world generator that would replace leaves with new leaves and bumping chances up. Because basically default world generator replaces stone with ores, but you can use it to replace (with chance if needed) any other blocks... As for new grown trees - there's event, as diesieben said... Check out my mods: BTAM Armor sets Avoid Exploding Creepers Tools compressor Anti Id Conflict Key bindings overhaul Colourfull blocks Invisi Zones
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